707 lines
27 KiB
Lua
707 lines
27 KiB
Lua
-- REAL ELEVATORS API
|
|
-- ============================================================================
|
|
|
|
|
|
elevators.trigger_states = {
|
|
off = "elevator_outer_wall_with_trigger_off",
|
|
on = "elevator_outer_wall_with_trigger_on"
|
|
}
|
|
|
|
elevators.doors_states = {
|
|
closed = "elevator_doors_closed",
|
|
open = "elevator_doors_opened"
|
|
}
|
|
|
|
elevators.current_marked_pos = minetest.deserialize(elevators.mod_storage:get_string("current_marked_pos"))
|
|
elevators.elevators_nets = minetest.deserialize(elevators.mod_storage:get_string("elevators_nets")) or {}
|
|
|
|
|
|
-- 'elevators' global table contains:
|
|
|
|
-- 'current_marked_pos' saves current selected position by 'floor_mark_tool' that can be used to create a new floor destination for an elevator net
|
|
-- 'elevators_nets' is table with data about each elevator net, it contains:
|
|
-- 'floors' is table containing data about each floor (number of floor, description, position)
|
|
-- 'cabin' is table containing data about the cabin in this net:
|
|
-- 'position' is temporary position table, it is initialized when a cabin is just set, not a node and doesn't locate on any floor'
|
|
-- 'cur_elevator_position_index' contains index of floor inside 'floors' table where the elevator cabin is locating currently (in state of a node)
|
|
-- 'elevator_object' is object of elevator cabin (present when its state is 'active')
|
|
-- 'inner_doors' is table containing inner left and right door objects.
|
|
-- 'queue' is table with positions in 'floors' table, where the elevator was called. It must arrive them in certain order (from position with index 1 to #queue)
|
|
-- 'attached_objs' is table containing attached objects (including players) that want to transmit themselves to target floor.
|
|
-- 'outer_doors' is table containing outer left and right door objects (present when cabin state is 'opening'/'closing'). As per each elevator net, the only outer doors on some floor can be currently open, it is pointless to save it in 'floors' inside the floor.
|
|
-- the table is indexed with elevator net name strings
|
|
-- net name is saved in 'elevator_net_name' metadata field
|
|
|
|
|
|
-- Elevator cabin can have 5 states: 'idle', 'active', 'opening', 'closing' and 'pending'
|
|
-- 'idle' - doors are closed and cabin is static
|
|
-- 'active' - doors are closed and cabin is moving (upwards or downwards)
|
|
-- 'opening' - doors are opening
|
|
-- 'closing' - doors are closing
|
|
-- 'pending' - doors are open and the elevator is waiting for coming objects for 10 seconds (can be configured in settings)
|
|
|
|
-- Elevator state is saved in 'state' its metadata field
|
|
|
|
|
|
-- Sets both door objects. It should be called when elevator cabin is instantiated and on activating the elevator.
|
|
-- Params:
|
|
-- *pos* is position of a node where doors will be placed.
|
|
-- *z_shift* is shift number towards to the facedir of *pos*.
|
|
-- *x_shift* is shift relatively *pos*.
|
|
elevators.set_doors = function(pos, dir, z_shift, x_shift)
|
|
-- Set left door entity
|
|
local left_door_movedir = vector.rotate_around_axis(dir, {x=0, y=1, z=0}, math.pi/2)
|
|
local left_door_shift = vector.add(vector.multiply(left_door_movedir, x_shift), vector.multiply(dir, z_shift))
|
|
local left_door_pos = vector.add(pos, left_door_shift)
|
|
local left_door = minetest.add_entity(left_door_pos, "real_elevators:elevator_door_moving")
|
|
elevators.rotate_door(left_door, vector.multiply(dir, -1))
|
|
|
|
-- Set right door entity
|
|
local right_door_movedir = vector.rotate_around_axis(dir, {x=0, y=1, z=0}, -math.pi/2)
|
|
local right_door_shift = vector.add(vector.multiply(right_door_movedir, x_shift), vector.multiply(dir, z_shift))
|
|
local right_door_pos = vector.add(pos, right_door_shift)
|
|
local right_door = minetest.add_entity(right_door_pos, "real_elevators:elevator_door_moving")
|
|
elevators.rotate_door(right_door, vector.multiply(dir, -1))
|
|
|
|
return left_door, right_door
|
|
end
|
|
|
|
elevators.set_cabin = function(pos, dir)
|
|
local cabin = minetest.add_entity(pos, "real_elevators:elevator_cabin_activated")
|
|
cabin:set_rotation({x=0, y=vector.dir_to_rotation(dir).y, z=0})
|
|
|
|
return cabin
|
|
end
|
|
|
|
-- Rotates door object around Y axis by angle enclosed between '{x=0, y=0, z=1}' and 'dir' vectors. Those vectors must be mutually-perpendicular! Except mesh, it rotates also its collision & selection boxes.
