Add "animal_fish_blue_white" from "animals_modpack".
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@ -31,7 +31,8 @@ The following mods are also included:
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* farming/
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* farming/
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* [farming_plus][] ([WTFPL](mods/farming/farming_plus/README.txt))
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* [farming_plus][] ([WTFPL](mods/farming/farming_plus/README.txt))
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* friendlies/
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* friendlies/
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* animals_clownfish ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_clownfish/License.txt))
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* animal_clownfish ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_clownfish/License.txt))
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* animal_fish_blue_white ([animals_modpack][]) ([CC-BY-SA](mods/friendlies/animal_fish_blue_white/License.txt))
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* chicken ([Creatures MOB-Engine][cme])
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* chicken ([Creatures MOB-Engine][cme])
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* sheep ([Creatures MOB-Engine][cme])
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* sheep ([Creatures MOB-Engine][cme])
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* hostils/
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* hostils/
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@ -0,0 +1,5 @@
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Licenses
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Everything not mentioned:
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CC-BY-SA 3.0, Author sapier
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URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode
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@ -0,0 +1,5 @@
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default
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animalmaterials
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mob_environments
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mobf
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intllib?
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@ -0,0 +1,174 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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local version = "0.2.0"
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minetest.log("action","MOD: animal_fish_blue_white loading ...")
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local selectionbox_fish_blue_white = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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local fish_blue_white_groups = {
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not_in_creative_inventory=1
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}
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function fish_blue_white_drop()
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local result = {}
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if math.random() < 0.01 then
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table.insert(result,"animalmaterials:scale_blue 1")
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end
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if math.random() < 0.01 then
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table.insert(result,"animalmaterials:scale_white 1")
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end
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table.insert(result,"animalmaterials:fish_bluewhite 3")
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return result
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end
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local fish_blue_white_prototype = {
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name="fish_blue_white",
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modname="animal_fish_blue_white",
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factions = {
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member = {
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"animals",
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"fish"
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}
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},
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generic = {
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description= S("Blue white fish"),
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base_health=5,
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kill_result=fish_blue_white_drop,
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armor_groups= {
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fleshy=80,
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},
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groups = fish_blue_white_groups,
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envid="shallow_waters",
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population_density=150,
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},
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movement = {
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default_gen="probab_mov_gen",
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min_accel=0.1,
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max_accel=0.3,
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max_speed=0.8,
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pattern="swim_pattern1",
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canfly=true,
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},
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catching = {
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tool="animalmaterials:net",
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consumed=true,
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},
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animation = {
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swim = {
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start_frame = 81,
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end_frame = 155,
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},
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stand = {
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start_frame = 1,
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end_frame = 80,
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},
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},
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states = {
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{
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name = "default",
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movgen = "none",
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chance = 0,
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animation = "stand",
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graphics_3d = {
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visual = "mesh",
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mesh = "fish_blue_white.b3d",
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textures = {"fish_blue_white_mesh.png"},
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collisionbox = selectionbox_fish_blue_white,
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visual_size= {x=1,y=1,z=1},
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},
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graphics = {
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sprite_scale={x=2,y=1},
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sprite_div = {x=1,y=1},
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visible_height = 1,
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visible_width = 1,
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},
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typical_state_time = 5,
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},
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{
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name = "swiming",
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movgen = "probab_mov_gen",
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chance = 0.45,
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animation = "swim",
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typical_state_time = 30,
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},
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},
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hunger = {
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target_entities = {
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"fishing:bobber_entity"
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},
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range = 15,
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chance = 0.5,
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typical_walk_time = 30,
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keep_food = true,
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},
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}
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--compatibility code
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minetest.register_entity("animal_fish_blue_white:fish_blue_white_spawner_shallow_water",
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{
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physical = false,
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collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0},
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visual = "sprite",
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textures = { "invisible.png^[makealpha:128,0,0^[makealpha:128,128,0" },
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on_activate = function(self,staticdata)
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local pos = self.object:getpos();
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minetest.add_entity(pos,"mobf:compat_spawner")
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self.object:remove()
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end,
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})
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--spawning code
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local fish_blue_white_name = fish_blue_white_prototype.modname .. ":" .. fish_blue_white_prototype.name
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local fish_blue_white_env = mobf_environment_by_name(fish_blue_white_prototype.generic.envid)
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mobf_spawner_register("fish_bw_spawner_1",fish_blue_white_name,
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{
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spawnee = fish_blue_white_name,
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spawn_interval = 60,
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spawn_inside = fish_blue_white_env.media,
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entities_around =
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{
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{ type="MAX",distance=1,threshold=0 },
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{ type="MAX",entityname=fish_blue_white_name,
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distance=fish_blue_white_prototype.generic.population_density,threshold=2 },
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},
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absolute_height =
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{
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min = -10,
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max = 1
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},
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nodes_around =
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{
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{type="MIN",distance=2, name={ "default:water_flowing","default:water_source"},threshold=22},
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{type="MIN",distance=10,name={"default:dirt","default:dirt_with_grass"},threshold=1}
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},
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-- set to empty to disable relative check
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relative_height = {},
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collisionbox = selectionbox_fish_blue_white,
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spawns_per_interval = 5
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})
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--register with animals mod
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minetest.log("action","\tadding mob "..fish_blue_white_prototype.name)
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mobf_add_mob(fish_blue_white_prototype)
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minetest.log("action","MOD: animal_fish_blue_white mod version " .. version .. " loaded")
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@ -0,0 +1,3 @@
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# Translation by Xanthin
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Blue white fish = Blau-weisser Fisch
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@ -0,0 +1,5 @@
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# Spanish translation for Animals Modpack.
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# Traducción al español de Animals Modpack.
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# Author/Autor: Diego Martínez <kaeza>
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Blue white fish = Pez azul blanco
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@ -0,0 +1,3 @@
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# Template
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Blue white fish =
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