Jordan Irwin 2021-07-20 16:45:16 -07:00
parent bae8fab1ed
commit 019c8b171d
7 changed files with 133 additions and 0 deletions

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@ -61,6 +61,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
* [mobs_redo][] ([MIT][lic.mobs_redo] / [CC BY][lic.ccby3.0] / [CC0][lic.cc0]) -- version: [db3831d Git][ver.mobs_redo] *2021-07-14*
* [signs_lib][] ([LGPL][lic.lgpl3.0] / [CC BY-SA][lic.ccbysa4.0]) -- version: [2021-03-04-2][ver.signs_lib]
* lighting/
* [3d_armor_light][] ([MIT][lic.3d_armor_light]) -- version: [1.0][ver.3d_armor_light] *2021-07-17*
* [glow][] ([GPL][lic.gpl2.0]) -- version: [4c015a0 Git][ver.glow] *2019-02-05*
* [ilights][] ([LGPL][lic.lgpl3.0]) -- version: [2021-02-25-01][ver.ilights] ([patched][patch.ilights])
* [wielded_light][] ([GPL][lic.gpl3.0]) -- version: [d1f310c Git][ver.wielded_light] *2021-07-16*
@ -283,6 +284,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[3d_armor]: https://forum.minetest.net/viewtopic.php?t=4654
[3d_armor_gloves]: https://forum.minetest.net/viewtopic.php?t=25665
[3d_armor_light]: https://content.minetest.net/packages/AntumDeluge/3d_armor_light/
[airtanks]: https://forum.minetest.net/viewtopic.php?t=17102
[alternode]: https://forum.minetest.net/viewtopic.php?t=26667
[amber]: https://forum.minetest.net/viewtopic.php?t=18186
@ -429,6 +431,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[xtraarmor]: https://forum.minetest.net/viewtopic.php?t=16645
[lic.3d_armor]: mods/modpacks/3d_armor/LICENSE.md
[lic.3d_armor_light]: mods/lighting/3d_armor_light/LICENSE.txt
[lic.airtanks]: mods/equipment/airtanks/LICENSE.txt
[lic.alternode]: mods/admin/alternode/LICENSE.txt
[lic.ambience]: mods/sound/ambience/README.md
@ -539,6 +542,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m
[ver.3d_armor]: https://github.com/minetest-mods/3d_armor/tree/ac76152
[ver.3d_armor_gloves]: https://github.com/sirrobzeroone/3d_armor_gloves/tree/f099d76
[ver.3d_armor_light]: https://github.com/AntumMT/mod-3d_armor_light/releases/tag/v1.0
[ver.airtanks]: https://github.com/minetest-mods/airtanks/tree/b686694
[ver.alternode]: https://github.com/AntumMT/mod-alternode/releases/tag/v1.3
[ver.amber]: https://github.com/theraven262/amber/tree/56627fa

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The MIT License
Copyright © 2021 Jordan Irwin (AntumDeluge)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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## Wielded Light for 3d_armor
### Description:
A library for [3d_armor](https://content.minetest.net/packages/stu/3d_armor/) that adds [wielded_light](https://content.minetest.net/packages/bell07/wielded_light/) support.
### Licensing:
- Code: [MIT](LICENSE.txt)
### Usage:
Methods:
```
armor_light.register(item, lvalue)
- Register an item to emit light when equipped in the armor inventory.
- params:
- item: Item name or ItemStack.
- lvalue: Light value (optional) (default: 10).
armor_light.is_lighted(item)
- Checks if an item is registered as light-emitting from armor inventory.
- params:
- item: Item name or ItemStack.
- returns: `true` if the item is registered.
```
### Links:
- [Forum](https://forum.minetest.net/viewtopic.php?t=27034)
- [Git repo](https://github.com/AntumMT/mod-3d_armor_light)
- [Changelog](changelog.txt)

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local light_armors = {}
--- Register an item to emit light when equipped in the armor inventory.
--
-- @param item Item name or `ItemStack`.
-- @tparam[opt] int lvalue Light value (default: 10).
function armor_light.register(item, lvalue)
lvalue = lvalue or 10
local item_name = item
if not type(item_name) == "string" then
item_name = item_name:get_name()
end
wielded_light.register_item_light(item_name, lvalue)
light_armors[item_name] = true
end
--- Checks if an item is registered as light-emitting from armor inventory.
--
-- @param item Item name or `ItemStack`.
-- @treturn bool
function armor_light.is_lighted(item)
local item_name = item
if not type(item_name) == "string" then
item_name = item_name:get_name()
end
if light_armors[item_name] then
return true
end
return false
end

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v1.0
----
- initial release
- added method to register item to emit light when equipped to armor inventory
- added method to check if an item should emit light in armor inventory

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armor_light = {}
armor_light.modname = core.get_current_modname()
armor_light.path = core.get_modpath(armor_light.modname)
dofile(armor_light.path .. "/api.lua")
wielded_light.register_player_lightstep(function(player)
local armor_inv = minetest.get_inventory({
type = "detached",
name = player:get_player_name() .. "_armor",
})
local lighted = {}
if armor_inv then
for idx, stack in ipairs(armor_inv:get_list("armor")) do
local item_name = stack:get_name()
if item_name:trim() == "" then
item_name = nil
end
wielded_light.track_user_entity(player, "armor" .. idx, item_name)
end
end
end)

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name = 3d_armor_light
title = 3D Armor Light
description = Wielded Light for 3d_armor
version = 1.0
author = Jordan Irwin (AntumDeluge)
depends = wielded_light
min_minetest_version = 0.4