trainpack/transib/init.lua

69 lines
1.7 KiB
Lua

local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("engine_transib", {
mesh="advtrains_engine_transib.b3d",
textures = {"advtrains_engine_transib.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name=S("Driver stand"),
attach_offset={x=0, y=2, z=10},
view_offset={x=0, y=2, z=10},
driving_ctrl_access=true,
group="dstand",
}
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
require_doors_open=true,
}
},
assign_to_seat_group = {"dstand"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
door_entry={-1},
visual_size = {x=1, y=1},
wagon_span=3.4,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"advtrains:transib"},
}, S("transib "), "advtrains_engine_transib_inv.png")
advtrains.register_wagon("wagon_coal", {
mesh="advtrains_wagon_coal.b3d",
textures = {"advtrains_wagon_coal.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=2.2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"advtrains:wagon_coal"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("Coal Wagon(for transib)"), "advtrains_wagon_coal_inv.png")