Jordan Irwin 2021-05-06 22:58:30 -07:00
parent 4d4347aaa6
commit c5cb7564ca
45 changed files with 590 additions and 1 deletions

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@ -128,6 +128,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [helicopter][] ([GPL][lic.gpl2.0] / [CC0][lic.cc0] / CC BY-NC) -- version: [1955cdd Git][ver.helicopter] *2021-03-28* ([patched][patch.helicopter])
* [hovercraft][] ([LGPL / CC BY-SA / CC0][lic.hovercraft]) -- version: [4d50e68 Git][ver.hovercraft] *2017-05-14* ([patched][patch.hovercraft])
* [hot_air_balloons][] ([LGPL][lic.lgpl2.1] / [CC BY-SA][lic.ccbysa3.0]) -- version: [39a3572 Git][ver.hot_air_balloons] *2020-11-17*
* [motorbike][] ([MIT][lic.motorbike]) -- version: [9527d56 Git][ver.motorbike] *2021-04-01*
* ui/
* [bookmarks_gui][] ([BSD 3-Clause][lic.bookmarks_gui]) -- version: [f7ae10a Git][ver.bookmarks_gui] *2017-08-29*
* [hbarmor][] ([MIT][lic.mit] / [CC BY-SA][lic.ccbysa3.0]) -- version: [1.0.0][ver.hbarmor] *2019-04-01*
@ -208,7 +209,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [magic_potions](https://forum.minetest.net/viewtopic.php?t=24208)
* [mccarpet](https://forum.minetest.net/viewtopic.php?t=7419)
* [mobf_trader](https://forum.minetest.net/viewtopic.php?t=9013) (Traders)
* [motorbike](https://forum.minetest.net/viewtopic.php?t=24244)
* [motorboat](https://forum.minetest.net/viewtopic.php?t=24652)
* [murder](https://forum.minetest.net/viewtopic.php?t=24884) (Murder mini-game)
* [naturalslopeslib](https://forum.minetest.net/viewtopic.php?t=18140)
@ -320,6 +320,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[moremesecons]: https://forum.minetest.net/viewtopic.php?t=13150
[moreores]: https://forum.minetest.net/viewtopic.php?t=549
[moretrees]: https://forum.minetest.net/viewtopic.php?t=4394
[motorbike]: https://forum.minetest.net/viewtopic.php?t=24244
[mthudclock]: https://forum.minetest.net/viewtopic.php?t=11879
[mydoors]: https://forum.minetest.net/viewtopic.php?t=10626
[myfences]: https://forum.minetest.net/viewtopic.php?t=14275
@ -416,6 +417,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[lic.mobs_redo]: mods/mobiles/engine/mobs_redo/license.txt
[lic.moreblocks]: mods/buildings/moreblocks/LICENSE.md
[lic.moreores]: mods/materials/moreores/LICENSE.md
[lic.motorbike]: mods/transport/motorbike/LICENSE
[lic.mydoors]: mods/modpacks/mydoors/README.md
[lic.nether]: mods/world/nether/README.md
[lic.no_fall_damage]: mods/admin/no_fall_damage/README.md
@ -550,6 +552,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.moreblocks]: https://github.com/minetest-mods/moreblocks/tree/3b97ea5
[ver.moremesecons]: https://github.com/minetest-mods/MoreMesecons/tree/1dab017
[ver.moreores]: https://github.com/minetest-mods/moreores/tree/3fe0ba8
[ver.motorbike]: https://github.com/Extex101/motorbike/tree/9527d56
[ver.mthudclock]: https://gitlab.com/Rochambeau/mthudclock/tree/d86e745
[ver.mydoors]: https://github.com/minetest-mods/mydoors/tree/eef3b5f
[ver.myfences]: https://github.com/DonBatman/myfences/tree/c6e529a

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@ -0,0 +1,20 @@
Minetest mod: Motorbike [motorbike]
------------------------------------------------------------------------------
Some code taken from lib_mount by blert2112 (https://github.com/blert2112/lib_mount)
Code MIT (Extex101) 2020-
Melkor (CC-BY-NC-SA 3.0) <https://forum.minetest.net/memberlist.php?mode=viewprofile&u=301>
motorbike_body.b3d (Designed and textured by Melkor, rigged by Extex101 using .blend file provided here: https://forum.minetest.net/download/file.php?id=21223)
motorbike_blue.png
Extex101 (CC BY-SA 3.0)
motorbike_burnout.png
All other colours are edits of motorbike_blue.png by Melkor
motorbike_wheel_inv.png
motorbike_(colour)_imv.png (Render of Melkors bike)
motorbike_biker.b3d (Edited version of minetest player model from 3d_armor)
Alexander (CC BY-NC 4.0) <http://www.orangefreesounds.com/author/alexander/>
Harley Davidson Motorcycle Slow Pass By > motoengine.ogg

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player_api
default
wool
signs?