|
|
-- Params:
|
|
-- *door* is ObjectRef of door.
|
|
-- *dir* is target direction.
|
|
elevators.rotate_door = function(door, dir)
|
|
local yaw = vector.dir_to_rotation(dir).y
|
|
door:set_rotation({x=0, y=yaw, z=0})
|
|
|
|
local collbox = door:get_properties().collisionbox
|
|
local box = {
|
|
[1] = {x=collbox[1], y=collbox[2], z=collbox[3]},
|
|
[2] = {x=collbox[4], y=collbox[5], z=collbox[6]}
|
|
}
|
|
|
|
box[1] = vector.rotate_around_axis(box[1], {x=0, y=1, z=0}, yaw)
|
|
box[2] = vector.rotate_around_axis(box[2], {x=0, y=1, z=0}, yaw)
|
|
|
|
door:set_properties({
|
|
collisionbox = {box[1].x, box[1].y, box[1].z, box[2].x, box[2].y, box[2].z},
|
|
selectionbox = {box[1].x, box[1].y, box[1].z, box[2].x, box[2].y, box[2].z}
|
|
})
|
|
end
|
|
|
|
|
|
-- Opens/closes both door objects.
|
|
-- Params:
|
|
-- *net_name* is name of elevator net whose elevator cabin should open/close its doors.
|
|
-- *action* is action: "open"/"close"
|
|
elevators.move_doors = function(net_name, action)
|
|
local net = elevators.elevators_nets[net_name]
|
|
if not net then
|
|
return false
|
|
end
|
|
|
|
local cabin_pos = net.floors[net.cabin.cur_elevator_position_index].position
|
|
local cabin = minetest.get_node(cabin_pos)
|
|
local cabin_dir = minetest.facedir_to_dir(cabin.param2)
|
|
local doors_pos = vector.add(cabin_pos, vector.multiply(cabin_dir, -1))
|
|
local doors = minetest.get_node(doors_pos)
|
|
local is_doors = minetest.get_item_group(doors.name, "doors")
|
|
|
|
local left_dir
|
|
local right_dir
|
|
|
|
if action == "open" then
|
|
left_dir = vector.rotate_around_axis(cabin_dir, {x=0, y=1, z=0}, math.pi/2)
|
|
elseif action == "close" then
|
|
left_dir = vector.rotate_around_axis(cabin_dir, {x=0, y=1, z=0}, -math.pi/2)
|
|
else
|
|
return false
|
|
end
|
|
|
|
right_dir = vector.multiply(left_dir, -1)
|
|
|
|
local left_door_entity = net.cabin.inner_doors.left:get_luaentity()
|
|
left_door_entity.end_pos = vector.add(net.cabin.inner_doors.left:get_pos(), vector.multiply(left_dir, 0.5))
|
|
left_door_entity.vel = vector.new(left_dir) * elevators.settings.DOORS_VELOCITY
|
|
net.cabin.inner_doors.left:set_velocity(left_door_entity.vel)
|
|
|
|
local right_door_entity = net.cabin.inner_doors.right:get_luaentity()
|
|
right_door_entity.end_pos = vector.add(net.cabin.inner_doors.right:get_pos(), vector.multiply(right_dir, 0.5))
|
|
right_door_entity.vel = vector.new(right_dir) * elevators.settings.DOORS_VELOCITY
|
|
net.cabin.inner_doors.right:set_velocity(right_door_entity.vel)
|
|
|
|
if is_doors == 1 then
|
|
minetest.remove_node(doors_pos)
|
|
local x_shift = action == "close" and 0.75 or 0.25
|
|
local outer_left_door, outer_right_door = elevators.set_doors(doors_pos, cabin_dir, 0.45, x_shift)
|
|
|
|
net.outer_doors = {left = outer_left_door, right = outer_right_door}
|
|
local outer_ldoor_entity = net.outer_doors.left:get_luaentity()
|
|
outer_ldoor_entity.end_pos = vector.add(net.outer_doors.left:get_pos(), vector.multiply(left_dir, 0.5))
|
|
outer_ldoor_entity.vel = left_door_entity.vel
|
|
net.outer_doors.left:set_velocity(outer_ldoor_entity.vel)
|
|
|
|
local outer_rdoor_entity = net.outer_doors.right:get_luaentity()
|
|
outer_rdoor_entity.end_pos = vector.add(net.outer_doors.right:get_pos(), vector.multiply(right_dir, 0.5))
|
|
outer_rdoor_entity.vel = right_door_entity.vel
|
|
net.outer_doors.right:set_velocity(outer_rdoor_entity.vel)
|
|
end
|
|
|
|
net.cabin.state = action == "open" and "opening" or "closing"
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
-- Cause to call the elevator. It just adds to the queue of calls.
