multidecor/modern/living_room.lua

473 lines
13 KiB
Lua

local function get_current_time()
--[[local time = minetest.get_timeofday()
local total_seconds = math.floor(time * 1440)
local total_minutes = total_seconds % 60
local total_hours = total_minutes % 60
local seconds = total_seconds - (total_minutes*60)
local minutes = total_minutes - (total_hours*60)]]
local timeofday = minetest.get_timeofday()
local time = math.floor(timeofday * 1440)
local minute = time % 60
local hour = (time - minute) / 60
return hour, minute
end
local function get_formatted_time_str(hours, minutes, seconds)
return ("Current time: %d:%d"):format(hours, minutes)
end
register.register_furniture_unit("modern_floor_clock", {
type = "decoration",
style = "modern",
material = "wood",
visual_scale = 0.5,
description = "Floor Clock",
inventory_image = "multidecor_floor_clock_inv.png",
use_texture_alpha = "blend",
mesh = "multidecor_floor_clock.b3d",
tiles = {
"multidecor_gold_material.png",
"multidecor_jungle_wood.png",
"multidecor_dial.png",
"multidecor_glass_material.png"
},
bounding_boxes = {{-0.4, -0.5, -0.3, 0.4, 2, 0.4}},
callbacks = {
on_construct = function(pos)
local wheel = minetest.add_entity(pos, "modern:floor_clock_balance_wheel")
local dir = vector.multiply(minetest.facedir_to_dir(minetest.get_node(pos).param2), -1)
local y_rot = vector.dir_to_rotation(dir).y
wheel:set_rotation({x=0, y=y_rot, z=0})
minetest.get_meta(pos):set_string("is_activated", "false")
end,
on_rightclick = function(pos, node, clicker)
local wheel = minetest.get_objects_inside_radius(pos, 0.3)
-- Not found the balance wheel
if #wheel == 0 then
return
end
wheel = wheel[1]
if wheel:get_luaentity().name ~= "modern:floor_clock_balance_wheel" then
return
end
local meta = minetest.get_meta(pos)
if meta:get_string("is_activated") == "false" then
wheel:set_animation({x=1, y=40}, 40.0, 0.0, true)
meta:set_string("is_activated", "true")
local handle = minetest.sound_play("multidecor_clock_chime", {object=wheel, fade=1.0, max_hear_distance=10, loop=true})
meta:set_string("sound_handle", minetest.serialize(handle))
minetest.get_node_timer(pos):start(1)
else
wheel:set_animation({x=1, y=1}, 0.0)
meta:set_string("is_activated", "false")
local handle = minetest.deserialize(meta:get_string("sound_handle"))
minetest.sound_stop(handle)
minetest.get_node_timer(pos):stop()
end
end,
after_dig_node = function(pos, oldnode, oldmeta)
local wheel = minetest.get_objects_inside_radius(pos, 0.3)
-- Not found the balance wheel
if #wheel == 0 then
return
end
wheel = wheel[1]
if wheel:get_luaentity().name ~= "modern:floor_clock_balance_wheel" then
return
end
local handle = minetest.deserialize(oldmeta.fields.sound_handle)
if handle then
minetest.sound_stop(handle)
end
wheel:remove()
end,
on_timer = function(pos, elapsed)
local hours, minutes, seconds = get_current_time()
minetest.get_meta(pos):set_string("infotext", get_formatted_time_str(hours, minutes, seconds))
return true
end
}
},
{
recipe = {
{"multidecor:jungleboard", "multidecor:jungleboard", "multidecor:jungleboard"},
{"doors:door_glass", "multidecor:digital_dial", "multidecor:jungleboard"},
{"multidecor:gear", "multidecor:gear", "multidecor:spring"}
}
})
minetest.register_entity("modern:floor_clock_balance_wheel", {
visual = "mesh",
visual_size = {x=5, y=5, z=5},
physical = false,
pointable = false,
mesh = "multidecor_floor_clock_balance_wheel.b3d",
textures = {"multidecor_gold_material.png"},
static_save = true
})
register.register_furniture_unit("book", {
type = "decoration",
style = "modern",
material = "wood",
visual_scale = 0.5,
description = "Book",
mesh = "multidecor_book.b3d",
tiles = {
"multidecor_book_envelope.png^[multiply:blue^multidecor_book_pattern.png",
"multidecor_book.png"
},
bounding_boxes = {{-0.2, -0.5, -0.3, 0.2, -0.35, 0.3}}
},
{
recipe = {
{"default:paper", "default:paper", "dye:blue"},
{"default:paper", "default:paper", "default:paper"},
{"default:paper", "default:paper", "default:paper"}
}
})
register.register_furniture_unit("books_stack", {
type = "decoration",
style = "modern",
material = "wood",
visual_scale = 0.5,
description = "Books Stack",
mesh = "multidecor_books_stack.b3d",
tiles = {
"multidecor_book_envelope.png^[multiply:green^multidecor_book_pattern.png",
