Expanded the shelves API for wooden cupboard, added crafting recipe for it

master
Andrey2470T 2022-07-30 01:03:54 +03:00
parent 8e0099d9d3
commit ee54e2259b
27 changed files with 154 additions and 33 deletions

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@ -45,8 +45,5 @@ function register.register_light(name, base_def, add_def, craft_def)
def2.add_properties.swap_light = {name=name}
register.register_furniture_unit(swap_light_name, def2)
minetest.debug(name .. ": " .. dump(minetest.registered_nodes["multidecor:" .. name]))
minetest.debug(swap_light_name .. ": " .. dump(minetest.registered_nodes["multidecor:" .. swap_light_name]))
end

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@ -26,6 +26,10 @@ shelves = multidecor.shelves
-- Temporary saving objects of current "open" shelves in the following format: ["playername"] = objref
local open_shelves = {}
function shelves.build_name_from_tmp(name, type, i)
return name .. "_" .. i .. "_" .. type
end
-- Rotates the shelf 'obj' around 'pos' position of the node
function shelves.rotate_shelf(pos, obj, is_drawer, move_dist)
if not obj:get_luaentity() then
@ -69,6 +73,18 @@ function shelves.rotate_shelf_bbox(obj)
box.min = vector.rotate_around_axis(box.min, {x=0, y=1, z=0}, yaw)
box.max = vector.rotate_around_axis(box.max, {x=0, y=1, z=0}, yaw)
local shelf = minetest.registered_nodes[self.connected_to.name].add_properties.shelves_data[self.shelf_data_i]
if shelf.type == "sym_doors" and
vector.round(vector.subtract(obj:get_pos(), self.connected_to.pos)) == vector.round(shelf.pos2) or self.is_flip_z_scale then
local x_dist = math.abs(sel_box[1])+math.abs(sel_box[4])
local rot_dir = vector.rotate_around_axis(dir, {x=0, y=1, z=0}, -math.pi/2)
local x_shift = rot_dir * x_dist
box.min = box.min + x_shift
box.max = box.max + x_shift
end
obj:set_properties({selectionbox={box.min.x, box.min.y, box.min.z, box.max.x, box.max.y, box.max.z}})
end
@ -93,7 +109,7 @@ function shelves.open_shelf(obj, dir_sign)
if not self.connected_to then
return
end
--minetest.debug("2")
local node_name = self.connected_to.name
local shelf = minetest.registered_nodes[node_name].add_properties.shelves_data[self.shelf_data_i]
local dir = shelves.get_dir(self.connected_to.pos)
@ -103,6 +119,24 @@ function shelves.open_shelf(obj, dir_sign)
-- Will pull out the drawer at the distance equal to 2/3 its length
obj:set_velocity(vector.multiply(dir*dir_sign, 0.6))
end
--minetest.debug("3")
if shelf.type == "sym_doors" then
local tpos = self.is_flip_z_scale and shelf.pos or shelf.pos2
tpos = self.connected_to.pos + vector.rotate_around_axis(tpos, {x=0, y=1, z=0}, vector.dir_to_rotation(dir).y)
local obj2 = minetest.get_objects_inside_radius(tpos, 0.05)[1]
if obj2 then
--minetest.debug("4")
local self2 = obj2:get_luaentity()
if self2 and self.name == self2.name then
--minetest.debug("5")
self2.dir = dir_sign
minetest.debug("sym_self: " .. dump(obj2:get_luaentity()))
end
end
end
--minetest.debug("6")
end
-- Adds shelf objects for the node with 'pos' position. They should save formspec inventory and position of the node which they are connected to
@ -119,8 +153,8 @@ function shelves.set_shelves(pos)
local rot_y = vector.dir_to_rotation(dir)
for i, shelf_data in ipairs(def.add_properties.shelves_data) do
local inv_name = node.name:gsub(":", "_") .. "_" .. i .. "_inv"
local list_name = node.name:gsub(node.name:sub(1, node.name:find(":")), "") .. "_" .. shelf_data.type
local inv_name = shelves.build_name_from_tmp(node.name, "inv", i)
local list_name = shelves.build_name_from_tmp(node.name, "list", i)
local fs = "formspec_version[5]size[11," .. shelf_data.inv_size.h+7 .. "]" ..
"list[detached:" .. inv_name .. ";" .. list_name .. ";0.5,1;" ..
shelf_data.inv_size.w .. "," .. shelf_data.inv_size.h .. ";]" ..
@ -131,10 +165,22 @@ function shelves.set_shelves(pos)
if shelf_data.type == "drawer" then
move_dist = 2/3*shelf_data.length
else
elseif shelf_data.type == "door" then
move_dist = shelf_data.side == "left" and -math.pi/2 or math.pi/2
elseif shelf_data.type == "sym_doors" then
move_dist = -math.pi/2
end
shelves.rotate_shelf(pos, obj, shelf_data.type == "drawer", move_dist)
if shelf_data.type == "sym_doors" then
local obj2 = minetest.add_entity(vector.add(pos, shelf_data.pos2), shelf_data.object, minetest.serialize({fs, {name=node.name, pos=pos}, 0, i}))
local vis_size = obj2:get_properties().visual_size
obj2:set_properties({visual_size={x=vis_size.x*-1, y=vis_size.y, z=vis_size.z}})
obj2:get_luaentity().is_flip_z_scale = true
shelves.rotate_shelf(pos, obj2, false, math.pi/2)
end
end
end