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local function random_string(length, charcode_start, charcode_end)
local text = ""
if length <= 0 then return text end
for _ = 1, length do
text = text .. string.char(math.random(charcode_start, charcode_end))
end
return text
end
local function random_letters(length)
-- 65 - 90 is the ASCII range for A-Z
return random_string(length, 65, 90)
end
local function random_digits(length)
-- 48 - 57 is the ASCII range for 0-9
return random_string(length, 48, 57)
end
local function license_plate() return random_letters(3) .. "-" .. random_digits(3) end
function biker.get_plate(name)
-- TODO make configurable
local custom_plates = {
Jely = { "Jely-" .. random_digits(2), license_plate() },
Elkien = { "Elk-" .. random_digits(3), license_plate(), "Sparks-" .. random_digits(3) },
Bob12 = {
"Bob-" .. random_digits(3),
"Boi-" .. random_digits(3),
"MB-" .. random_digits(4),
"N1nja-" .. random_digits(3),
license_plate()
},
Extex = {
"Ex-" .. random_digits(4),
"Bullet-" .. random_digits(2),
license_plate(),
"3xt3x-" .. random_digits(2)
},
Merlok = {
"Mer-" .. random_digits(3),
"Nipe-" .. random_digits(2),
"M3RL0k-" .. random_digits(2),
"N1P3-" .. random_digits(2),
license_plate(),
"Snoopy-" .. random_digits(3)
},
Nipe = { "Nipe-" .. random_digits(2), "Snoopy-" .. random_digits(3), license_plate() },
Queen_Vibe = { "QV-" .. random_digits(3), "Vibe-" .. random_digits(2), license_plate() },
Melkor = {
"Creator",
"ModelKing",
"Melkor",
license_plate()
},
Hype = { "Hobo-" .. random_digits(2), "Hyper-" .. random_digits(1), license_plate() },
AidanLCB = { "LCB-" .. random_digits(3), license_plate(), "Gold-" .. random_digits(3) },
irondude = {
"Iron-" .. random_digits(3),
license_plate(),
"Fox-" .. random_digits(3),
"cndl-" .. random_digits(3)
}
}
if custom_plates[name] and biker.custom_plates then
return custom_plates[name][math.random(#custom_plates[name])]
end
return license_plate()
end
player_api.register_model("motorbike_biker.b3d", {
animation_speed = 30,
textures = { "character.png", "blank.png" },
animations = {
-- Standard animations.