"multidecor_book.png",
"multidecor_book_envelope.png^[multiply:blueviolet^multidecor_book_pattern.png",
"multidecor_book_envelope.png^[multiply:red",
"multidecor_book_envelope.png^[multiply:darkorange^multidecor_book_pattern2.png",
},
bounding_boxes = {{-0.2, -0.5, -0.3, 0.2, -0.1, 0.3}}
},
{
type = "shapeless",
recipe = {
"multidecor:book", "multidecor:book",
"multidecor:book", "multidecor:book"
}
})
register.register_furniture_unit("alarm_clock", {
type = "decoration",
style = "modern",
material = "plastic",
visual_scale = 0.5,
description = "Alarm Clock",
mesh = "multidecor_alarm_clock.b3d",
tiles = {
"multidecor_plastic_material.png^[multiply:green",
"multidecor_metal_material.png",
"multidecor_digital_dial.png",
"multidecor_glass_material.png"
},
use_texture_alpha = "blend",
bounding_boxes = {{-0.25, -0.5, -0.175, 0.25, 0.1, 0.175}},
callbacks = {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("is_activated", "false")
meta:set_int("nodetime_elapsed", -1)
end,
on_rightclick = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("is_activated") == "false" then
meta:set_string("is_activated", "true")
minetest.get_node_timer(pos):start(1)
else
meta:set_string("is_activated", "false")
meta:set_int("nodetime_elapsed", -1)
minetest.get_node_timer(pos):stop()
local handle = minetest.deserialize(meta:get_string("sound_handle"))
if handle then
minetest.sound_stop(handle)
end
end
end,
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local elapsed = meta:get_int("nodetime_elapsed")
elapsed = elapsed + 1
meta:set_int("nodetime_elapsed", elapsed)
local hours, minutes, seconds = get_current_time()
meta:set_string("infotext", get_formatted_time_str(hours, minutes, seconds))
if elapsed % 8 == 0 then
local handle = minetest.sound_play("multidecor_clock_ticking", {pos=pos, fade=1.0, max_hear_distance=10})
meta:set_string("sound_handle", minetest.serialize(handle))
end
return true
end,
after_dig_node = function(pos, oldnode, oldmeta)
local handle = minetest.deserialize(oldmeta.fields.sound_handle)
if handle then
minetest.sound_stop(handle)
end
end
}
},
{
recipe = {
{"multidecor:steel_sheet", "multidecor:steel_sheet", "dye:green"},
{"multidecor:plastic_sheet", "multidecor:digital_dial", "multidecor:plastic_sheet"},
{"multidecor:spring", "multidecor:gear", "multidecor:steel_scissors"}
},
replacements = {{"multidecor:steel_scissors", "multidecor:steel_scissors"}}
})
local floors_defs = {
["laminate"] = {
"Laminate",
"multidecor_laminate.png",
{"multidecor:plank", "multidecor:plank", "multidecor:plank", "multidecor:plank"}
},
["white_laminate"] = {
"White Laminate",
"multidecor_white_laminate.png",
{"multidecor:plank", "multidecor:plank", "multidecor:plank", "multidecor:plank", "dye:white"}
},
["pine_parquet"] = {
"Pine Parquet",
"multidecor_pine_parquet.png",
{"multidecor:pine_plank", "multidecor:pine_plank", "multidecor:pine_plank", "multidecor:pine_plank"}
},
["jungle_linoleum"] = {
"Jungle Linoleum",
"multidecor_jungle_linoleum.png",
{"multidecor:jungleplank", "multidecor:jungleplank", "multidecor:jungleplank", "multidecor:jungleplank"}
}
}
for name, def in pairs(floors_defs) do
minetest.register_node(":multidecor:" .. name, {
drawtype = "nodebox",
description = def[1],
paramtype = "light",
paramtype2 = "facedir",
tiles = {def[2]},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
},
groups = {choppy=1.5}
})
minetest.register_craft({
type = "shapeless",
output = "multidecor:" .. name,
recipe = def[3]
})
end
local flowers = {
"rose",
"tulip",
"dandelion_yellow",
"chrysanthemum_green",
"geranium",
"viola",
"dandelion_white",
"tulip_black"
}
local on_rightclick_flowerpot = function(pos, node, clicker, itemstack)
local itemname = itemstack:get_name()
local is_flowers_mod_i, is_flowers_mod_i2 = itemname:find("flowers:")
if not is_flowers_mod_i or minetest.get_item_group(itemname, "flower") == 0 then
return
end
local flower = itemname:sub(is_flowers_mod_i2+1)
minetest.set_node(pos, {name=node.name .. "_with_flower_" .. flower, param2=node.param2})
itemstack:take_item()
return itemstack
end
local on_rightclick_flowerpot_with_flower = function(pos, node, clicker, itemstack)
local pot_groups = minetest.registered_nodes[node.name].groups
local current_flower = flowers[pot_groups.flower_in_pot]
