trainpack/railbus/init.lua

77 lines
1.6 KiB
Lua

local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("engine_railbus", {
mesh="advtrains_railbus.b3d",
textures = {"advtrains_railbus.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name=S("Driver stand"),
attach_offset={x=0, y=4, z=19},
view_offset={x=0, y=4, z=19},
group="dstand",
},
{
name="1",
attach_offset={x=-4, y=4, z=0},
view_offset={x=-4, y=4, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=4, z=0},
view_offset={x=4, y=4, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=4, z=-8},
view_offset={x=-4, y=4, z=-8},
group="pass",
},
{
name="4",
attach_offset={x=4, y=4, z=-8},
view_offset={x=4, y=4, z=-8},
group="pass",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {"pass"},
require_doors_open=true,
driving_ctrl_access=true,
},
pass={
name = "Passenger area",
access_to = {"dstand"},
require_doors_open=true,
},
},
assign_to_seat_group = {"dstand", "pass"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
door_entry={-1},
visual_size = {x=1, y=1},
wagon_span=2.5,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"advtrains:engine_railbus"},
}, S("railbus"), "advtrains_railbus_inv.png")