trainpack/advtrains_granite/init.lua

90 lines
2.6 KiB
Lua

local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("granite_locomotive", {
mesh="advtrains_granite_locomotive.b3d",
textures = {"advtrains_granite_locomotive.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=15,
seats = {
{
name = S("Driver Stand (left)"),
attach_offset = {x=-4, y=4, z=15},
view_offset = {x=-4, y=4, z=15},
group = "dstand",
},
{
name = S("Trainee Seat (right)"),
attach_offset = {x=4, y=4, z=15},
view_offset = {x=4, y=4, z=15},
group = "tseat",
},
},
seat_groups = {
dstand = {
name = "Driver Stand",
access_to = {"tseat"},
driving_ctrl_access = true,
},
tseat = {
name = "Trainee Seat",
access_to = {"dstand"},
driving_ctrl_access = false,
},
},
assign_to_seat_group = {"dstand", "tseat"},
visual_size = {x=1, y=1},
wagon_span = 2.8,
collisionbox = {-1.75,-0.5,-1.0, 1.75,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=2.5, z=-1.2},
maxpos = {x=0, y=2.5, z=-1.2},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 1,
maxsize = 4,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"advtrains:granite_locomotive"},
horn_sound = "advtrains_granite_horn",
}, S("Granite Locomotive"), "advtrains_granite_locomotive_inv.png")
minetest.register_craft({
output = 'advtrains:granite_locomotive',
recipe = {
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
{'default:glass', 'dye:red', 'dye:white'},
{'advtrains:wheel', 'default:steelblock', 'advtrains:wheel'},
},
})