config: Add 'castle' modpack settings

master
AntumDeluge 2017-06-26 21:09:32 -07:00
parent 5c441230f4
commit 92a2c60ffb
1 changed files with 96 additions and 5 deletions

View File

@ -2426,11 +2426,13 @@ moremesecons_sayer.use_speech_dispatcher = false
# **************
# ** MODPACKS **
# **************
##############
## MODPACKS ##
##############
# ** animalmaterials
# *** animalmaterials ***
# ## animalmaterials
## Registers 'animalmaterials:lass' as alias of 'mobs:magic_lasso' if 'mobs' mod
# is available.
@ -2439,7 +2441,96 @@ moremesecons_sayer.use_speech_dispatcher = false
animalmaterials.override_lasso = true
# ** mob-engine **
# *** castle ***
# ## castle_masonry
## Stonewall.
# type: bool
# default: true
#castle_masonry_stonewall = true
## Cobble.
# type: bool
# default: true
#castle_masonry_cobble = true
## Stone Brick.
# type: bool
# default: true
#castle_masonry_stonebrick = true
## Sandstone Brick
# type: bool
# default: true
#castle_masonry_sandstonebrick = true
## Desert Stone Brick.
# type: bool
# default: true
#castle_masonry_desertstonebrick = true
## Stone.
# type: bool
# default: true
#castle_masonry_stone = true
## Sandstone.
# type: bool
# default: true
#castle_masonry_sandstone = true
## Desert Stone.
# type: bool
# default: true
#castle_masonry_desertstone = true
## Wood.
# type: bool
# default: false
#castle_masonry_wood = false
## Ice.
# type: bool
# default: false
#castle_masonry_ice = false
## Snow.
# type: bool
# default: false
#castle_masonry_snow = false
## Obsidian Brick.
# type: bool
# default: false
#castle_masonry_obsidianbrick = false
## Pillars.
# type: bool
# default: true
#castle_masonry_pillar = true
## Arrow slits.
# type: bool
# default: true
#castle_masonry_arrowslit = true
## Murder holes and machicolations.
# type: bool
# default: true
#castle_masonry_murderhole = true
# ## crafting_bench
## The number of seconds between each operation of the crafting bench.
# type: int
# min: 1
# max: 60
# default: 5
#crafting_bench_crafting_rate = 5
# *** mob-engine ***
## Replace certain items with ones from "mobs" (mobs_redo) engine if available.
# E.g., 'mobs:meat_raw' will be used instead of 'creatures:flesh'.