AntumDeluge 2017-05-11 12:20:09 -07:00
parent 33d50123e7
commit 4c9143b3d2
6 changed files with 254 additions and 207 deletions

View File

@ -81,7 +81,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [areas][] ([LGPL][lic.areas]) -- version [6080ff0 Git][ver.areas] *2016-11-25*
* [simple_protection][] ([WTFPL][lic.simple_protection]) -- version [23c024f Git][ver.simple_protection] *2017-01-07*
* signs/
* [signs_lib][] ([BSD / WTFPL][lic.signs_lib])
* [signs_lib][] ([BSD / WTFPL][lic.signs_lib]) -- version: [2c36937 Git][ver.signs_lib] *2017-03-05* ([patched][patch.signs_lib])
* sound/
* [ambience][ambience_ultralite] ([WTFPL][lic.ambience_ultralite.1] / [CC-BY / CC-BY-SA / CC-BY-NC-SA / CC0][lic.ambience_ultralite.2]) -- version: 0.36
* spawning/
@ -424,6 +424,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.privilegeareas]: https://github.com/minetest-mods/privilegeareas/tree/aebaa00
[ver.quartz]: https://github.com/minetest-mods/quartz/tree/00ca4eb
[ver.rainbow_ore]: https://github.com/FsxShader2012/rainbow_ore/tree/6e77693
[ver.signs_lib]: https://github.com/minetest-mods/signs_lib/tree/2c36937
[ver.simple_protection]: https://github.com/SmallJoker/simple_protection/tree/23c024f
[ver.spawneggs]: https://github.com/thefamilygrog66/spawneggs/tree/4650370
[ver.spectator_mode]: https://github.com/minetest-mods/spectator_mode/tree/7d68bec
@ -456,6 +457,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[patch.mydoors]: https://github.com/AntumDeluge/mtmp-mydoors/tree/e36c9d1
[patch.quartz]: https://github.com/AntumDeluge/mtmod-quartz/tree/d23dabd
[patch.rainbow_ore]: https://github.com/AntumDeluge/mtmod-rainbow_ore/commit/60dc35e
[patch.signs_lib]: https://github.com/AntumDeluge/mtmod-signs_lib/tree/770978c
[patch.spidermob]: https://github.com/AntumDeluge/mtmod-spidermob/tree/16350f0
[patch.technic]: https://github.com/AntumDeluge/mtmod-technic/tree/9649cee
[patch.unifieddyes]: https://github.com/AntumDeluge/mtmod-unifieddyes/commit/df3f1b1

View File

@ -2,3 +2,4 @@ default
intllib?
screwdriver?
keyword_interact?
craft_guide?