|
|
-- In order to call, it checks if the elevator is not called yet and outer doors locate to the left of the trigger and they are closed, otherwise returns false. Returns true on success.
|
|
-- Params:
|
|
-- *trigger_pos* is positon of trigger.
|
|
elevators.call = function(trigger_pos)
|
|
local node = minetest.get_node(trigger_pos)
|
|
|
|
local is_trigger = minetest.get_item_group(node.name, "trigger")
|
|
local is_on = minetest.get_item_group(node.name, "state")
|
|
|
|
if is_trigger == 0 then
|
|
return false
|
|
else
|
|
if is_on == 1 then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local dir = minetest.facedir_to_dir(node.param2)
|
|
local right_down_shift = vector.add(vector.rotate_around_axis(dir, {x=0, y=1, z=0}, -math.pi/2), {x=0, y=-1, z=0})
|
|
local right_closest_node_pos = vector.add(trigger_pos, right_down_shift)
|
|
local right_closest_node = minetest.get_node(right_closest_node_pos)
|
|
|
|
local is_doors = minetest.get_item_group(right_closest_node.name, "doors")
|
|
is_off = minetest.get_item_group(right_closest_node.name, "state")
|
|
|
|
if is_doors == 0 then
|
|
return false
|
|
else
|
|
if is_off == 1 then
|
|
return false
|
|
end
|
|
end
|
|
|
|
local target_pos = vector.add(trigger_pos, vector.add(right_down_shift, dir))
|
|
local net_name, floor_i = elevators.get_net_name_and_floor_index_from_floor_pos(target_pos)
|
|
|
|
if not net_name or not floor_i then
|
|
return false
|
|
end
|
|
|
|
minetest.set_node(trigger_pos, {name="real_elevators:" .. elevators.trigger_states.on, param2 = node.param2})
|
|
|
|
-- Add to the end of the queue the floor destination position
|
|
elevators.elevators_nets[net_name].cabin.queue[#elevators.elevators_nets[net_name].cabin.queue+1] = target_pos
|
|
|
|
return true
|
|
end
|
|
|
|
-- Returns net name and index of floor in 'elevators.elevators_nets[floor_i].floors' table with position 'pos'.
|
|
-- Params:
|
|
-- *pos* is position of floor.
|
|
elevators.get_net_name_and_floor_index_from_floor_pos = function(pos)
|
|
for name, data in pairs(elevators.elevators_nets) do
|
|
for i, floor in ipairs(data.floors) do
|
|
if vector.equals(pos, floor.position) then
|
|
return name, i
|
|
end
|
|
end
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
elevators.get_net_name_from_cabin_pos = function(pos)
|
|
for name, data in pairs(elevators.elevators_nets) do
|
|
local cabin_pos = elevators.get_cabin_pos_from_net_name(name)
|
|
if cabin_pos and vector.equals(pos, cabin_pos) then
|
|
return name
|
|
end
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
elevators.get_cabin_pos_from_net_name = function(net_name)
|
|
local net = elevators.elevators_nets[net_name]
|
|
|
|
local pos
|
|
if net.cabin.cur_elevator_position_index then
|
|
pos = net.floors[net.cabin.cur_elevator_position_index].position
|
|
elseif net.cabin.elevator_object then
|
|
pos = net.cabin.elevator_object:get_pos()
|
|
else
|
|
pos = net.cabin.position
|
|
end
|
|
|
|
return pos
|
|
end
|
|
|
|
-- Converts the elevator cabin from node state to entity doing it 'active' and makes to move smoothly to the destination floor position.