stand = { x = 0, y = 79 },
lay = { x = 162, y = 166 },
walk = { x = 168, y = 187 },
mine = { x = 189, y = 198 },
walk_mine = { x = 200, y = 219 },
sit = { x = 81, y = 160 }
},
collisionbox = {
-0.3,
0,
-0.3,
0.3,
1.7,
0.3
},
stepheight = 0.6,
eye_height = 1.4699999999
})
local function repair(num, p)
p = p or 3
return math.floor(num * math.pow(10, p) + 0.5) / math.pow(10, p)
end
local function node_is(pos)
local nodename = minetest.get_node(pos).name
if nodename == "air" then return "air" end
for _, group in ipairs{"liquid", "walkable", "crumbly"} do
if minetest.get_item_group(nodename, group) ~= 0 then
return group
end
end
return "other"
end
local function shortAngleDist(a0, a1)
local max = math.pi * 2
local da = (a1 - a0) % max
return 2 * da % max - da
end
local function angleLerp(a0, a1, t)
local result = repair(a0 + shortAngleDist(a0, a1) * t)
if math.floor(result) == a1 then return a1 end
return result
end
local function get_sign(number)
if not number then
return 0
end
if number > 0 then
return 1
elseif number < 0 then
return -1
else
return 0
end
end
local function get_velocity(speed, yaw, velocity_y)
local x = -math.sin(yaw) * speed
local z = math.cos(yaw) * speed
return { x = x, y = velocity_y, z = z }
end
local function get_speed(velocity) return math.sqrt(velocity.x ^ 2 + velocity.z ^ 2) end
function biker.turn_check(lerp, dest, range)
if math.floor(lerp) <= dest - math.rad(90) - range then return true end
if math.floor(lerp) >= dest - math.rad(90) + range then return true end
return false
end
function biker.clamp(value, min, max) return math.min(math.max(value, min), max) end
function biker.dist(v1, v2)
-- if v1 - v2 > -math.rad(45) and v1 - v2 < math.rad(45) then return v1 - v2 end
return biker.clamp(-shortAngleDist(v1, v2), math.rad(-55), math.rad(55))
end
local function force_detach(player, leave)
local attached_to = player:get_attach()
if not player:is_player() then return end
if attached_to then
local entity = attached_to:get_luaentity()
assert(entity.driver == player)
entity.driver = nil
player:set_detach()
player:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
if entity.info and not leave then player_api.set_model(player, entity.info.model) end
end
end
function biker.detach(player)
force_detach(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_animation(player, "stand", 30)
end
function biker.wheelspeed(bike)
if not bike then return end
if not bike.object then return end
if not bike.object:getvelocity() then return end
local direction = 1
if bike.v then direction = get_sign(bike.v) end
local v = get_speed(bike.object:get_velocity())
local fps = v * 4
bike.object:set_animation({ x = 1, y = 20 }, fps * direction, 0, true)
if v ~= 0 then
local i = 16
while true do
if i / fps > 1 then i = i / 2
else break end
end
minetest.after(i / fps, biker.wheelspeed, bike)
end
end
function biker.attach(entity, player)
local attach_at, eye_offset = {}, {}
if not entity then return end
if entity.driver then return end
if not player:is_player() then return end
if not entity.driver_attach_at then entity.driver_attach_at = { x = 0, y = 1.1, z = 0.9 } end
if not entity.driver_eye_offset then entity.driver_eye_offset = { x = 0, y = -2.2, z = 0.3 } end
attach_at = entity.driver_attach_at
eye_offset = entity.driver_eye_offset
entity.driver = player
local props = player:get_properties()
entity.info = {}
entity.info.model = player_api.get_animation(player).model
if props.textures[2] == nil then props.textures[2] = "blank.png" end
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
player_api.player_attached[player:get_player_name()] = true
player_api.set_model(player, "motorbike_biker.b3d")
player:set_eye_offset(eye_offset, { x = 0, y = 0, z = 0 })
player:set_look_yaw(entity.object:getyaw())
end
