[antum_glass] Add 'Green Glass' node & craft recipe.
parent
bb898668ff
commit
f42f070532
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@ -25,14 +25,12 @@
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--]]
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minetest.register_craftitem('glass:green', {
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description = 'Green Glass',
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}
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)
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minetest.register_craft({
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output = 'glass:green',
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type = 'shapeless',
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recipe = {'default:glass', 'dye:green'},
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}
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)
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for I in pairs(antum.glass.colors) do
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local color = antum.glass.colors[I]
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minetest.register_craft({
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output = 'glass:' .. color,
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type = 'shapeless',
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recipe = {'default:glass', 'dye:' .. color},
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})
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end
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@ -25,15 +25,12 @@
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--]]
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-- DISABLED
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do return end
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antum.glass = {}
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antum.glass.modpath = minetest.get_current_modpath()
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antum.glass.modname = minetest.get_current_modname()
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antum.glass.modpath = minetest.get_modpath(antum.glass.modname)
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local colors = {"green"}
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antum.glass.colors = {"green"}
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(antum.glass.modpath .. "/nodes.lua")
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dofile(antum.glass.modpath .. "/crafting.lua")
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@ -24,14 +24,18 @@
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--]]
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minetest.register_node('glass:green', {
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description = 'Green Glass',
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drawtype = 'glasslike_framed_optional',
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tiles = {'glass/green', 'glass/green_detail'},
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paramtype = 'light',
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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}
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)
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for I in pairs(antum.glass.colors) do
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local color = antum.glass.colors[I]
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minetest.register_node(':glass:' .. color, {
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description = color:gsub('^%l', string.upper) .. ' Glass',
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drawtype = 'glasslike_framed_optional',
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tiles = {'glass_' .. color .. '.png', 'glass_' .. color .. '_detail.png'},
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paramtype = 'light',
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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end
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