|
|
-- Params:
|
|
-- *net_name* is name of net.
|
|
-- *target_pos* is target position of arrival.
|
|
elevators.activate = function(net_name, target_pos)
|
|
local net = table.copy(elevators.elevators_nets[net_name])
|
|
|
|
if not net then
|
|
return false
|
|
end
|
|
|
|
if net.cabin.elevator_object then
|
|
-- The elevator is already activated, so just pending for arrival
|
|
return false
|
|
end
|
|
|
|
local pos
|
|
if net.cabin.position then
|
|
pos = net.cabin.position
|
|
elseif net.cabin.cur_elevator_position_index then
|
|
pos = net.floors[net.cabin.cur_elevator_position_index].position
|
|
end
|
|
|
|
if not pos then
|
|
return false
|
|
end
|
|
|
|
if net.cabin.state ~= "idle" then
|
|
-- It means, whether the elevator is currently opening/closing or pending for objects and so can`t move
|
|
return false
|
|
end
|
|
|
|
local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
|
|
local meta = minetest.get_meta(pos)
|
|
local formspec = meta:get_string("formspec")
|
|
minetest.remove_node(pos)
|
|
|
|
local cabin_obj = elevators.set_cabin(pos, dir)
|
|
|
|
local self = cabin_obj:get_luaentity()
|
|
self.elevator_net_name = net_name
|
|
|
|
local pos = cabin_obj:get_pos()
|
|
local left_door, right_door = elevators.set_doors(pos, dir, -0.45, 0.25)
|
|
left_door:set_attach(cabin_obj, "")
|
|
left_door:set_pos(vector.subtract(left_door:get_pos(), pos))
|
|
right_door:set_attach(cabin_obj, "")
|
|
right_door:set_pos(vector.subtract(right_door:get_pos(), pos))
|
|
net.cabin.inner_doors.left = left_door
|
|
net.cabin.inner_doors.right = right_door
|
|
|
|
net.cabin.position = nil
|
|
net.cabin.cur_elevator_position_index = nil
|
|
self.end_pos = target_pos
|
|
net.cabin.elevator_object = cabin_obj
|
|
net.cabin.formspec = formspec
|
|
net.cabin.state = "active"
|
|
self.dir = dir
|
|
|
|
net.cabin.attached_objs = {}
|
|
|
|
local objs = minetest.get_objects_in_area(vector.add(pos, vector.new(-0.5, -0.5, -0.5)), vector.add(pos, vector.new(0.5, 1.5, 0.5)))
|
|
|
|
for i, obj in ipairs(objs) do
|
|
local allow_attach = false
|
|
if obj:is_player() then
|
|
allow_attach = true
|
|
else
|
|
local self = obj:get_luaentity()
|
|
if self.name ~= "real_elevators:elevator_cabin_activated" and self.name ~= "real_elevators:elevator_door_moving" then
|
|
allow_attach = true
|
|
end
|
|
end
|
|
if allow_attach then
|
|
obj:set_attach(cabin_obj, "")
|
|
obj:set_pos(vector.subtract(obj:get_pos(), pos))
|
|
net.cabin.attached_objs[#net.cabin.attached_objs+1] = obj
|
|
end
|
|
end
|
|
cabin_obj:set_velocity(vector.direction(pos, self.end_pos) * elevators.settings.CABIN_VELOCITY)
|
|
elevators.elevators_nets[net_name] = net
|
|
return true
|
|
end
|
|
|
|
-- Converts the elevator cabin from entity state to node doing it "opening" (not "idle" !) and makes to open doors
|
|
-- Params:
|
|
-- *net_name* is name of net.