local timer = 0
function biker.drive(entity, dtime)
timer = timer + dtime
local rot_steer, rot_view = math.pi / 2, 0
local acce_y = 2
local velo = entity.object:getvelocity()
entity.v = get_speed(velo) * get_sign(entity.v)
-- process controls
if entity.driver then
if not entity.driver:is_player() then return end
if entity.v then
local newv = entity.object:getvelocity()
if not entity.crash then entity.crash = false end
local crash = false
if math.abs(entity.lastv.x) > 5 and newv.x == 0 then crash = true end
if math.abs(entity.lastv.y) > 10 and newv.y == 0 then crash = true end
if math.abs(entity.lastv.z) > 5 and newv.z == 0 then crash = true end
if crash and not entity.crash then
entity.crash = true
minetest.after(0.5, function() entity.crash = false end)
return
end
end
if not entity.wheelie then entity.wheelie = 0 end
if not entity.lastv then entity.lastv = { x = 0, y = 0, z = 0 } end
local driverlook = entity.driver:get_look_yaw()
local rots = entity.object:get_rotation()
local j = rots.y
local k = rots.x
local newrot = j
local rrot = driverlook - rot_steer
local ctrl = entity.driver:get_player_control()
if ctrl.up and not ctrl.sneak then
if get_sign(entity.v) >= 0 then entity.v = entity.v + biker.acceleration / 10
else entity.v = entity.v + biker.acceleration / 10 end
elseif ctrl.down then
if biker.max_reverse == 0 and entity.v == 0 then return end
if get_sign(entity.v) < 0 then entity.v = entity.v - biker.acceleration / 10
else entity.v = entity.v - biker.braking / 10 end
end
if ctrl.down and ctrl.sneak and not ctrl.jump and biker.turn_check(angleLerp(newrot, rrot, biker.turn_power) % math.rad(360), rrot, 3.2) then
if get_sign(entity.v) < 0 then entity.v = entity.v - biker.acceleration / 10
elseif get_sign(entity.v) > 0 and entity.v > biker.max_speed / 10 - 1 then
entity.v = entity.v - biker.braking / 10
minetest.sound_play("motorbike_screech", { max_hear_distance = 48, gain = 0.5, object = entity.object })
local num = 1
local pos = entity.object:getpos()
local d = 0.2
for _ = 0, 20, 1 do
local time = math.random(1, 2)
minetest.add_particle{
pos = { x = pos.x + math.random(-d, d), y = pos.y + math.random(0, d), z = pos.z + math.random(-d, d) },
velocity = { x = math.random(-num, num), y = math.random(0, num), z = math.random(-num, num) },
acceleration = { x = math.random(-num, num), y = math.random(0, num), z = math.random(-num, num) },
expirationtime = time,
--glow = 20,
size = math.random(10, 20),
collisiondetection = false,
vertical = false,
texture = "motorbike_burnout.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = time
}
}
end
end
end
local l = rots.z
if ctrl.jump and entity.v > biker.max_speed / 3 then
entity.driver:set_eye_offset({ x = 0, y = -6, z = 0 }, { x = 0, y = 0, z = 0 })
entity.wheelie = repair(angleLerp(k, 45, 0.1))
l = angleLerp(l, 0, 0.07)
entity.object:set_rotation{ x = repair(entity.wheelie), y = repair(j), z = repair(l, 3) }
elseif not ctrl.jump or entity.v < biker.max_speed / 3 then
entity.driver:set_eye_offset({ x = 0, y = -7, z = 0 }, { x = 0, y = 0, z = 0 })
if entity.v > 1.1999999999 and entity.wheelie == 0 then
newrot = angleLerp(newrot, rrot, biker.turn_power) % math.rad(360)
l = biker.dist(newrot + math.rad(360), rrot + math.rad(360))
elseif entity.v < 1.1999999999 then l = angleLerp(rots.z, 0, 0.2) end
entity.wheelie = repair(angleLerp(k, 0, 0.1))
entity.object:set_rotation{ x = entity.wheelie, y = newrot, z = repair(l, 3) }
end
if not ctrl.sneak then
local s = get_sign(entity.v)
entity.v = entity.v - 0.04 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity{ x = 0, y = 0, z = 0 }
entity.v = 0
return
end
end
elseif not entity.driver then
entity.object:set_rotation{ x = entity.object:get_rotation().x, y = entity.object:get_rotation().y, z = 0 }
end
-- Stop!
