Patch homedecor_beds to make sleeping in beds work
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3987376ede
commit
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@ -657,7 +657,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[patch.hbarmor]: https://github.com/AntumMT/mod-hbarmor/tree/12a7dea
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[patch.helicopter]: https://github.com/AntumMT/mod-helicopter/tree/79d2d3e
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[patch.home_gui]: https://github.com/AntumMT/mod-home_gui/tree/addee01
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[patch.homedecor]: https://github.com/AntumMT/mp-homedecor/tree/efbc1bb
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[patch.homedecor]: https://gitlab.com/AntumMT/mp-homedecor/tree/0a3aa91d
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[patch.hovercraft]: https://github.com/AntumMT/mod-hovercraft/tree/0f864c4
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[patch.hud]: https://github.com/AntumMT/mod-hud/tree/6846e20
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[patch.invisibility]: https://github.com/AntumMT/mod-invisibility/tree/00c0638
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3
TODO.txt
3
TODO.txt
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@ -5,7 +5,6 @@ easy (priority 1):
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------------------
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- home_gui
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- fix so players don't teleport into ground
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- re-add mobs:bee (mobs_animal:bee)
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- pbmarks:
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- fix so players don't teleport into walls
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@ -26,8 +25,6 @@ hard (priority 1):
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- allow many more types of tools to be fixed
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- replace deprecated methods in mods: 'getpos', 'setyaw', etc.
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- enchanting
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- homedecor_bedroom:
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- can't sleep in beds
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- airtanks:
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- fix so player can't breath with breathing tube if airtank is empty
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- pbmarks:
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@ -67,9 +67,10 @@ homedecor.register("bed_regular", {
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if itemname == "homedecor:bed_regular" then
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homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
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return itemstack
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-- else
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else
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-- bed_on_rightclick(pos, node, clicker)
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-- return itemstack
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beds.on_rightclick(pos, clicker)
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return itemstack
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end
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end
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})
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@ -96,10 +97,11 @@ homedecor.register("bed_extended", {
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homedecor.unextend_bed(pos)
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end,
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on_dig = unifieddyes.on_dig,
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-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- bed_on_rightclick(pos, node, clicker)
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-- return itemstack
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-- end,
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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drop = "homedecor:bed_regular"
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})
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@ -133,10 +135,11 @@ homedecor.register("bed_kingsize", {
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end
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end,
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on_dig = unifieddyes.on_dig,
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-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- bed_on_rightclick(pos, node, clicker)
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-- return itemstack
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-- end,
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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})
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for w, d in pairs({ ["mahogany"] = S("mahogany"), ["oak"] = S("oak") }) do
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