Add 'slingshot' mod

master
AntumDeluge 2017-06-01 01:55:59 -07:00
parent 5f01a745b2
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@ -38,6 +38,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [enchanting][] ([GPL / WTFPL / CC BY-SA-NA][lic.enchanting]) -- version: [13ea31c Git][ver.enchanting] *2016-12-16*
* equipment/
* [airtanks][] ([MIT][lic.airtanks]) -- version: [fc01ffb Git][ver.airtanks] *2017-04-01* ([patched][patch.airtanks])
* [slingshot][] ([MIT][lic.slingshot] / [CC0][lic.cc0]) -- version: [f30e13d Git][ver.slingshot] *2017-06-01*
* [xtraarmor][] ([CC BY-SA][lic.ccbysa3.0]) -- version: 0.3
* farming/
* [crops][] ([LGPL / CC BY-SA / CC BY / CC0][lic.crops]) -- version: [2b1bb37 Git][ver.crops] *2017-03-31* ([patched][patch.crops])
@ -267,6 +268,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[rainbow_ore]: https://forum.minetest.net/viewtopic.php?id=13519
[signs_lib]: https://forum.minetest.net/viewtopic.php?f=11&t=13762
[simple_protection]: https://forum.minetest.net/viewtopic.php?t=9035
[slingshot]: https://github.com/AntumDeluge/mtmod-slingshot
[sneeker]: https://github.com/AntumDeluge/mtmod-sneeker
[snowdrift]: https://forum.minetest.net/viewtopic.php?t=6854
[spawneggs]: https://forum.minetest.net/viewtopic.php?t=6214
@ -354,6 +356,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[lic.quartz]: mods/materials/quartz/LICENSE.txt
[lic.rainbow_ore]: mods/materials/rainbow_ore/README.md
[lic.signs_lib]: mods/signs/signs_lib/copyright.txt
[lic.slingshot]: mods/equipment/slingshot/LICENSE.txt
[lic.snowdrift]: mods/weather/snowdrift/license.txt
[lic.spawneggs]: mods/spawning/spawneggs/README.txt
[lic.spectator_mode]: mods/admin/spectator_mode/LICENSE
@ -464,6 +467,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.rainbow_ore]: https://github.com/FsxShader2012/rainbow_ore/tree/6e77693
[ver.signs_lib]: https://github.com/minetest-mods/signs_lib/tree/2c36937
[ver.simple_protection]: https://github.com/SmallJoker/simple_protection/tree/23c024f
[ver.slingshot]: https://github.com/AntumDeluge/mtmod-slingshot/tree/f30e13d
[ver.sneeker]: https://github.com/AntumDeluge/mtmod-sneeker/tree/258d366
[ver.snowdrift]: https://github.com/paramat/snowdrift/tree/fcb0537
[ver.spawneggs]: https://github.com/thefamilygrog66/spawneggs/tree/4650370

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The MIT License (MIT)
Copyright © 2007 Jordan Irwin
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# Slingshot Mod for Minetest
### Description:
Adds a slingshot that can throw inventory items as ammunition
![Screenshot](screenshot.png)
Depends:
- default
### Licensing:
- Original code by [AiTechEye][]: [CC0][lic.cc0]
- Code by Jordan Irwin: [MIT][lic.mit]
### Functions:
- *Right-click*: Changes ammo slot between left & right of slingshot
- *Left-click*: Throws items from selected ammo slot
### Crafting:
* `SI` = default:steel_ingot
* `SB` = default:steelblock
Craft recipe:
╔════╦════╦════╗
║ SI ║ ║ SI ║
╠════╬════╬════╣
║ ║ SB ║ ║
╠════╬════╬════╣
║ ║ SI ║ ║
╚════╩════╩════╝
[AiTechEye]: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=16172
[lic.cc0]: LICENSE-cc0.txt
[lic.mit]: LICENSE.txt

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-- Craft recipes for slingshot mod
minetest.register_craft({
output = 'slingshot:slingshot',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steelblock', ''},
{'', 'default:steel_ingot', ''},
}
})

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default

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Adds a slingshot that can throw inventory items as ammunition.