local itemname = itemstack:get_name()
local is_flowers_mod_i, is_flowers_mod_i2 = itemname:find("flowers:")
if is_flowers_mod_i and minetest.get_item_group(itemname, "flower") == 1 then
local flower = itemname:sub(is_flowers_mod_i2+1)
minetest.set_node(pos, {name=node.name:gsub(current_flower, flower), param2=node.param2})
itemstack:take_item()
else
minetest.set_node(pos, {name=node.name:gsub("_with_flower_" .. current_flower, ""), param2=node.param2})
end
clicker:get_inventory():add_item("main", "flowers:" .. current_flower)
return itemstack
end
local after_destruct_flowerpot = function(pos, oldnode, oldmeta, digger)
local pot_groups = minetest.registered_nodes[oldnode.name].groups
local flower = flowers[pot_groups.flower_in_pot]
digger:get_inventory():add_item("main", "flowers:" .. flower)
end
local flowerpot_tmp_def = {
visual_scale = 0.5,
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
}
local pots_defs = {
["terracotta_flowerpot"] = {
description = "Terracotta Flowerpot (right-click to place wielded flower)",
mesh = "multidecor_terracotta_flowerpot",
tiles = {
"multidecor_terracotta_material2.png^[multiply:brown",
"multidecor_terracotta_material.png^[multiply:brown",
"default_dirt.png",
},
bounding_boxes = {{-0.4, -0.5, -0.4, 0.4, 0.25, 0.4}},
sounds = default.node_sound_stone_defaults(),
craft = {
recipe = {
{"multidecor:terracotta_fragment", "multidecor:terracotta_fragment", "multidecor:terracotta_fragment"},
{"multidecor:terracotta_fragment", "default:dirt", "multidecor:terracotta_fragment"},
{"dye:red", "", ""}
}
}
},
["green_small_flowerpot"] = {
description = "Green Small Flowerpot (right-click to place wielded flower)",
mesh = "multidecor_green_small_flowerpot",
tiles = {
"multidecor_terracotta_material.png^[multiply:palegreen",
"default_dirt.png"
},
bounding_boxes = {{-0.3, -0.5, -0.3, 0.3, 0.05, 0.3}},
sounds = default.node_sound_stone_defaults(),
craft = {
recipe = {
{"multidecor:terracotta_fragment", "default:dirt", "dye:green"},
{"multidecor:terracotta_fragment", "", ""},
{"", "", ""}
}
}
},
["glass_vase"] = {
description = "Glass Vase (right-click to place wielded flower)",
mesh = "multidecor_glass_vase",
tiles = {"multidecor_gloss.png^[opacity:120"},
inventory_image = "multidecor_glass_vase_inv.png",
wield_image = "multidecor_glass_vase_inv.png",
use_texture_alpha = "blend",
bounding_boxes = {{-0.2, -0.5, -0.2, 0.2, 0.2, 0.2}},
sounds = default.node_sound_glass_defaults(),
craft = {
type = "shapeless",
recipe = {"xpanes:pane_flat", "xpanes:pane_flat"}
}
},
}
for name, def in pairs(pots_defs) do
local cdef = table.copy(flowerpot_tmp_def)
cdef.description = def.description
cdef.mesh = def.mesh .. ".b3d"
cdef.tiles = def.tiles
cdef.inventory_image = def.inventory_image
cdef.wield_image = def.wield_image
cdef.collision_box = {
type = "fixed",
fixed = def.bounding_boxes
}
cdef.use_texture_alpha = def.use_texture_alpha
cdef.groups = {cracky=1.5}
cdef.sounds = def.sounds
cdef.selection_box = cdef.collision_box
cdef.on_rightclick = on_rightclick_flowerpot
minetest.register_node(":multidecor:" .. name, cdef)
def.craft.output = "multidecor:" .. name
minetest.register_craft(def.craft)
for i=1, #flowers do
local cdef2 = table.copy(cdef)
cdef2.mesh = def.mesh .. "_with_flower.b3d"
table.insert(cdef2.tiles, "flowers_" .. flowers[i] .. ".png")
cdef2.drop = "multidecor:" .. name
cdef2.groups.not_in_creative_inventory = 1
cdef2.groups.flower_in_pot = i
cdef2.on_rightclick = on_rightclick_flowerpot_with_flower
cdef2.after_dig_node = after_destruct_flowerpot
minetest.register_node(":multidecor:" .. name .. "_with_flower_" .. flowers[i], cdef2)
end
end
register.register_furniture_unit("white_plastic_flowerpot", {
type = "decoration",
style = "modern",
material = "plastic",
visual_scale = 0.5,
description = "White Plastic Flowerpot",
mesh = "multidecor_white_plastic_flowerpot.b3d",
tiles = {
"multidecor_white_plastic_pot.png",
"default_dirt.png"
},
bounding_boxes = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}}
},
{
recipe = {
{"multidecor:plastic_sheet", "multidecor:plastic_sheet", "multidecor:plastic_sheet"},
{"multidecor:plastic_sheet", "default:dirt", "multidecor:plastic_sheet"},
{"multidecor:plastic_sheet", "multidecor:plastic_sheet", "multidecor:plastic_sheet"}
}
})