|
|
elevators.deactivate = function(net_name)
|
|
local net = table.copy(elevators.elevators_nets[net_name])
|
|
|
|
if not net then
|
|
return false
|
|
end
|
|
|
|
if not net.cabin.elevator_object then
|
|
return false
|
|
end
|
|
|
|
local pos = net.cabin.elevator_object:get_pos()
|
|
local dir = net.cabin.elevator_object:get_luaentity().dir
|
|
local net_name = net.cabin.elevator_object:get_luaentity().elevator_net_name
|
|
|
|
net.cabin.elevator_object:remove()
|
|
elevators.elevators_nets[net_name] = net
|
|
local _, floor_i = elevators.get_net_name_and_floor_index_from_floor_pos(pos)
|
|
|
|
if floor_i then
|
|
net.cabin.cur_elevator_position_index = floor_i
|
|
else
|
|
net.cabin.position = pos
|
|
end
|
|
net.cabin.elevator_object = nil
|
|
minetest.set_node(pos, {name = "real_elevators:elevator_cabin", param2 = minetest.dir_to_facedir(dir)})
|
|
local left_door, right_door = elevators.set_doors(pos, dir, -0.45, 0.25)
|
|
net.cabin.inner_doors.left = left_door
|
|
net.cabin.inner_doors.right = right_door
|
|
minetest.debug("net.cabin.queue(1): " .. dump(net.cabin.queue))
|
|
table.remove(net.cabin.queue, 1)
|
|
minetest.debug("net.cabin.queue(2): " .. dump(net.cabin.queue))
|
|
|
|
local trigger_pos = vector.add(pos, vector.add(vector.add(vector.multiply(dir, -1), vector.new(0, 1, 0)), vector.rotate_around_axis(dir, vector.new(0, 1, 0), math.pi/2)))
|
|
local trigger = minetest.get_node(trigger_pos)
|
|
local is_trigger = minetest.get_item_group(trigger.name, "trigger")
|
|
|
|
if is_trigger then
|
|
minetest.set_node(trigger_pos, {name = "real_elevators:" .. elevators.trigger_states.off, param2 = trigger.param2})
|
|
end
|
|
|
|
minetest.get_meta(pos):set_string("elevator_net_name", net_name)
|
|
|
|
if floor_i then
|
|
elevators.move_doors(net_name, "open")
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
elevators.update_cabins_formspecs = function()
|
|
for name, data in pairs(elevators.elevators_nets) do
|
|
if data.cabin.state == "active" then
|
|
data.cabin.formspec = elevators.get_floor_list_formspec(name)
|
|
else
|
|
local meta = minetest.get_meta(data.cabin.position or data.floors[data.cabin.cur_elevator_position_index].position)
|
|
if #data.floors == 0 then
|
|
meta:set_string("formspec", elevators.get_add_floor_formspec())
|
|
else
|
|
meta:set_string("formspec", elevators.get_floor_list_formspec(name))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Checks for availability of surrounding shaft nodes (having 'shaft=1' group) and also checks for their proper orientation (should face towards to the cabin). Returns true if success, otherwise false.
|
|
-- Params:
|
|
-- *pos* is position of cabin.
|
|
-- *surrounded_node_dir* is cabin node direction.
|
|
-- *placer* is PlayerRef. If not nil, send chat messages to that player about failure reasons.
|
|
elevators.check_for_surrounding_shaft_nodes = function(pos, surrounded_node_dir, playername)
|
|
local left_dir = vector.rotate_around_axis(surrounded_node_dir, {x=0, y=1, z=0}, math.pi/2)
|
|
local right_dir = vector.rotate_around_axis(surrounded_node_dir, {x=0, y=1, z=0}, -math.pi/2)
|
|
|
|
local surround_nodes_positions = {
|
|
vector.add(pos, left_dir), -- Left pos
|
|
vector.add(pos, right_dir), -- Right pos
|
|
vector.add(pos, surrounded_node_dir), -- Back pos
|
|
vector.add(pos, vector.add(left_dir, vector.new(0, 1, 0))), -- Left upper pos
|
|
vector.add(pos, vector.add(right_dir, vector.new(0, 1, 0))), -- Right upper pos
|
|
vector.add(pos, vector.add(surrounded_node_dir, vector.new(0, 1, 0))) -- Back upper pos
|
|
}
|
|
|
|
for i, p in ipairs(surround_nodes_positions) do
|
|
local shaft = minetest.get_node(p)
|
|
local is_shaft = minetest.get_item_group(shaft.name, "shaft")
|
|
|
|
if is_shaft == 0 then
|
|
if playername then
|
|
minetest.chat_send_player(playername, "The elevator cabin can not be outside of the shaft!")
|
|
end
|
|
return false
|
|
end
|
|
|
|
local shaft_dir = minetest.facedir_to_dir(shaft.param2)
|
|
local shaft_rel_pos = vector.subtract(p, pos)
|
|
local right_dir = vector.cross(vector.new(0, 1, 0), vector.normalize(shaft_rel_pos))
|
|
local horiz_shaft_rel_pos = vector.rotate_around_axis(shaft_rel_pos, right_dir, -vector.dir_to_rotation(shaft_rel_pos).x)
|
|
|
|
if not vector.equals(shaft_dir, vector.round(vector.normalize(horiz_shaft_rel_pos))) then
|
|
if playername then
|
|
minetest.chat_send_player(playername, "The elevator cabin can not be outside of the shaft!")
