Add "mob_bear" from "animals_modpack".
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@ -37,6 +37,7 @@ The following mods are also included:
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* animal_creeper ([animals_modpack][]) ([CC-BY-SA](mods/hostils/animal_creeper/License.txt))
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* ghost ([Creatures MOB-Engine][cme])
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* mob_archer ([animals_modpack][]) ([CC-BY-SA / CC0](mods/hostils/mob_archer/License.txt))
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* mob_bear ([animals_modpack][]) ([CC-BY-SA / CC0](mods/hostils/mob_bear/License.txt))
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* mob_shark ([animals_modpack][]) ([CC-BY-SA](mods/hostils/mob_shark/License.txt))
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* [mobs_goblins][] ([CC-BY-SA / CC-BY / CC0](mods/hostils/mobs_goblins/README.md))
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* oerrki ([Creatures MOB-Engine][cme])
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@ -0,0 +1,10 @@
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Licenses
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CC0:
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mob_bear_hit.ogg
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mob_bear_melee.ogg
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mob_bear_random.*.ogg
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Everything not mentioned:
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CC-BY-SA 3.0, Author sapier
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URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode
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@ -0,0 +1,4 @@
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default
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mob_environments
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mobf
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animalmaterials
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@ -0,0 +1,210 @@
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-------------------------------------------------------------------------------
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-- Mob Framework Mod by Sapier
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--
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-- You may copy, use, modify or do nearly anything except removing this
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-- copyright notice.
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-- And of course you are NOT allowed to pretend you have written it.
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--
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--! @file init.lua
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--! @brief bear implementation
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2013-09-09
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--
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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minetest.log("action","MOD: mob_bear loading ...")
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local version = "0.1.1"
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local bear_groups = {
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not_in_creative_inventory=1
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}
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local selectionbox_bear = {-0.7, -1, -0.7, 0.7, 0.7, 0.7}
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bear_prototype = {
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name="bear",
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modname="mob_bear",
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factions = {
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member = {
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"animals",
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"forrest_animals",
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"bears"
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}
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},
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generic = {
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description="Bear",
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base_health=20,
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kill_result="animalmaterials:fur 2",
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armor_groups= {
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fleshy=90,
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},
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groups = bear_groups,
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addoncatch = "mob_bear:tamed_bear",
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envid="on_ground_2",
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population_density=1200,
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},
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movement = {
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canfly=false,
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guardspawnpoint = true,
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teleportdelay = 60,
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min_accel=0.3,
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max_accel=0.6,
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max_speed=1.0,
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follow_speedup=8,
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},
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catching = {
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tool="animalmaterials:bone",
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consumed=true,
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},
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combat = {
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starts_attack=true,
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sun_sensitive=false,
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melee = {
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maxdamage=7,
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range=3,
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speed=1.5,
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},
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distance = nil,
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self_destruct = nil,
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},
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sound = {
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random = {
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interval = 90,
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max_interval_deviation = 20,
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list = {
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{
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name="mob_bear_random",
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gain = 1,
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max_hear_distance = 10,
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},
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}
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},
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hit = {
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name="mob_bear_hit",
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gain = 1,
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max_hear_distance = 5,
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},
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melee = {
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name="mob_bear_melee",
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gain = 1,
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max_hear_distance = 5,
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}
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},
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animation = {
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stand = {
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start_frame = 0,
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end_frame = 60,
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},
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walk = {
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start_frame = 61,
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end_frame = 120,
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},
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sleep = {
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start_frame = 121,
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end_frame = 180,
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},
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},
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ride = {
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walkspeed = 4.8,
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sneakspeed = 0.8,
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jumpspeed = 38,
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attacheoffset = { x=0,y=2,z=0},
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texturemod = "^mob_bear_bear_tamed_mesh.png",
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walk_anim = "walk",
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saddle = "animalmaterials:lasso"
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},
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attention = {
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hear_distance = 5,
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hear_distance_value = 20,
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view_angle = math.pi/2,
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own_view_value = 0.2,
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remote_view = false,
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remote_view_value = 0,
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attention_distance_value = 0.2,
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watch_threshold = 10,
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attack_threshold = 20,
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attention_distance = 10,
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attention_max = 25,
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},
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states = {
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{
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name = "default",
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movgen = "follow_mov_gen",
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typical_state_time = 30,
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chance = 0,
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animation = "stand",
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graphics_3d = {
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visual = "mesh",
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mesh = "mob_bear.b3d",
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textures = {"mob_bear_bear_mesh.png"},
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collisionbox = selectionbox_bear,
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visual_size= {x=3,y=3,z=3},
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},
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},
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{
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name = "sleeping",
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--TODO replace by check for night
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custom_preconhandler = nil,
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movgen = "none",
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typical_state_time = 300,
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chance = 0.10,
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animation = "sleep",
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},
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{
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name = "combat",
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typical_state_time = 9999,
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chance = 0.0,
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animation = "walk",
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movgen = "follow_mov_gen"
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},
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}
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}
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local bear_name = bear_prototype.modname .. ":" .. bear_prototype.name
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local bear_env = mobf_environment_by_name(bear_prototype.generic.envid)
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mobf_spawner_register("bear_spawner_1",bear_name,
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{
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spawnee = bear_name,
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spawn_interval = 300,
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spawn_inside = bear_env.media,
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entities_around =
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{
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{ type="MAX",distance=1,threshold=0 },
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{ type="MAX",entityname=bear_name,
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distance=bear_prototype.generic.population_density,threshold=1 },
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},
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nodes_around =
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{
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{ type="MIN", name = { "default:leaves","default:tree"},distance=3,threshold=4}
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},
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absolute_height =
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{
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min = -10,
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},
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mapgen =
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{
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enabled = true,
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retries = 5,
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spawntotal = 1,
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},
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surfaces = bear_env.surfaces.good,
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collisionbox = selectionbox_bear
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})
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if factions~= nil and
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type(factions.set_base_reputation) == "function" then
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factions.set_base_reputation("bears","players",-25)
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end
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minetest.log("action","\tadding mob "..bear_prototype.name)
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mobf_add_mob(bear_prototype)
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minetest.log("action","MOD: mob_bear mod version " .. version .. " loaded")
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