Update lighted_helmets mod to v1.1...
https://github.com/AntumMT/mod-lighted_helmets/releases/tag/v1.1master
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@ -38,7 +38,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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* [3d_armor_gloves][] ([LGPL][lic.lgpl2.1]) -- version: [f099d76 Git][ver.3d_armor_gloves] *2021-02-27*
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* [airtanks][] ([MIT][lic.airtanks]) -- version: [b686694 Git][ver.airtanks] *2021-03-13* ([patched][patch.airtanks])
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* [equip_wear][] ([MIT][lic.equip_wear]) -- version: [0.1][ver.equip_wear] *2021-07-14*
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* [lighted_helmets][] ([MIT][lic.lighted_helmets]) -- version: [1.0][ver.lighted_helmets] *2021-07-18*
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* [lighted_helmets][] ([MIT][lic.lighted_helmets]) -- version: [1.1][ver.lighted_helmets] *2021-08-03*
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* [slingshot][] ([MIT][lic.slingshot] / [CC0][lic.cc0]) -- version [0.3][ver.slingshot] *2021-06-10*
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* [throwing][] ([WTFPL][lic.wtfpl]) -- version: [90bcf43 Git][ver.throwing] *2013-09-27* ([patched][patch.throwing])
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* [xtraarmor][] ([CC BY-SA][lic.ccbysa3.0]) -- version: 0.3
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@ -630,7 +630,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
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[ver.intllib]: https://github.com/minetest-mods/intllib/tree/6ebdc53
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[ver.invisibility]: https://notabug.org/TenPlus1/invisibility/src/65c0823d6a28b62046cdadc67ff1e462d37e3643
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[ver.jukebox]: https://github.com/minetest-mods/jukebox/tree/0d871f2
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[ver.lighted_helmets]: https://github.com/AntumMT/mod-lighted_helmets/releases/tag/v1.0
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[ver.lighted_helmets]: https://github.com/AntumMT/mod-lighted_helmets/releases/tag/v1.1
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[ver.listitems]: https://github.com/AntumMT/mod-listitems/releases/tag/v1.1
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[ver.mese_monster]: https://github.com/AntumMT/mod-mob_mese_monster/tree/cd02839
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[ver.mesecons]: https://github.com/minetest-mods/mesecons/tree/6579351
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@ -11,13 +11,13 @@ Supports helmets from the following mods:
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- [amber](https://forum.minetest.net/viewtopic.php?t=18186)
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- [rainbow_ore](https://forum.minetest.net/viewtopic.php?id=13519)
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![icon](screenshot.png)
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![screenshot](screenshot.png)
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### Licensing:
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- Code: [MIT](LICENSE.txt)
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- Textures: CC0
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- Screenshot/Icon: [CC0](https://openclipart.org/detail/201890)
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- Icon: [CC0](https://openclipart.org/detail/201890)
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### Usage:
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@ -37,10 +37,18 @@ Supports helmets from the following mods:
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</details>
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#### Settings:
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```
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lighted_helmets.exclude
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- List of mods or helmets to exclude.
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- Example: lighted_helmets.exclude = xtraarmor,amber:helmet
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```
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### Requirements:
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```
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Minimum Minetest verserion: 0.4
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Minimum Minetest version: 5.0
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Depends:
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- 3d_armor
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@ -52,15 +60,11 @@ Optional depends:
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- xtraarmor
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- amber
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- rainbow_ore
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Settings:
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- lighted_helmets.exclude
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- List of mods or helmets to exclude.
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- Example: lighted_helmets.exclude = xtraarmor,amber:helmet
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```
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### Links:
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- [![ContentDB](https://img.shields.io/static/v1?label=ContentDB&message=lighted_helmets&color=%23375a7f&logo=minetest)](https://content.minetest.net/packages/AntumDeluge/lighted_helmets/)
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- [Forum](https://forum.minetest.net/viewtopic.php?t=27035)
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- [Git repo](https://github.com/AntumMT/mod-lighted_helmets)
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- [Changelog](changelog.txt)
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@ -1,3 +1,2 @@
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TODO:
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- check if helmet is already registered & add suffix
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@ -1,4 +1,11 @@
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v1.1
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----
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- added localization support
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- added Spanish translation
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- doesn't overwrite helmets if different mods use the same material
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v1.0
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----
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- initial release
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@ -1,4 +1,6 @@
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local S = core.get_translator("lighted_helmets")
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local excluded = {}
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local to_exclude = core.settings:get("lighted_helmets.exclude")
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@ -87,7 +89,7 @@ if core.global_exists("armor") then
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if orig_def then
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local def = table.copy(orig_def)
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def.description = def.description .. " with light"
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def.description = S("@1 with light", def.description)
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def.inventory_image = "lighted_helmets_inv_underlay.png^" .. orig_def.inventory_image
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if not def.texture then
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if modname == "rainbow_ore" then
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@ -114,7 +116,12 @@ if core.global_exists("armor") then
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helmet_name = helmet_name .. material
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end
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armor:register_armor(":" .. helmet_name, def)
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if core.registered_tools[helmet_name] then
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-- in the event two mods use the same material
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helmet_name = helmet_name .. "_from_" .. modname
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end
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armor:register_armor(helmet_name, def)
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armor_light.register(helmet_name, lvalue)
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if core.registered_items["default:mese_crystal"] and core.registered_items["default:torch"] then
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@ -0,0 +1,6 @@
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# textdomain:lighted_helmets
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# Translators: Jordan Irwin (AntumDeluge)
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@1 with light=@1 con luz
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@ -0,0 +1,6 @@
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# textdomain:lighted_helmets
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# Translators:
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@1 with light=
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@ -1,8 +1,8 @@
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name = lighted_helmets
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title = Lighted Helmets
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description = Light-emitting helmets.
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version = 1.0
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min_minetest_version = 0.4
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version = 1.1
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min_minetest_version = 5.0
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author = Jordan Irwin (AntumDeluge)
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license = MIT
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depends = 3d_armor_light, 3d_armor
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