Add 'ilights' (Industrial Lights) mod.

master
AntumDeluge 2016-08-30 18:31:28 -07:00
parent 90702774cd
commit 07428a39a8
12 changed files with 2391 additions and 0 deletions

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@ -61,6 +61,8 @@ The following mods are also included:
* lib/
* [biome_lib][] ([WTFPL](mods/lib/biome_lib/README.md))
* [signs_lib][] ([BSD/WTFPL](mods/lib/signs_lib/copyright.txt))
* lighting/
* [ilights][] ([CC BY-SA][lic.ilights]) -- version [d5f6900 Git][ver.ilights]
* materials/
* [moreores][] ([zlib/CC-BY-SA](mods/materials/moreores/README.md))
* [quartz][] ([MIT](mods/materials/quartz/LICENSE.txt))
@ -183,6 +185,7 @@ The following mods are also included:
[hovercraft]: https://forum.minetest.net/viewtopic.php?t=6722
[hud]: https://github.com/BlockMen/hud
[hudmap]: https://github.com/stujones11/hudmap
[ilights]: https://forum.minetest.net/viewtopic.php?t=12200
[intllib]: https://forum.minetest.net/viewtopic.php?t=4929
[invisible]: https://forum.minetest.net/viewtopic.php?t=14399
[inventory_plus]: https://forum.minetest.net/viewtopic.php?t=3100
@ -239,9 +242,11 @@ The following mods are also included:
[worldedge]: https://forum.minetest.net/viewtopic.php?t=10753
[lic.antum]: mods/antum/LICENSE.txt
[lic.ilights]: mods/lighting/ilights/init.lua
[lic.creeper]: mods/mobs_aggressive/creeper/LICENSE.md
[lic.spawneggs]: mods/spawneggs/README.txt
[ver.creeper]: https://github.com/Rui-Minetest/creeper/tree/036666e2ccd26632a0c11585af0345c6eaa8c72d
[ver.ilights]: https://github.com/minetest-mods/ilights/tree/d5f6900b5a6510f5922a7517ad613633861ce4df
[ver.simple_protection]: https://github.com/SmallJoker/simple_protection/tree/c822e561e0349f02b70bf6a8c28059515603a0be
[ver.spawneggs]: https://github.com/thefamilygrog66/spawneggs/tree/46503709bb0a1bff586cd345aac6b36936c4c311

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ilights
=======
Repo for ilights mod

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default
dye
intllib?

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Adds various lights.

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-- Industrial lights mod by DanDuncombe
-- License: CC-By-Sa
ilights = {}
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
ilights.expect_infinite_stacks = false
else
ilights.expect_infinite_stacks = true
end
ilights.modpath = minetest.get_modpath("ilights")
-- The important stuff!
ilights.types = {
{"white", "White", "#ffffff" },
{"grey", "Grey", "#a0a0a0" },
{"black", "Black", "#000000" },
{"red", "Red", "#ff0000" },
{"yellow", "Yellow", "#ffff00" },
{"green", "Green", "#00ff00" },
{"cyan", "Cyan", "#00ffff" },
{"blue", "Blue", "#0000ff" },
{"magenta", "Magenta", "#ff00ff" },
{"orange", "Orange", "#ff8000" },
{"violet", "Violet", "#8000ff" },
{"dark_grey", "Dark Grey", "#404040" },
{"dark_green", "Dark Green", "#008000" },
{"pink", "Pink", "#ffb0ff" },
{"brown", "Brown", "#604000" },
}
local lamp_cbox = {
type = "fixed",
fixed = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 }
}
for _, row in ipairs(ilights.types) do
local name = row[1]
local desc = row[2]
local colordef = row[3]
-- Node Definition
minetest.register_node("ilights:light_"..name, {
description = desc.." Industrial Light",
drawtype = "mesh",
mesh = "ilights_lamp.obj",
tiles = {
"ilights_lamp_base.png",
"ilights_lamp_cage.png",
"ilights_lamp_bulb.png^[colorize:"..colordef..":200",
"ilights_lamp_bulb_base.png",
"ilights_lamp_lens.png^[colorize:"..colordef.."20:75"
},
use_texture_alpha = true,
groups = {cracky=3},
paramtype = "light",
paramtype2 = "facedir",
light_source = 15,
selection_box = lamp_cbox,
collision_box = lamp_cbox,
on_place = minetest.rotate_node
})
if name then
--Choose craft material
minetest.register_craft({
output = "ilights:light_"..name.." 3",
recipe = {
{ "", "default:steel_ingot", "" },
{ "dye:"..name, "default:glass", "dye:"..name },
{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
},
})
end
end

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name = ilights

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