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
|
|
local up_node = minetest.get_node(vector.add(pos, vector.new(0, 1, 0)))
|
|
|
|
if up_node.name ~= "air" and up_node.name ~= "real_elevators:elevator_rope" then
|
|
if playername then
|
|
minetest.chat_send_player(playername, "There is no space for placing/moving the elevator cabin!")
|
|
end
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- Checks for rope continuity and winch availability. Returns true if success, otherwise false and reason: '1' is rope is intercepted, '2' is rope is too long. In both cases sends message to player with 'playername'
|
|
-- Params:
|
|
-- *pos* is position of cabin.
|
|
-- *playername* is name of player to send message about failure.
|
|
elevators.check_for_rope = function(pos, playername)
|
|
local rope_pos = {x=pos.x, y=pos.y+2, z=pos.z}
|
|
|
|
for n = 1, elevators.settings.MAX_ROPE_LENGTH do
|
|
local node = minetest.get_node(rope_pos)
|
|
minetest.debug("check_for_rope() node.name: " .. node.name)
|
|
if node.name == "real_elevators:elevator_winch" then
|
|
return true
|
|
elseif node.name ~= "real_elevators:elevator_rope" then
|
|
if playername then
|
|
minetest.chat_send_player(playername, "The rope is intercepted!")
|
|
end
|
|
--minetest.chat_send_player(playername, "The rope is intercepted!")
|
|
return false, 1, rope_pos
|
|
end
|
|
|
|
rope_pos = {x=rope_pos.x, y=rope_pos.y+1, z=rope_pos.z}
|
|
end
|
|
|
|
if playername then
|
|
minetest.chat_send_player(playername, "The rope is too long!")
|
|
end
|
|
--minetest.chat_send_player(playername, "The rope is too long!")
|
|
return false, 2
|
|
end
|
|
|
|
|
|
-- Formspec
|
|
-- ============================================================================
|
|
|
|
-- Returns form of when player is needed to create new elevator net.
|
|
elevators.get_enter_elevator_net_name_formspec = function()
|
|
local form = "formspec_version[4]size[6,3]style_type[label;font=normal,bold]label[0.5,0.5;Enter name for new elevator net to create:]" ..
|
|
"field[2,1;2,0.5;elevator_net_name;;]button[2,2;2,0.5;elevator_net_name_enter;Enter]"
|
|
|
|
return form
|
|
end
|
|
|
|
-- Returns form of when player wants to create new floor with defining number/description/position of that destination.
|
|
elevators.get_add_floor_formspec = function(number, description, position)
|
|
number = number or 0
|
|
description = description or ""
|
|
position = ""
|
|
local form = "formspec_version[4]size[10,5]style_type[label;font=normal,bold;font_size=*1.5]label[1.5,0.5;Add new floor for the elevator net:]" ..
|
|
"style_type[label;font_size=]field[0.5,2;1,1;floor_number;Number:;" .. tostring(number)
|
|
.. "]field[2.5,2;3,1;floor_description;Description:;" .. description .. "]field[6.5,2;2.5,1;floor_pos;Position:;"
|
|
|
|
if position ~= "" then
|
|
form = form .. position .. "]"
|
|
elseif elevators.current_marked_pos then
|
|
form = form .. minetest.pos_to_string(elevators.current_marked_pos) .. "]"
|
|
else
|
|
form = form .. "]"
|
|
end
|
|
|
|
form = form .. "image_button[0.5,3;0.5,0.5;real_elevators_floor_plus.png;floor_add;]image_button[1,3;0.5,0.5;real_elevators_floor_minus.png;floor_reduce;]button[3.5,3.5;2.5,1;set_floor;Set]"
|
|
|
|
return form
|
|
end
|
|
|
|
-- Returns form of list with all created floors. Allows to be teleported to anything of them on clicking the corresponding floor button.
