trainpack/tram/init.lua

203 lines
6.6 KiB
Lua

local S = attrans
-- Gets called when an entity is made - will set the right livery that was painted
local function tram_set_textures(self, data)
local new_textures = self.textures
if data.livery then
new_textures[2] = data.livery.painting
new_textures[3] = data.livery.line
end
self.object:set_properties({textures=new_textures})
end
local function tram_set_line(self, data, train)
local line = nil
local new_line_tex="somemoretrains_tram_line.png"
self.line_cache=train.line
local lint = train.line
if string.sub(train.line, 1, 1) == "S" then
lint = string.sub(train.line,2)
end
if string.len(lint) == 1 then
if lint=="X" then line="X" end
line = tonumber(lint)
elseif string.len(lint) == 2 then
if tonumber(lint) then
line = lint
end
end
if line then
if type(line)=="number" or line == "X" then
new_line_tex = new_line_tex.."^somemoretrains_tram_line"..line..".png"
else
local num = tonumber(line)
local red = math.fmod(line*67+101, 255)
local green = math.fmod(line*97+109, 255)
local blue = math.fmod(line*73+127, 255)
new_line_tex = new_line_tex..string.format("^(somemoretrains_tram_line.png^[colorize:#%X%X%X%X%X%X)^(somemoretrains_tram_line%s_.png^somemoretrains_tram_line_%s.png", math.floor(red/16), math.fmod(red,16), math.floor(green/16), math.fmod(green,16), math.floor(blue/16), math.fmod(blue,16), string.sub(line, 1, 1), string.sub(line, 2, 2))
if red + green + blue > 512 then
new_line_tex = new_line_tex .. "^[colorize:#000)"
else
new_line_tex = new_line_tex .. ")"
end
end
elseif self.line_cache~=nil and line==nil then
self.line_cache=nil
end
data.livery.line = new_line_tex
tram_set_textures(self, data)
end
-- Gets called one, currently when punched with bike painter
local function tram_set_livery(self, puncher, itemstack, data)
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if item_name == "bike:painter" then
local meta = itemstack:get_meta()
local newliv = "somemoretrains_tram_painting.png"
local color = meta:get_string("paint_color")
--minetest.chat_send_all('color: '.. color)
if color == "#0000FF" then
newliv = "somemoretrains_tram_painting_blue.png"
end
if color == "#FF0000" then
newliv = "somemoretrains_tram_painting_red.png"
end
if color == "#00FF00" then
newliv = "somemoretrains_tram_painting.png"
end
if color == "#FFFF00" then
newliv = "somemoretrains_tram_painting_yellow.png"
end
data.livery.painting = newliv
tram_set_textures(self, data)
--self:set_textures(data)
end
end
advtrains.register_wagon("tram", {
mesh="somemoretrains_tram.b3d",
textures = {
"somemoretrains_tram_cyan.png", --chassis
"somemoretrains_tram_painting.png", --painting
"somemoretrains_tram_line.png", --line sign
"somemoretrains_tram_glass.png", --glass
"somemoretrains_tram_glass.png", --glass
"somemoretrains_tram_wood2.png", --interior
"somemoretrains_tram_grey.png", --lente farol
"somemoretrains_tram_black.png", --roof
"somemoretrains_tram_black.png", --roof2
"somemoretrains_tram_black2.png", --sapata
"somemoretrains_tram_wood.png", --seat
"somemoretrains_tram_black.png", --wheels
},
drives_on={default=true},
max_speed=8,
seats = {
{
name="Driver stand",
attach_offset={x=0, y=0, z=12},
view_offset={x=0, y=0, z=0},
group="dstand",
},
{
name="1",
attach_offset={x=-3, y=-1, z=5},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="2",
attach_offset={x=3, y=-1, z=5},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-3, y=-1, z=-5},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="4",
attach_offset={x=3, y=-1, z=-5},
view_offset={x=0, y=0, z=0},
group="pass",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {"pass"},
require_doors_open=false,
driving_ctrl_access=true,
},
pass={
name = "Passenger area",
access_to = {"dstand"},
require_doors_open=false,
},
},
assign_to_seat_group = {"pass", "dstand"},
visual_size = {x=1, y=1},
wagon_span=2,
--collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
is_locomotive=true,
drops={"default:steelblock 4"},
horn_sound = "somemoretrains_tram_horn",
custom_on_velocity_change = function(self, velocity, old_velocity, dtime)
if not velocity or not old_velocity then return end
if old_velocity == 0 and velocity > 0 then
minetest.sound_play("somemoretrains_tram_depart", {object = self.object})
end
if velocity < 2 and (old_velocity >= 2 or old_velocity == velocity) and not self.sound_arrive_handle then
self.sound_arrive_handle = minetest.sound_play("somemoretrains_tram_arrive", {object = self.object})
elseif (velocity > old_velocity) and self.sound_arrive_handle then
minetest.sound_stop(self.sound_arrive_handle)
self.sound_arrive_handle = nil
end
if velocity > 0 and (self.sound_loop_tmr or 0)<=0 then
self.sound_loop_handle = minetest.sound_play({name="somemoretrains_tram_loop", gain=0.3}, {object = self.object})
self.sound_loop_tmr=3
elseif velocity>0 then
self.sound_loop_tmr = self.sound_loop_tmr - dtime
elseif velocity==0 then
if self.sound_loop_handle then
minetest.sound_stop(self.sound_loop_handle)
self.sound_loop_handle = nil
end
self.sound_loop_tmr=0
end
end,
custom_on_step = function(self, dtime, data, train)
if data.livery == nil then
data.livery = {painting="somemoretrains_tram_painting.png",line="somemoretrains_tram_line.png"}
tram_set_textures(self, data)
end
--[[if data.livery ~= self.textures[2] then
minetest.chat_send_all('data.livery: '.. data.livery .. ' - texture: ' .. self.textures[2])
tram_set_textures(self, data)
end]]--
--set line number
local line = nil
if train.line and self.line_cache ~= train.line then
tram_set_line(self, data, train)
end
end,
set_textures = tram_set_textures,
set_livery = tram_set_livery,
}, S("Tram"), "somemoretrains_tram_inv.png")
--wagons
minetest.register_craft({
output = 'advtrains:tram',
recipe = {
{'default:steelblock', 'group:wood', 'default:steelblock'},
{'group:wood', 'default:glass', 'group:wood'},
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
},
})