Remove unneeded 'visual' variable

master
AntumDeluge 2017-05-28 22:34:10 -07:00
parent 3ae9c9e963
commit 30e8cf4a12
1 changed files with 6 additions and 7 deletions

View File

@ -51,7 +51,6 @@ local ANIM_MINE = 6
function player_update_visuals(self)
--local name = get_player_name()
local visual = default_model
player_anim = 0 -- Animation will be set further below immediately
--player_sneak[name] = false
prop = {
@ -83,7 +82,7 @@ NPC_ENTITY = {
NPC_ENTITY.on_activate = function(self)
player_update_visuals(self)
self.anim = player_get_animations(visual)
self.anim = player_get_animations(default_model)
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
self.player_anim = ANIM_STAND
self.object:setacceleration({x=0,y=-10,z=0})
@ -168,7 +167,7 @@ NPC_ENTITY.on_step = function(self, dtime)
end
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
if self.player_anim ~= ANIM_STAND then
self.anim = player_get_animations(visual)
self.anim = player_get_animations(default_model)
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
self.player_anim = ANIM_STAND
end
@ -187,7 +186,7 @@ NPC_ENTITY.on_step = function(self, dtime)
--self.object:setacceleration(self.direction)
end
if self.player_anim ~= ANIM_WALK then
self.anim = player_get_animations(visual)
self.anim = player_get_animations(default_model)
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
self.player_anim = ANIM_WALK
end
@ -242,7 +241,7 @@ NPC_ENTITY.on_step = function(self, dtime)
if object:is_player() then
if object:get_player_name() == self.attacker then
if self.player_anim ~= ANIM_WALK then
self.anim = player_get_animations(visual)
self.anim = player_get_animations(default_model)
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
self.player_anim = ANIM_WALK
end
@ -294,7 +293,7 @@ NPC_ENTITY.on_step = function(self, dtime)
--WANDERING CONSTANTLY AT NIGHT
if self.state == 4 then
if self.player_anim ~= ANIM_WALK then
self.anim = player_get_animations(visual)
self.anim = player_get_animations(default_model)
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
self.player_anim = ANIM_WALK
end
@ -370,7 +369,7 @@ NPC_ENTITY.on_step = function(self, dtime)
self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
end
if self.player_anim ~= ANIM_WALK then
self.anim = player_get_animations(visual)
self.anim = player_get_animations(default_model)
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
self.player_anim = ANIM_WALK
end