[walking_light] Update to Git patch e70ac7e:
https://github.com/AntumDeluge/mtmod-walking_light/tree/e70ac7emaster
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7094955f82
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cd5c094782
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@ -547,7 +547,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[patch.technic]: https://github.com/AntumDeluge/mtmod-technic/tree/3577609
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[patch.throwing]: https://github.com/AntumDeluge/mtmod-throwing/tree/7b48d90
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[patch.trash_can]: https://github.com/AntumDeluge/mtmod-trash_can/tree/5a92bf4
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[patch.walking_light]: https://github.com/AntumDeluge/mtmod-walking_light/tree/8084572
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[patch.walking_light]: https://github.com/AntumDeluge/mtmod-walking_light/tree/e70ac7e
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[patch.windmill]: https://github.com/AntumDeluge/mtmod-windmill/tree/7756ab4
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[patch.workbench]: https://github.com/AntumDeluge/mtmod-workbench/tree/b964323
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[patch.worldedge]: https://github.com/AntumDeluge/mtmod-worldedge/tree/3ff6429
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@ -94,7 +94,7 @@ function mt_get_node_or_nil(pos)
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print(debug.traceback("Current Callstack:\n"))
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return nil
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end
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return minetest.env:get_node_or_nil(pos)
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return minetest.get_node_or_nil(pos)
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end
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function mt_add_node(pos, sometable)
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@ -108,7 +108,7 @@ function mt_add_node(pos, sometable)
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print(debug.traceback("Current Callstack:\n"))
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return nil
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end
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minetest.env:add_node(pos,sometable)
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minetest.add_node(pos,sometable)
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end
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function round(num)
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@ -408,7 +408,7 @@ end
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local function update_light_all()
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-- go through all players to check
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for i,player_name in ipairs(players) do
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local player = minetest.env:get_player_by_name(player_name)
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local player = minetest.get_player_by_name(player_name)
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update_light_player(player)
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end
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end
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@ -483,7 +483,7 @@ end)
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minetest.register_globalstep(function(dtime)
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for i,player_name in ipairs(players) do
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local player = minetest.env:get_player_by_name(player_name)
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local player = minetest.get_player_by_name(player_name)
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if player ~= nil then
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update_light_player(player)
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else
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