[antum_overrides] Override ethereal changes to 'default:leaves' &
'default:jungleleaves' & revert to original definition except make walkable (collision).master
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e77109d253
commit
c42279427c
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@ -33,7 +33,7 @@ antum.overrides.modname = minetest.get_current_modname()
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antum.overrides.modpath = minetest.get_modpath(antum.overrides.modname)
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local scripts = {
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'crafting', 'items', 'entities', 'misc',
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'crafting', 'items', 'entities', 'misc', 'nodes',
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}
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for I in pairs(scripts) do
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@ -0,0 +1,39 @@
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--[[ LICENSE HEADER
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The MIT License (MIT)
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Copyright © 2016 Jordan Irwin
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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local nodedir = antum.overrides.modpath .. '/nodes'
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local modoverrides = {
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'ethereal',
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}
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for I in pairs(modoverrides) do
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local modname = modoverrides[I]
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if minetest.get_modpath(modname) then
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dofile(nodedir .. '/' .. modname .. '.lua')
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end
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end
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@ -0,0 +1,90 @@
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--[[ LICENSE HEADER
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The MIT License (MIT)
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Copyright © 2016 Jordan Irwin
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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-- Return default tree leaves back to original except make walkable (collides)
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minetest.override_item('default:leaves', {
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description = "Leaves",
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drawtype = 'allfaces_optional',
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waving = 1,
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visual_scale = 1.3,
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tiles = {'default_leaves.png'},
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special_tiles = {'default_leaves_simple.png'},
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paramtype = 'light',
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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walkable = true,
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})
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minetest.override_item('default:jungleleaves', {
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description = "Jungle Leaves",
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drawtype = 'allfaces_optional',
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waving = 1,
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visual_scale = 1.3,
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tiles = {'default_jungleleaves.png'},
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special_tiles = {'default_jungleleaves_simple.png'},
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paramtype = 'light',
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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walkable = true,
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})
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