2016-09-01 17:48:31 -07:00
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## A list of changes to make for Antum game
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2016-08-31 18:59:30 -07:00
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2016-09-01 17:48:31 -07:00
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2017-06-21 00:54:59 -07:00
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---
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### Game data
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* Add custom game header image
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2017-06-15 01:29:03 -07:00
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### Nodes
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2017-06-16 15:28:45 -07:00
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#### Duplicates or similar function
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* homedecor:bed_*
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* beds:bed_*
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Too common in game
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Function changes
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2017-06-15 01:29:03 -07:00
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* trampoline
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* player should not receive damage from falling on tramp
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2017-06-16 15:28:45 -07:00
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#### Should emit light, but don't
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* homedecor:candle???
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Glass nodes to make connected
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Broken
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* Doors
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* my_future_doors:door\*a
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* Misc
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* jukebox:box
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Fix unknown
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2017-06-15 01:29:03 -07:00
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### Entities
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2017-06-16 15:28:45 -07:00
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#### Spawn/Death
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* Use max spawn instead of timeout
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* Reduce spawn rate
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* creatures:sheep
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* sneeker:sneeker
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Duplicates
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* mobs:sheep
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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#### Engine changes
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* Convert to 'mobs' (mobs_redo)
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* creature:sheep???
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* sneeker:sneeker
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* Unify mobiles/engines
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2017-06-15 01:29:03 -07:00
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---
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### Crafting
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#### Recipes to override / change
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* default:book
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* 3 paper, 3 ???
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#### Undefined ingredients:
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2016-09-15 00:27:19 -07:00
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* dye
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2016-09-01 17:52:14 -07:00
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* dye:black
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* dye:cyan
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* dye:dark_green
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* dye:dark_grey
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* dye:green
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* dye:grey
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* dye:magenta
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* dye:pink
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2016-08-31 18:59:30 -07:00
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2017-06-15 01:29:03 -07:00
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#### Unusable due to redefinition or override:
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2016-09-01 17:57:26 -07:00
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* my_future_doors (sliding doors all use same recipe)
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2016-09-01 17:59:22 -07:00
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* my_future_doors:door2a (Steel Sliding Door)
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* my_future_doors:door3a (Squared Sliding Door)
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* my_future_doors:door4a (Dark Sliding Door)
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* my_future_doors:door6a (Points Sliding Door)
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* my_future_doors:door7a (Snow Flake Sliding Door)
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* my_misc_doors (sliding doors all use same recipe)
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* my_misc_doors:door2a (Sliding Door)
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2016-08-31 18:59:30 -07:00
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2016-09-01 17:48:31 -07:00
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#### Duplicate recipes:
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2016-09-01 17:34:31 -07:00
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2016-09-01 17:48:31 -07:00
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#### Aliases that do not register:
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2017-06-15 01:29:03 -07:00
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2017-06-16 15:28:45 -07:00
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2017-06-15 01:29:03 -07:00
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---
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### Items
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2017-06-16 15:28:45 -07:00
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#### To make work with 'walking_light'
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2017-06-15 01:29:03 -07:00
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* ethereal:candle
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* moreblocks:glow_glass
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* moreblocks:super_glow_glass
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2017-06-16 15:28:45 -07:00
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#### Need new/more aliases
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2016-09-01 17:57:26 -07:00
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* my_future_doors
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* my_future_doors:door2a
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* my_future_doors:door3a
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* my_future_doors:door4a
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* my_future_doors:door6a
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* my_future_doors:door7a
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* my_misc_doors
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* my_misc_doors:door2a
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2016-09-01 18:07:18 -07:00
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2017-06-16 15:28:45 -07:00
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#### Need new descriptions
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2016-09-01 18:11:20 -07:00
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2017-06-16 15:28:45 -07:00
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#### Need new inventory textures
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2016-09-02 21:49:27 -07:00
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2017-06-15 01:29:03 -07:00
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#### Duplicates or items with similar function
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2016-09-02 23:39:25 -07:00
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2017-06-16 15:28:45 -07:00
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#### Fix unknown
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#### Broken
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2017-08-07 13:33:35 -07:00
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* shears
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* Don't work with sheep.
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2016-09-04 14:03:49 -07:00
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2016-09-04 16:14:02 -07:00
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2017-06-15 01:29:03 -07:00
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---
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2016-09-04 16:20:17 -07:00
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2017-06-15 01:29:03 -07:00
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### Tools / Weapons / Equipment
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#### Add optional setting to disable wear/break
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* all weapons
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* all armor
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2017-06-15 01:53:00 -07:00
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* creatures:shears
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* mobs:shears
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2017-06-16 15:28:45 -07:00
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* technic:treetap
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#### Change/Add/Understand function
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* compassgps
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* How to reset
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2017-06-15 01:29:03 -07:00
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---
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### Alternate / Additional mods
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2016-09-05 02:44:49 -07:00
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#### Mods to create/look for
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2017-06-15 01:29:03 -07:00
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* adamantine
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2016-09-05 02:44:49 -07:00
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* ore & tools
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2017-06-15 01:29:03 -07:00
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* colored_glass
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* use node coloring
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2017-06-16 15:28:45 -07:00
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---
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### World
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#### Weather
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* Make snow only in cold biomes
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#### Misc
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* Look at 'remove far entities' option
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---
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### UI
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#### Inventory
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* Switch to 'sfinv'
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2017-08-07 13:30:26 -07:00
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* Convert to work with 'sfinv' using 'sfinv_buttons':
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2017-07-09 00:30:15 -07:00
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* Add setting to disable 'trash' in 'inventory_plus'
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