|
|
elevators.get_floor_list_formspec = function(elevator_net_name)
|
|
local form = {
|
|
"formspec_version[4]",
|
|
"size[4,9]",
|
|
"style_type[label;font=normal,bond]",
|
|
"label[0.5,0.5;Select a floor to lift to it:]",
|
|
"style_type[box;bordercolors=dimgray]",
|
|
"box[1,1;2,6;darkgray]",
|
|
"scrollbar[3,1;0.2,6;vertical;floor_list_scrollbar;]",
|
|
"scroll_container[1,1;2,6;floor_list_scrollbar;vertical;1]"
|
|
}
|
|
|
|
if elevator_net_name == "" then
|
|
return
|
|
end
|
|
|
|
local btns_space = 0.25
|
|
local y_space = 0.25
|
|
local button_size = 1
|
|
for i, floor in ipairs(elevators.elevators_nets[elevator_net_name].floors) do
|
|
local but_name = "floor_" .. tostring(i)
|
|
form[#form+1] = "button[0.5," .. tostring(y_space) .. ";" .. button_size .. "," .. button_size .. ";" .. but_name .. ";" .. floor.number .. "]"
|
|
form[#form+1] = "tooltip[" .. but_name .. ";Floor #" .. floor.number .. ": \"" .. floor.description .. "\".\nLocates at: " .. minetest.pos_to_string(floor.position) .. "]"
|
|
|
|
y_space = y_space + (button_size + btns_space)
|
|
end
|
|
|
|
form[#form+1] = "scroll_container_end[]"
|
|
form[#form+1] = "image_button[1.5,7.5;1,1;real_elevators_floor_plus.png;add_floor;]tooltip[add_floor;Add still floors]"
|
|
|
|
return table.concat(form, "")
|
|
end
|
|
|
|
|
|
-- Callbacks
|
|
-- ============================================================================
|
|
|
|
-- Global step. Passed in 'minetest.register_globalstep()'.
|
|
elevators.global_step = function(dtime)
|
|
for name, data in pairs(elevators.elevators_nets) do
|
|
if data.cabin.state == "active" then
|
|
local self = data.cabin.elevator_object:get_luaentity()
|
|
|
|
if self and not self.end_pos and not self.is_falling then
|
|
-- The elevator has arrived!
|
|
minetest.debug("The elevator has arrived!")
|
|
elevators.deactivate(name)
|
|
end
|
|
elseif data.cabin.state == "opening" or data.cabin.state == "closing" then
|
|
minetest.debug("Doors are opening/closing")
|
|
local inner_left_door_self = data.cabin.inner_doors.left:get_luaentity()
|
|
local inner_right_door_self = data.cabin.inner_doors.right:get_luaentity()
|
|
local outer_left_door_self = data.outer_doors.left:get_luaentity()
|
|
local outer_right_door_self = data.outer_doors.right:get_luaentity()
|
|
|
|
if (inner_left_door_self and not inner_left_door_self.end_pos) and
|
|
(inner_right_door_self and not inner_right_door_self.end_pos) and
|
|
(outer_left_door_self and not outer_left_door_self.end_pos) and
|
|
(outer_right_door_self and not outer_right_door_self.end_pos) then
|
|
local pos = data.floors[data.cabin.cur_elevator_position_index].position
|
|
minetest.debug("Doors are open/closed")
|
|
local doors_pos = vector.add(pos, vector.multiply(minetest.facedir_to_dir(minetest.get_node(pos).param2), -1))
|
|
if data.cabin.state == "opening" then
|
|
minetest.debug("Pending for objects")
|
|
data.cabin.state = "pending"
|
|
minetest.set_node(doors_pos, {name = "real_elevators:" .. elevators.doors_states.open, param2 = minetest.get_node(pos).param2})
|
|
local timer = minetest.get_node_timer(pos)
|
|
timer:start(10)
|
|
else
|
|
minetest.debug("Setting inactive")
|
|
data.cabin.state = "idle"
|
|
minetest.set_node(doors_pos, {name = "real_elevators:" .. elevators.doors_states.closed, param2 = minetest.get_node(pos).param2})
|
|
end
|
|
|
|
data.outer_doors.left:remove()
|
|
data.outer_doors.right:remove()
|
|
data.outer_doors = nil
|
|
end
|
|
elseif data.cabin.state == "idle" then
|
|
if #data.cabin.queue > 0 then
|
|
elevators.activate(name, data.cabin.queue[1])
|
|
end
|
|
end
|
|
|
|
local pos = elevators.get_cabin_pos_from_net_name(name)
|
|
local is_rope, state = elevators.check_for_rope(pos)
|
|
|
|
if not is_rope then
|
|
if state == 1 then
|
|
minetest.debug("Cabin is falling down!")
