[unifieddyes] Update to Git commit 8b20a06:
https://github.com/minetest-mods/unifieddyes/tree/8b20a06master
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@ -57,7 +57,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [moreores][] ([zlib][lic.moreores] / [CC BY-SA][lic.ccbysa3.0]) -- version: [0842b4f Git][ver.moreores] *2017-03-21* ([patched][patch.moreores])
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* [quartz][] ([MIT][lic.quartz]) -- version: [00ca4eb Git][ver.quartz] *2017-02-28* ([patched][patch.quartz])
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* [rainbow_ore][] ([LGPL][lic.rainbow_ore]) -- version: [6e77693 Git][ver.rainbow_ore] *2015-11-02* ([patched][patch.rainbow_ore])
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* [unifieddyes][] ([GPL][lic.gpl2.0]) -- version: [70b1f9f Git][ver.unifieddyes] *2017-02-26* ([patched][patch.unifieddyes])
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* [unifieddyes][] ([GPL][lic.gpl2.0]) -- version: [8b20a06 Git][ver.unifieddyes] *2017-06-04*
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* mobiles/aggressive/
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* [mobs_goblins][] ([CC-BY-SA / CC-BY / CC0][lic.mobs_goblins]) -- version: [a346f85 Git][ver.mobs_goblins] *2015-09-12* ([patched][patch.mobs_goblins])
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* [mobs_monster][] ([MIT][lic.mobs_monster]) -- version: [f6d0e01 Git][ver.mobs_monster] *2017-04-27*
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@ -480,7 +480,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.tools_obsidian]: https://github.com/Dragonop/tools_obsidian/tree/f77fd79
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[ver.trampoline]: https://github.com/AntumDeluge/mtmod-trampoline/tree/ab1c289
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[ver.trash_can]: https://github.com/minetest-mods/trash_can/tree/5fd3df7
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[ver.unifieddyes]: https://github.com/minetest-mods/unifieddyes/tree/70b1f9f
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[ver.unifieddyes]: https://github.com/minetest-mods/unifieddyes/tree/8b20a06
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[ver.vector_extras]: https://github.com/HybridDog/vector_extras/tree/472deb6
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[ver.walking_light]: https://github.com/petermaloney/walking_light/tree/594bc62
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[ver.wardrobe]: https://github.com/prestidigitator/minetest-mod-wardrobe/tree/c48b011
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@ -547,7 +547,6 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[patch.spidermob]: https://github.com/AntumDeluge/mtmod-spidermob/tree/89b9bc4
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[patch.technic]: https://github.com/AntumDeluge/mtmod-technic/tree/661c23d
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[patch.trash_can]: https://github.com/AntumDeluge/mtmod-trash_can/tree/5a92bf4
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[patch.unifieddyes]: https://github.com/AntumDeluge/mtmod-unifieddyes/tree/0e575d9
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[patch.walking_light]: https://github.com/AntumDeluge/mtmod-walking_light/tree/8084572
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[patch.windmill]: https://github.com/AntumDeluge/mtmod-windmill/tree/7756ab4
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[patch.workbench]: https://github.com/AntumDeluge/mtmod-workbench/tree/b964323
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@ -30,8 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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--=====================================================================
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unifieddyes = {}
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unifieddyes.last_used_dye = {}
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unifieddyes.last_dyed_node = {}
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local creative_mode = minetest.setting_getbool("creative_mode")
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local creative_mode = minetest.settings:get_bool("creative_mode")
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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@ -134,22 +136,79 @@ local default_dyes = {
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"yellow"
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}
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-- this tiles the "extended" palette sideways and then crops it to 256x1
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-- to convert it from human readable to something the engine can use as a palette.
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--
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-- in machine-readable form, the selected color is:
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-- [hue] - [shade]*24 for the light colors, or
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-- [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
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-- 240 + [shade] for the greys, 0 = white.
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-- automatically recolor a placed node to match the last-used dye
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-- should be called in the node's `after_place_node` callback.
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function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local stackname = itemstack:get_name()
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if unifieddyes.last_dyed_node[playername] ~= stackname then
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if unifieddyes.last_used_dye[playername] then
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minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
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end
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unifieddyes.last_used_dye[playername] = nil
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unifieddyes.last_dyed_node[playername] = nil
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end
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unifieddyes.last_dyed_node[playername] = stackname
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if unifieddyes.last_used_dye[playername] then
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local lastdye = unifieddyes.last_used_dye[playername]
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local inv = placer:get_inventory()
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if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
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local nodedef = minetest.registered_nodes[stackname]
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local newname = nodedef.ud_replacement_node or stackname
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local node = minetest.get_node(pos)
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local palette_type = true -- default to 89-color split, because the others are easier to check for.
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local oldfdir = node.param2 % 32
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if nodedef.palette == "unifieddyes_palette.png" then
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palette_type = false
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oldfdir = 0
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elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette_type = "wallmounted"
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oldfdir = node.param2 % 8
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elseif nodedef.palette == "unifieddyes_palette_extended.png" then
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palette_type = "extended"
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oldfdir = 0
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end
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local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
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if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
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minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", lastdye)
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if not creative_mode then
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inv:remove_item("main", lastdye.." 1")
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end
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else
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minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
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unifieddyes.last_used_dye[playername] = nil
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end
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end
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end
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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unifieddyes.last_used_dye[playername] = nil
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unifieddyes.last_dyed_node[playername] = nil
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end)
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-- code borrowed from homedecor
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-- call this function to reset the rotation of a "wallmounted" object on place
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function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local dir = minetest.yaw_to_dir(yaw) -- -1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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@ -168,7 +227,7 @@ end
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function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw)
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local dir = minetest.yaw_to_dir(yaw+1.5)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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@ -473,6 +532,16 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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end
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-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
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-- call this in that node def's on_construct:
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function unifieddyes.on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("palette", "ext")
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end
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-- call this in your node's after_dig_node to get the last-used dye back.
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function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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local prevdye
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@ -492,18 +561,30 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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local stackname = itemstack:get_name()
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local playername = player:get_player_name()
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if pointed_thing and pointed_thing.type == "node" then
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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return
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end
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end
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if pointed_thing and pointed_thing.type == "object" then
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pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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end
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye not on a node
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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local playername = player:get_player_name()
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if not nodedef then return end -- target was an unknown node, just bail out
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-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
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if not player:get_player_control().sneak then
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end
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end
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if player:get_player_control().sneak then
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if unifieddyes.last_used_dye[playername] then
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minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
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end
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unifieddyes.last_used_dye[playername] = nil
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return
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end
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-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
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if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
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minetest.chat_send_player(playername, "That node can't be colored.")
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@ -532,19 +621,21 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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palette_type = "wallmounted"
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end
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print(palette_type)
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if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, playername)
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return
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end
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local stackname = itemstack:get_name()
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
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if paletteidx then
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if unifieddyes.last_used_dye[playername] ~= stackname then
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minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
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unifieddyes.last_used_dye[playername] = stackname
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end
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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local inv = player:get_inventory()
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