Override furs & "coat_cattle" to add to group "fur"

master
AntumDeluge 2017-03-30 15:37:49 -07:00
parent a624e0955c
commit 556793518b
1 changed files with 37 additions and 0 deletions

View File

@ -25,6 +25,16 @@
--]]
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- ITEMS THAT SHOULD NOT BE AVAILABLE IN ANTUM GAME
local delete_items = {
@ -38,6 +48,9 @@ end
-- OVERRIDING CRAFT ITEMS
-- Fish
minetest.register_craftitem(':animalmaterials:fish_bluewhite', {
description = 'Raw Bluewhite Fish',
image = 'fish_raw.png',
@ -55,3 +68,27 @@ minetest.register_craftitem(':animalmaterials:fish_clownfish', {
stack_max = 25
})
minetest.register_alias('clownfish_raw', 'animalmaterials:fish_clownfish')
-- Fur group
minetest.register_craftitem(":animalmaterials:fur", {
description = S("Fur"),
image = "animalmaterials_fur.png",
stack_max=25,
groups = {fur = 1},
})
minetest.register_craftitem(":animalmaterials:fur_deer", {
description = S("Deer fur"),
image = "animalmaterials_deer_fur.png",
stack_max=10,
groups = {fur = 1},
})
minetest.register_craftitem(":animalmaterials:coat_cattle", {
description = S("Cattle coat"),
image = "animalmaterials_cattle_coat.png",
stack_max=10,
groups = {fur = 1},
})