if not entity.driver then
local s = get_sign(entity.v)
entity.v = entity.v - 0.04 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity{ x = 0, y = 0, z = 0 }
entity.v = 0
return
end
end
-- enforce speed limit forward and reverse
local p = entity.object:getpos()
local ni = node_is(p)
local uni = node_is(vector.add(p, { x = 0, y = -1, z = 0 }))
local max_spd = biker.max_reverse
if get_sign(entity.v) >= 0 and ni ~= "liquid" then
if uni == "crumbly" and uni ~= "other" then max_spd = biker.crumbly_spd
else max_spd = biker.max_speed end
elseif ni == "liquid" then max_spd = 2 end
if uni == "crumbly" and uni ~= "other" then max_spd = biker.crumbly_spd end
if math.abs(entity.v) > max_spd then entity.v = entity.v - get_sign(entity.v) end
-- Set position, velocity and acceleration
local new_velo = { x = 0, y = 0, z = 0 }
local new_acce = { x = 0, y = -9.8, z = 0 }
p.y = p.y - 0.5
new_velo = get_velocity(entity.v, entity.object:getyaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
if entity.lastv and vector.length(entity.lastv) > 0 and math.abs(entity.v) == 0 then
biker.wheelspeed(entity)
if entity.wheelsound then minetest.sound_fade(entity.wheelsound, 30, 0) end
if entity.windsound then minetest.sound_fade(entity.windsound, 30, 0) end
end
if entity.lastv and vector.length(entity.lastv) == 0 and math.abs(entity.v) > 0 then biker.wheelspeed(entity) end
entity.lastv = entity.object:getvelocity()
-- sound
if entity.v > 0 and entity.driver ~= nil then
entity.timer1 = entity.timer1 + dtime
if entity.timer1 > 0.1 then
local rpm = 1
if entity.v > 7 then rpm = entity.v / 7 + 0.4
elseif entity.v > 3 then rpm = entity.v / 3 + 0.3
else rpm = entity.v / 3 + 0.2 end
minetest.sound_play("motoengine", { max_hear_distance = 48, pitch = rpm + 0.1, object = entity.object })
entity.timer1 = 0
end
end
entity.timer2 = entity.timer2 + dtime
local abs_v = math.abs(entity.v)
if entity.timer2 > 1.5 - abs_v / max_spd * 1.1 then
if abs_v > 0.2 then
if math.abs(velo.y) < 0.1 then
entity.wheelsound = minetest.sound_play("tyresound", {
max_hear_distance = 48,
object = entity.object,
pitch = 1.1 + abs_v / max_spd * 0.6,
gain = 0.5 + abs_v / max_spd * 2
})
elseif entity.windsound then minetest.sound_fade(entity.windsound, 30, 0) end
entity.windsound = minetest.sound_play("wind", {
max_hear_distance = 10,
object = entity.object,
pitch = 1 + abs_v / max_spd * 0.6,
gain = 0 + abs_v / max_spd * 4
})
end
entity.timer2 = 0
end
end
minetest.register_on_leaveplayer(function(player) force_detach(player, true) end)
minetest.register_on_dieplayer(biker.detach)

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biker = {}
biker.signs = minetest.get_modpath"signs"
if not minetest.global_exists"generate_texture" then biker.signs = false end
local settings = {
-- Turning speed of bike, 1 is instant
turn_power = 0.07,
-- Top speed the bike can go
max_speed = 17,
-- Top speed in reverse
max_reverse = 5,
acceleration = 1.5,
-- Braking power
braking = 5,
stepheight = 1.3,
-- Whether the bike is breakable
breakable = true,
-- Same as max_speed but on nodes like dirt, sand, gravel ect
crumbly_spd = 11,
-- Ability to punch the motorbike to kick the rider
kick = true,
-- Enable custom plates, requires "signs" mod
custom_plates = true
}
for setting, default in pairs(settings) do
local value = minetest.settings:get("motorbike." .. setting)
if value == nil then value = default else assert(type(value) == type(default)) end
biker[setting] = value
end
biker.path = minetest.get_modpath"motorbike"
dofile(biker.path .. "/functions.lua")
local bikelist = {
"black",
"blue",
"brown",
"cyan",
"dark_green",
"dark_grey",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow"
}
for _, colour in pairs(bikelist) do
local texture = "motorbike_" .. colour .. ".png"
