[antum_entities] battle.lua: Add 'unmovable', 'heavy', 'average', &
'light' for 'battle.weight' definitions.master
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@ -27,6 +27,8 @@
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antum.battle = {}
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-- HP defines how durable the entity is when attacked
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antum.battle.hp = {
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high = {
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hp_max = 40,
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@ -38,3 +40,19 @@ antum.battle.hp = {
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hp_max = 10,
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},
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}
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-- Weight defines how far back the entity will be pushed when attacked
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antum.battle.weight = {
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unmovable = {
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knockback_level = 0,
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},
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heavy = {
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knockback_level = 1,
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},
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average = {
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knockback_level = 2,
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},
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light = {
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knockback_level = 4,
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},
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}
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