315 lines
10 KiB
Lua
315 lines
10 KiB
Lua
local doors = {
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{"my_sliding_doors:door1a","my_sliding_doors:door1b","my_sliding_doors:door1c","my_sliding_doors:door1d","1","White Right"},
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{"my_sliding_doors:door2a","my_sliding_doors:door2b","my_sliding_doors:door2c","my_sliding_doors:door2d","2","Flower Right"},
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{"my_sliding_doors:door3a","my_sliding_doors:door3b","my_sliding_doors:door3c","my_sliding_doors:door3d","3","Framed Right"},
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}
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for i in ipairs (doors) do
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local doora = doors[i][1]
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local doorb = doors[i][2]
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local doorc = doors[i][3]
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local doord = doors[i][4]
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local num = doors[i][5]
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local des = doors[i][6]
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function onplace(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer:is_player() then
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return
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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local p4 = 0
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local pa = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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pa.x = pa.x+1
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p4 = 2
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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pa.z = pa.z-1
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p4 = 3
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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pa.x = pa.x-1
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p4 = 0
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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pa.z = pa.z+1
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p4 = 1
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end
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local pa = pt3
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if minetest.get_node(pt3).name ~= "air" then
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minetest.chat_send_player(placer:get_player_name(),"Not enough room")
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return
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end
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if minetest.get_node(pt3).name == doora then
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minetest.set_node(pt, {name=doora.."2", param2=p2})
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minetest.set_node(pt2, {name=doorb.."2", param2=p2})
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else
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minetest.set_node(pt, {name=doora.."2", param2=p2})
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minetest.set_node(pt2, {name=doorb.."2", param2=p2})
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end
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end
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function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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function rightclick(pos, node, player, itemstack, pointed_thing)
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local pos2 = minetest.find_node_near(pos, 1, {doora,doora.."2"})
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local par = minetest.get_node(pos).param2
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local par2 = par + 2
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if par2 == 4 then par2 = 0 end
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if par2 == 5 then par2 = 1 end
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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if node.name == doora.."2" then
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minetest.set_node(pos, {name=doorc.."2", param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord.."2", param2=node.param2})
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elseif node.name == doorc.."2" then
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minetest.set_node(pos, {name=doora.."2", param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb.."2", param2=node.param2})
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end
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if a.name == doora then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2})
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end
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if b.name == doora then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2})
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end
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if c.name == doora then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2})
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end
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if d.name == doora then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2})
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end
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if a.name == doora.."2" then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc.."2", param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord.."2", param2=a.param2})
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end
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if b.name == doora.."2" then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc.."2", param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord.."2", param2=b.param2})
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end
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if c.name == doora.."2" then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc.."2", param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord.."2", param2=c.param2})
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end
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if d.name == doora.."2" then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc.."2", param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord.."2", param2=d.param2})
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end
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if a.name == doorc then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2})
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end
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if b.name == doorc then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2})
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end
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if c.name == doorc then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2})
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end
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if d.name == doorc then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2})
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end
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if a.name == doorc.."2" then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora.."2", param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb.."2", param2=a.param2})
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end
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if b.name == doorc.."2" then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora.."2", param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb.."2", param2=b.param2})
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end
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if c.name == doorc.."2" then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora.."2", param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb.."2", param2=c.param2})
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end
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if d.name == doorc.."2" then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora.."2", param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb.."2", param2=d.param2})
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end
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end
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function afterplace(pos, placer, itemstack, pointed_thing)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2})
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end
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minetest.register_node(doora.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png^[transformFX",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = doora,
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sunlight_propagates = true,
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625},
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{-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625},
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{-0.5, -0.5, -0.1875, 0.5, -0.375, -0.0625},
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{-0.5, -0.5, -0.125, 0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {type = "fixed",fixed = {{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.0625},{-0.5, -0.5, -0.0625, 0.5, 1.5, -0.1875}}},
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doorb.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png^[transformFX",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625},
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{-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625},
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{-0.5, 0.5, -0.1875, 0.5, 0.375, -0.0625},
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{-0.5, -0.5, -0.125, 0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})minetest.register_node(doorc.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png^[transformFX",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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drop = doora,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, -0.5, -0.375, -0.0625},
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{-1.5, -0.5, -0.125, -0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, 0.0625, -0.5, 1.5, -0.1875}
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doord.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png^[transformFX",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625},
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{-1.5, 0.5, -0.1875, -0.5, 0.375, -0.0625},
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{-1.5, -0.5, -0.125, -0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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end
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