View File

@ -9,6 +9,8 @@
-- { delta = {entity position for 270° yaw}, exact yaw expression }
-- { delta = {entity position for 90° yaw}, exact yaw expression }
-- }
-- Made colored metal signs optionals
local enable_colored_metal_signs = true
-- CWz's keyword interact mod uses this setting.
local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
@ -31,6 +33,8 @@ end
signs_lib.modpath = minetest.get_modpath("signs_lib")
local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
signs_lib.regular_wall_sign_model = {
nodebox = {
type = "wallmounted",
@ -41,10 +45,10 @@ signs_lib.regular_wall_sign_model = {
textpos = {
nil,
nil,
{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
}
}
@ -54,10 +58,10 @@ signs_lib.metal_wall_sign_model = {
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
},
textpos = {
{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@ -70,10 +74,10 @@ signs_lib.yard_sign_model = {
}
},
textpos = {
{delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
{delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
{delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
{delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
{delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@ -86,10 +90,10 @@ signs_lib.hanging_sign_model = {
}
},
textpos = {
{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
{delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
{delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
{delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
}
}
@ -102,10 +106,10 @@ signs_lib.sign_post_model = {
}
},
textpos = {
{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
{delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
{delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@ -116,18 +120,19 @@ signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
"default:sign_wall_wood",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
"signs:sign_wall_yellow",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_white_black",
"signs:sign_wall_orange",
"signs:sign_wall_blue",
"signs:sign_wall_brown",
"locked_sign:sign_wall_locked"
"default:sign_wall_wood",
"default:sign_wall_steel",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
"signs:sign_wall_yellow",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_white_black",
"signs:sign_wall_orange",
"signs:sign_wall_blue",
"signs:sign_wall_brown",
"locked_sign:sign_wall_locked"
}
local default_sign, default_sign_image
@ -141,6 +146,9 @@ else
default_sign_image = "default_sign_wall.png"
end
default_sign_metal = "default:sign_wall_steel"
default_sign_metal_image = "default_sign_steel.png"
--table copy
function signs_lib.table_copy(t)
@ -157,7 +165,7 @@ end
-- infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
if not minetest.setting_getbool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
@ -176,8 +184,6 @@ local FONT_FMT_SIMPLE = "hdf_%02x.png"
-- Path to the textures.
local TP = MP.."/textures"
local TEXT_SCALE = {x=0.8, y=0.5}
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
@ -301,14 +307,16 @@ local function fill_line(x, y, w, c)
return table.concat(tex)
end
local function make_line_texture(line, lineno)
local function make_line_texture(line, lineno, pos)
local width = 0
local maxw = 0
local words = { }
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local default_color = n.default_color or 0
local cur_color = 0
local cur_color = tonumber(default_color, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
@ -389,12 +397,12 @@ local function make_line_texture(line, lineno)
return table.concat(texture), lineno
end
local function make_sign_texture(lines)
local function make_sign_texture(lines, pos)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
local linetex, ln = make_line_texture(lines[i], lineno)
local linetex, ln = make_line_texture(lines[i], lineno, pos)
table.insert(texture, linetex)
lineno = ln + 1
end
@ -402,11 +410,13 @@ local function make_sign_texture(lines)
return table.concat(texture, "")
end
local function set_obj_text(obj, text, new)
local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
obj:set_properties({
textures={make_sign_texture(split(text))},
visual_size = TEXT_SCALE,
textures={make_sign_texture(split(text), pos)},
visual_size = text_scale,
})
end
@ -495,7 +505,7 @@ signs_lib.update_sign = function(pos, fields, owner)
if found then
v:remove()
else
set_obj_text(v, text, new)
set_obj_text(v, text, new, pos)
found = true
end
end
@ -507,12 +517,17 @@ signs_lib.update_sign = function(pos, fields, owner)
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
if signnode.name == "signs:sign_yard" then
local signname = signnode.name
local textpos = minetest.registered_nodes[signname].textpos
if textpos then
sign_info = textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
if signnode.name == default_sign
or signnode.name == default_sign_metal
or signnode.name == "locked_sign:sign_wall_locked" then
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else
@ -556,8 +571,10 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
local node=minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
if minetest.registered_nodes[node.name] and
minetest.registered_nodes[node.name].on_rightclick and
not placer:get_player_control().sneak then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing)
else
local above = pointed_thing.above
local under = pointed_thing.under
@ -577,7 +594,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
end
local fdir = minetest.dir_to_facedir(dir)
local pt_name = minetest.get_node(under).name
local signname = itemstack:get_name()
@ -587,8 +603,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
elseif signname == default_sign_metal then
minetest.add_node(above, {name = signname, param2 = wdir })
elseif signname ~= default_sign
and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
and signname ~= default_sign_metal
and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
@ -793,30 +812,22 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
on_rotate = signs_lib.wallmounted_rotate
})
-- metal, colored signs
-- default metal sign, if defined
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
for _, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
wield_image = "signs_"..color.."_inv.png",
if minetest.registered_nodes["default:sign_wall_steel"] then
minetest.register_node(":"..default_sign_metal, {
description = S("Sign"),
inventory_image = default_sign_metal_image,
wield_image = default_sign_metal_image,
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
paramtype = "light",
paramtype2 = "wallmounted",
drawtype = "nodebox",
node_box = signs_lib.metal_wall_sign_model.nodebox,
tiles = {
"signs_metal_tb.png",
"signs_metal_tb.png",
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
node_box = signs_lib.regular_wall_sign_model.nodebox,
tiles = {"signs_wall_sign_metal.png"},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
@ -832,18 +843,65 @@ for _, color in ipairs(sign_colors) do
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
on_rotate = signs_lib.wallmounted_rotate
})
end
-- metal, colored signs
if enable_colored_metal_signs then
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
for i, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
wield_image = "signs_"..color.."_inv.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.metal_wall_sign_model.nodebox,
tiles = {
"signs_metal_tb.png",
"signs_metal_tb.png",
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
default_color = sign_default_text_colors[i],
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
end
end
local signs_text_on_activate
signs_text_on_activate = function(self)
local meta = minetest.get_meta(self.object:getpos())
local pos = self.object:getpos()
local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
set_obj_text(self.object, text, new)
set_obj_text(self.object, text, new, pos)
end
end
@ -887,7 +945,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
end
if def_under and def_under.on_rightclick then
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack
elseif def_under and def_under.buildable_to then
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
@ -934,13 +992,15 @@ minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-- restore signs' text after /clearobjects and the like
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
minetest.register_abm({
minetest.register_lbm({
nodenames = signs_lib.sign_node_list,
interval = 15,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
name = "signs_lib:restore_sign_text",
label = "Restore sign text",
run_at_every_load = true,
action = function(pos, node)
signs_lib.update_sign(pos)
end
})
@ -956,7 +1016,7 @@ minetest.register_craft({
}
})
--Alternate recipe.
--Alternate recipe
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
@ -967,134 +1027,136 @@ minetest.register_craft({
})
-- craft recipes for the metal signs
if enable_colored_metal_signs then
minetest.register_craft( {
output = "signs:sign_wall_green 4",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 4",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 4",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 4",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 4",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 4",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 2",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 2",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 4",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 2",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 2",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown 4",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown 2",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown 2",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
end
if minetest.setting_get("log_mods") then
minetest.log("action", S("signs loaded"))

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@ -1,9 +0,0 @@
# Translation by Xanthin
Reading cached character database. = Lese zwischengespeicherte Buchstabendatenbank.
Font seems to have changed. Rebuilding cache. = Schriftart scheint sich geaendert zu haben. Wiederaufbau des Zwischenspeichers.
Could not find font line height in cached DB. Trying brute force. = Konnte die Schriftzeilenhoehe nicht in der zwischengespeicherten DB finden. Versuche Brute-Force.
Sign = Schild
%s wrote "%s" to sign at %s = %s schrieb "%s" auf das Schild bei %s
Registered %s and %s = Registrierte %s und %s
signs loaded = signs geladen

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@ -1,9 +0,0 @@
#Template
Reading cached character database. =
Font seems to have changed. Rebuilding cache. =
Could not find font line height in cached DB. Trying brute force. =
Sign =
%s wrote "%s" to sign at %s =
Registered %s and %s =
signs loaded =

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