Re-add "tnt" mod.

master
AntumDeluge 2016-08-23 17:10:34 -07:00
parent 1c619cd05f
commit 80fbc84a99
18 changed files with 318 additions and 0 deletions

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@ -104,6 +104,7 @@ The following mods are also included:
* [wardrobe][] ([WTFPL](mods/player/wardrobe/README.txt))
* wieldview ([3d_armor modpack][3d_armor])
* [technic (modpack)][technic] ([LGPL](mods/technic/README.md))
* [tnt][] ([WTFPL](mods/tnt/README.txt)) (Git [d6a0b7d][tnt version])
* tools/
* [compassgps][] ([WTFPL / CC0 / CC BY-SA](mods/tools/compassgps/README.md))
* [torches][] ([LGPL/CC-BY-SA](mods/tools/torches/README.txt))
@ -193,6 +194,7 @@ The following mods are also included:
[technic]: https://forum.minetest.net/viewtopic.php?t=2538
[throwing]: https://forum.minetest.net/viewtopic.php?t=687
[tnt]: https://forum.minetest.net/viewtopic.php?id=2902
[tnt version]: https://github.com/PilzAdam/TNT/tree/d6a0b7dfec33c647414ed4c2dadf32b9347b7508
[torches]: https://forum.minetest.net/viewtopic.php?t=6099
[trampoline]: mods/furniture/trampoline
[trash_can]: https://forum.minetest.net/viewtopic.php?t=6315

45
mods/tnt/README.txt Normal file
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@ -0,0 +1,45 @@
=== TNT-MOD for MINETEST-C55 ===
by PilzAdam
Introduction:
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. The
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
surround gunpowder with 4 wood in a + shape.
There are different ways to blow up TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
3. Activate it with mesecons (fastest way)
Be aware of the damage radius of 7 blocks!
License:
WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

2
mods/tnt/depends.txt Normal file
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@ -0,0 +1,2 @@
default
fire

269
mods/tnt/init.lua Normal file
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local destroy = function(pos)
local nodename = minetest.env:get_node(pos).name
if nodename ~= "air" then
minetest.env:remove_node(pos)
nodeupdate(pos)
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
minetest.env:set_node(pos, {name="fire:basic_flame"})
return
end
if math.random(1,3) == 3 then
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
local obj = minetest.env:add_item(pos, item)
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
else
for i=1,item:get_count() do
local obj = minetest.env:add_item(pos, item:get_name())
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
end
end
end
end
end
boom = function(pos, time)
minetest.after(time, function(pos)
if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.env:set_node(pos, {name="tnt:boom"})
minetest.after(0.5, function(pos)
minetest.env:remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
local objects = minetest.env:get_objects_inside_radius(pos, 7)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = (80*0.5^dist)*2
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, vec)
end
end
for dx=-2,2 do
for dz=-2,2 do
for dy=2,-2,-1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
local node = minetest.env:get_node(pos)
if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
else
if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
destroy(pos)
else
if math.random(1,5) <= 4 then
destroy(pos)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
minetest.add_particlespawner(
100, --amount
0.1, --time
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
false, --collisiondetection
"tnt_smoke.png" --texture
)
end, pos)
end
minetest.register_node("tnt:tnt", {
description = "TNT",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 4)
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end
},
},
})
minetest.register_node("tnt:tnt_burning", {
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("tnt:boom", {
drawtype = "plantlike",
tiles = {"tnt_boom.png"},
light_source = LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
})
burn = function(pos)
if minetest.env:get_node(pos).name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 1)
return
end
if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then
return
end
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
minetest.env:set_node(pos, {name="tnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.env:remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z})
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z})
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"tnt_gunpowder.png",},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos)
end
end,
})
minetest.register_node("tnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"tnt:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if node.name == "tnt:tnt" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
output = "tnt:gunpowder",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
}
})
if minetest.setting_get("log_mods") then
minetest.log("action", "tnt loaded")
end

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