minetest.register_entity("motorbike:bike_" .. colour, {
visual = "mesh",
mesh = "motorbike_body.b3d",
textures = { texture, texture, texture, texture },
stepheight = biker.stepheight,
physical = true,
collisionbox = {
0.5,
0.5,
0.5,
-0.5,
-0.83,
-0.5
},
drop = "motorbike:" .. colour,
on_activate = function(self, staticdata)
if staticdata and biker.signs then
self.platenumber = staticdata
local pos = self.object:get_pos()
self.plate = minetest.add_entity(pos, "motorbike:licenseplate")
if self.plate then
self.plate:set_attach(self.object, "", { x = -0.2, y = -1.9, z = -12.12 }, { x = 0, y = 0, z = 0 })
end
end
self.timer1 = 0
self.timer2 = 0
self.object:set_armor_groups{ immortal = 1 }
biker.wheelspeed(self)
end,
on_rightclick = function(self, clicker)
if not self.driver then
biker.attach(self, clicker, false)
minetest.sound_play("motorbike_start", {
max_hear_distance = 24,
gain = 1,
object = self.object,
})
return
end
if self.driver and self.driver:get_player_name() == clicker:get_player_name() then
biker.detach(clicker)
end
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, _dir)
if not puncher:is_player() then
return
end
if not self.driver then
if biker.breakable then
local pos = self.object:get_pos()
local item = minetest.add_item(pos, self.drop)
if item then
self.object:remove()
if self.plate then self.plate:remove() end
end
end
return
end
if biker.kick and puncher:get_player_name() ~= self.driver:get_player_name() and puncher:get_wielded_item():get_name() == "" and time_from_last_punch >= tool_capabilities.full_punch_interval and math.random(1, 2) == 1 then
biker.detach(self.driver)
end
end,
on_step = biker.drive,
get_staticdata = function(self) if biker.signs then return self.platenumber end end
})
minetest.register_craftitem("motorbike:" .. colour, {
description = colour:gsub("^%l", string.upper):gsub("_", " ") .. " bike",
inventory_image = "motorbike_" .. colour .. "_inv.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos = { x = pointed_thing.above.x, y = pointed_thing.above.y + 1, z = pointed_thing.above.z }
local bike = minetest.add_entity(pos, "motorbike:bike_" .. colour, biker.get_plate(placer:get_player_name()))
bike:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
return itemstack
end
})
minetest.register_craft{
output = "motorbike:" .. colour,
recipe = {
{ "", "", "default:stick" },
{ "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" },
{ "motorbike:wheel", "wool:" .. colour, "motorbike:wheel" }
}
}
end
minetest.register_craftitem("motorbike:wheel", { description = "Motorbike Wheel", inventory_image = "motorbike_wheel_inv.png" })
minetest.register_craft{
output = "motorbike:wheel",
recipe = {
{ "default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard" },
{ "default:obsidian_shard", "default:steel_ingot", "default:obsidian_shard" },
{ "default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard" }
}
}
if biker.signs then
minetest.register_entity("motorbike:licenseplate", {
collisionbox = {
0,
0,
0,
0,
0,
0
},
visual = "upright_sprite",
textures = { "blank.png" },
visual_size = { x = 0.7, y = 0.7, z = 0.7 },
physical = false,
pointable = false,
collide_with_objects = false,
on_activate = function(self)
-- HACK
minetest.after(0.2, function()
if not self.object:get_attach() then self.object:remove()
else
self.object:set_armor_groups{ immortal = 1 }
local text = self.object:get_attach():get_luaentity().platenumber
if not text then return end
self.object:set_properties{ textures = { generate_texture(create_lines(text)) } }
end
end)
end
})
end

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@ -0,0 +1,2 @@
name = motorbike
description = Adds various coloured motorbikes to Minetest Game

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