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-- Functions for slingshot mod
slingshot.tmp_throw = {}
slingshot.tmp_throw_timer = 0
slingshot.tmp_time = tonumber(minetest.setting_get('item_entity_ttl')) or 890
minetest.register_globalstep(function(dtime)
slingshot.tmp_throw_timer = slingshot.tmp_throw_timer + dtime
if slingshot.tmp_throw_timer < 0.2 then return end
slingshot.tmp_throw_timer = 0
for i, t in pairs(slingshot.tmp_throw) do
t.timer = t.timer-0.25
if t.timer <= 0 or t.ob == nil or t.ob:getpos() == nil then table.remove(slingshot.tmp_throw, i) return end
for ii, ob in pairs(minetest.get_objects_inside_radius(t.ob:getpos(), 1.5)) do
if (not ob:get_luaentity()) or (ob:get_luaentity() and (ob:get_luaentity().name ~= '__builtin:item')) then
if (not ob:is_player()) or (ob:is_player() and ob:get_player_name(ob) ~= t.user and minetest.setting_getbool('enable_pvp') == true) then
ob:set_hp(ob:get_hp()-5)
ob:punch(ob, {full_punch_interval=1.0, damage_groups={fleshy=4}}, 'default:bronze_pick', nil)
t.ob:setvelocity({x=0, y=0, z=0})
if ob:get_hp() <= 0 and ob:is_player() == false then ob:remove() end
t.ob:setacceleration({x=0, y=-10,z=0})
t.ob:setvelocity({x=0, y=-10, z=0})
table.remove(slingshot.tmp_throw, i)
minetest.sound_play('slingshot_hard_punch', {pos=ob:getpos(), gain = 1.0, max_hear_distance = 5,})
break
end
end
end
end
end)
function slingshot.on_use(itemstack, user)
local veloc = 15
local pos = user:getpos()
local upos = {x=pos.x, y=pos.y+2, z=pos.z}
local dir = user:get_look_dir()
local item = itemstack:to_table()
local mode = minetest.deserialize(item['metadata'])
if mode == nil then mode = 1 else mode = mode.mode end
local item = user:get_inventory():get_stack('main', user:get_wield_index()+mode):get_name()
if item == '' then return itemstack end
local e = minetest.add_item({x=pos.x, y=pos.y+2, z=pos.z}, item)
e:setvelocity({x=dir.x*veloc, y=dir.y*veloc, z=dir.z*veloc})
e:setacceleration({x=dir.x*-3, y=-5, z=dir.z*-3})
e:get_luaentity().age = slingshot.tmp_time
table.insert(slingshot.tmp_throw, {ob=e, timer=2, user=user:get_player_name()})
if item == 'slingshot:slingshot' then
itemstack:set_wear(9999999)
end
user:get_inventory():remove_item('main', item)
minetest.sound_play('slingshot_throw', {pos=pos, gain = 1.0, max_hear_distance = 5,})
return itemstack
end

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slingshot = {}
slingshot.modname = minetest.get_current_modname()
slingshot.modpath = minetest.get_modpath(slingshot.modname)
local scripts = {
'functions',
'register',
'crafting',
}
for index, script in ipairs(scripts) do
dofile(slingshot.modpath .. '/' .. script .. '.lua')
end

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name = slingshot
version = 10.0

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-- Registrations for slinghot mod
minetest.register_tool('slingshot:slingshot', {
description = 'Slingshot',
range = 4,
inventory_image = 'slingshot.png',
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.ref and pointed_thing.ref:is_player() == false and pointed_thing.ref:get_luaentity().name == '__builtin:item' then
pointed_thing.ref:punch(user, {full_punch_interval=1.0, damage_groups={fleshy=4}}, 'default:bronze_pick', nil)
return itemstack
end
slingshot.on_use(itemstack, user)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
local item = itemstack:to_table()
local meta = minetest.deserialize(item['metadata'])
local mode = 0
if meta == nil then meta = {} mode = 1 end
if meta.mode == nil then meta.mode = 1 end
mode = (meta.mode)
if mode == 1 then
mode = -1
minetest.chat_send_player(user:get_player_name(), 'Use stack to left')
else
mode = 1
minetest.chat_send_player(user:get_player_name(), 'Use stack to right ')
end
meta.mode = mode
item.metadata = minetest.serialize(meta)
item.meta = minetest.serialize(meta)
itemstack:replace(item)
return itemstack
end
})
minetest.register_alias('slingshot', 'slingshot:slingshot')

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