Add "throwing" mod.

master
AntumDeluge 2016-08-05 19:48:34 -07:00
parent 6cd4745408
commit f8cf1415a8
7 changed files with 114 additions and 0 deletions

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@ -83,6 +83,7 @@ The following mods are also included:
* [playeranim][] ([WFTLPL](mods/player/playeranim/LICENSE.txt) / [BSD](mods/player/playeranim/LICENSE-original.txt))
* shields ([3d_armor modpack][3d_armor])
* technic_armor ([3d_armor modpack][3d_armor])
* [throwing][] (WTFPL)
* [unified_inventory][] ([LGPL/WTFPL](mods/player/unified_inventory/README.md))
* [walking_light][] ([WTFPL / CC-BY-SA](mods/player/walking_light/README.md))
* [wardrobe][] ([WTFPL](mods/player/wardrobe/README.txt))
@ -151,6 +152,7 @@ The following mods are also included:
[spidermob]: https://forum.minetest.net/viewtopic.php?t=10045
[stairsplus]: https://forum.minetest.net/viewtopic.php?id=6140
[technic]: https://forum.minetest.net/viewtopic.php?t=2538
[throwing]: https://forum.minetest.net/viewtopic.php?t=687
[tnt]: https://forum.minetest.net/viewtopic.php?id=2902
[torches]: https://forum.minetest.net/viewtopic.php?t=6099
[trees]: https://forum.minetest.net/viewtopic.php?f=11&t=5713

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@ -0,0 +1,5 @@
This is a mod for Minetest-c55 that adds Bow and arrow to the game.
Check out this thread on the forums to get more information about it:
http://c55.me/minetest/forum/viewtopic.php?id=687
Version: 0.14 DEV

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@ -0,0 +1,107 @@
-- Bow and arrow mod
-- Topic on the forum: http://c55.me/minetest/forum/viewtopic.php?id=687
ARROW_DAMAGE=1
ARROW_GRAVITY=9
ARROW_VELOCITY=19
throwing_shoot_arrow=function (item, player, pointed_thing)
-- Check if arrows in Inventory and remove one of them
local i=1
if player:get_inventory():contains_item("main", "throwing:arrow") then
player:get_inventory():remove_item("main", "throwing:arrow")
-- Shoot Arrow
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
end
return
end
minetest.register_craftitem("throwing:string", {
inventory_image = "throwing_string.png",
})
minetest.register_craftitem("throwing:bow", {
inventory_image = "throwing_bow.png",
stack_max = 1,
on_use = throwing_shoot_arrow,
})
minetest.register_craftitem("throwing:arrow", {
inventory_image = "throwing_arrow.png",
})
-- The Arrow Entity
THROWING_ARROW_ENTITY={
physical = false,
timer=0,
textures = {"throwing_arrow_back.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
-- Arrow_entity.on_step()--> called when arrow is moving
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
-- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
if self.timer>0.2 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-ARROW_DAMAGE)
if obj:get_entity_name() ~= "throwing:arrow_entity" then
if obj:get_hp()<=0 then
obj:remove()
end
self.object:remove()
end
end
end
-- Become item when hitting a node
if self.lastpos.x~=nil then --If there is no lastpos for some reason
if node.name ~= "air" then
minetest.env:add_item(self.lastpos, 'throwing:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
end
minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY)
--CRAFTS
minetest.register_craft({
output = 'throwing:string',
recipe = {
{'default:junglegrass'},
{'default:junglegrass'},
}
})
minetest.register_craft({
output = 'throwing:bow',
recipe = {
{'throwing:string', 'default:wood', ''},
{'throwing:string', '', 'default:wood'},
{'throwing:string', 'default:wood', ''},
}
})
minetest.register_craft({
output = 'throwing:arrow 16',
recipe = {
{'default:stick', 'default:stick', 'default:steel_ingot'},
}
})
print ("[Throwing_mod] Loaded!")

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