|
|
local dir
|
|
-- The rope is intercepted, it can not move anymore, so remove its data from 'elevators.elevators_nets' and makes to fall down.
|
|
if data.cabin.elevator_object then
|
|
dir = data.cabin.elevator_object:get_luaentity().dir
|
|
data.cabin.elevator_object:remove()
|
|
else
|
|
dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
|
|
minetest.remove_node(pos)
|
|
end
|
|
local falling_cabin = elevators.set_cabin(pos, dir)
|
|
falling_cabin:set_acceleration({x=0, y=-elevators.settings.GRAVITY, z=0})
|
|
falling_cabin:get_luaentity().is_falling = true
|
|
elseif state == 2 then
|
|
minetest.debug("Rope is too long!")
|
|
if data.cabin.elevator_object then
|
|
elevators.deactivate(name)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Passed to 'minetest.register_on_shutdown()'.
|
|
elevators.on_shutdown = function()
|
|
for name, data in pairs(elevators.elevators_nets) do
|
|
if data.cabin.elevator_object then
|
|
data.cabin.elevator_object = data.cabin.elevator_object:get_pos()
|
|
end
|
|
|
|
if data.outer_doors then
|
|
local outer_left_door_self = data.outer_doors.left:get_luaentity()
|
|
local outer_right_door_self = data.outer_doors.right:get_luaentity()
|
|
|
|
if outer_left_door_self then
|
|
data.outer_doors.left:set_pos(outer_left_door_self.end_pos)
|
|
data.outer_doors.left = outer_left_door_self.end_pos
|
|
end
|
|
|
|
if outer_right_door_self then
|
|
data.outer_doors.right:set_pos(outer_right_door_self.end_pos)
|
|
data.outer_doors.right = outer_right_door_self.end_pos
|
|
end
|
|
end
|
|
minetest.debug("on_shutdown(): 1")
|
|
local inner_left_door_self = data.cabin.inner_doors.left:get_luaentity()
|
|
local inner_right_door_self = data.cabin.inner_doors.right:get_luaentity()
|
|
|
|
if inner_left_door_self then
|
|
if inner_left_door_self.end_pos then
|
|
data.cabin.inner_doors.left:set_pos(inner_left_door_self.end_pos)
|
|
data.cabin.inner_doors.left = inner_left_door_self.end_pos
|
|
else
|
|
data.cabin.inner_doors.left = data.cabin.inner_doors.left:get_pos()
|
|
end
|
|
end
|
|
minetest.debug("on_shutdown(): 2")
|
|
if inner_right_door_self then
|
|
if inner_right_door_self.end_pos then
|
|
data.cabin.inner_doors.right:set_pos(inner_right_door_self.end_pos)
|
|
data.cabin.inner_doors.right = inner_right_door_self.end_pos
|
|
else
|
|
data.cabin.inner_doors.right = data.cabin.inner_doors.right:get_pos()
|
|
end
|
|
end
|
|
minetest.debug("on_shutdown(): 3")
|
|
for i, obj in ipairs(data.cabin.attached_objs) do
|
|
if obj:get_luaentity() ~= nil then
|
|
data.cabin.attached_objs[i] = obj:get_pos()
|
|
else
|
|
table.remove(data.cabin.attached_objs, i)
|
|
end
|
|
end
|
|
minetest.debug("on_shutdown(): 4")
|
|
end
|
|
|
|
minetest.debug("on_shutdown() elevators.elevators_nets: " .. dump(elevators.elevators_nets))
|
|
-- Save all necessary data before shutdown
|
|
elevators.mod_storage:set_string("elevators_nets", minetest.serialize(elevators.elevators_nets))
|
|
minetest.debug("on_shutdown(): 5")
|
|
--elevators.mod_storage:set_string("elevator_doors", minetest.serialize(elevators.elevator_doors))
|
|
elevators.mod_storage:set_string("current_marked_pos", minetest.serialize(elevators.current_marked_pos))
|
|
end
|
|
|
|
elevators.on_join = function(player, last_login)
|
|
for name, data in pairs(elevators.elevators_nets) do
|
|
for i, pos in ipairs(data.cabin.attached_objs) do
|
|
if vector.equal(player:get_pos(), pos) then
|
|
player:set_attach(data.cabin.elevator_object, "", vector.subtract(player:get_pos(), data.cabin.elevator_object:get_pos()))
|
|
end
|
|
end
|
|
end
|
|
end
|