@ -148,24 +194,31 @@ shelves.default_on_activate = function(self, staticdata)
self.inv_list = data[5] or {}
self.start_v = data[6]
self.end_v = data[7]
self.is_flip_z_scale = data[8]
end
local shelf_data = minetest.registered_nodes[self.connected_to.name].add_properties.shelves_data[self.shelf_data_i]
local obj_props = {}
obj_props.visual_size = self.object:get_properties().visual_size
-- Addendums for 'visual_size' multipliers
if shelf_data.visual_size_adds then
obj_props.visual_size = vector.add(self.object:get_properties().visual_size, shelf_data.visual_size_adds)
obj_props.visual_size = vector.add(obj_props.visual_size, shelf_data.visual_size_adds)
end
if self.is_flip_z_scale then
obj_props.visual_size.x = obj_props.visual_size.x * -1
end
-- Usually means a material which the shelf is made of
if shelf_data.base_texture then
obj_props.textures = {shelf_data.base_texture .. "^multidecor_metallic_fittings.png"}
obj_props.textures = self.object:get_properties().textures
obj_props.textures[1] = shelf_data.base_texture
end
self.object:set_properties(obj_props)
shelves.rotate_shelf_bbox(self.object)
local inv_name = self.connected_to.name:gsub(":", "_") .. "_" .. self.shelf_data_i .. "_inv"
local inv_name = shelves.build_name_from_tmp(self.connected_to.name, "inv", self.shelf_data_i)
minetest.create_detached_inventory(inv_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
@ -189,7 +242,7 @@ shelves.default_on_activate = function(self, staticdata)
table.insert(inv_list, stack)
end
local list_name = self.connected_to.name:sub(self.connected_to.name:find(":")+1) .. "_" .. shelf_data.type
local list_name = shelves.build_name_from_tmp(self.connected_to.name, "list", self.shelf_data_i)
inv:set_list(list_name, inv_list)
inv:set_size(list_name, shelf_data.inv_size.w*shelf_data.inv_size.h)
inv:set_width(list_name, shelf_data.inv_size.w)
@ -199,12 +252,12 @@ shelves.default_on_activate = function(self, staticdata)
end
shelves.default_get_staticdata = function(self)
return minetest.serialize({self.inv, self.connected_to, self.dir, self.shelf_data_i, self.inv_list, self.start_v, self.end_v})
return minetest.serialize({self.inv, self.connected_to, self.dir, self.shelf_data_i, self.inv_list, self.start_v, self.end_v, self.is_flip_z_scale})
end
shelves.default_on_rightclick = function(self, clicker)
open_shelves[clicker:get_player_name()] = self.object
minetest.show_formspec(clicker:get_player_name(), self.connected_to.name .. "_" .. self.shelf_data_i .. "_fs", self.inv)
minetest.show_formspec(clicker:get_player_name(), shelves.build_name_from_tmp(self.connected_to.name, "fs", self.shelf_data_i), self.inv)
if self.dir == 0 then
shelves.open_shelf(self.object, 1)
@ -235,29 +288,25 @@ end
shelves.default_door_on_step = function(self, dtime)
local node = minetest.get_node(self.connected_to.pos)
--minetest.debug("1")
if node.name ~= self.connected_to.name then
self.object:remove()
return
end
--minetest.debug("2")
if self.dir == 0 then
--minetest.debug("self.dir = 0")
return
end
--minetest.debug("3")
local rot = self.object:get_rotation()
local target_rot = self.dir == 1 and self.end_v or self.start_v
local data = minetest.registered_nodes[node.name].add_properties.shelves_data
local shelf_i
for i, d in ipairs(data) do
if self.name == d.object then
shelf_i = i
break
end
end
local is_exceeded_tr = data[shelf_i].type == "left" and rot.y < target_rot or
data[shelf_i].type == "right" and rot.y > target_rot
local is_exceeded_tr = self.start_v > self.end_v and rot.y < target_rot or
self.start_v < self.end_v and rot.y > target_rot
--minetest.debug("rot.y: " .. rot.y)
--minetest.debug("target_rot: " .. target_rot)
if math.abs(target_rot-rot.y) <= math.rad(10) or is_exceeded_tr then
self.dir = 0
self.step_c = nil
@ -267,7 +316,8 @@ shelves.default_door_on_step = function(self, dtime)
self.step_c = self.step_c and self.step_c+1 or 1
-- Rotation speed is 60 degrees/sec
local new_rot = (-self.dir)*math.pi/3*dtime*0.5*self.step_c
local sign = self.start_v > self.end_v and -1 or 1
local new_rot = self.dir*sign*math.pi/3*dtime*0.5*self.step_c
self.object:set_rotation({x=rot.x, y=rot.y+new_rot, z=rot.z})
end
@ -304,15 +354,15 @@ shelves.default_on_receive_fields = function(player, formname, fields)
open_shelves[player:get_player_name()] = nil
local self = shelf:get_luaentity()
local inv_name = self.connected_to.name:gsub(":", "_") .. "_" .. self.shelf_data_i .. "_inv"
local inv_name = shelves.build_name_from_tmp(self.connected_to.name, "inv", self.shelf_data_i)
local inv = minetest.get_inventory({type="detached", name=inv_name})
local shelf_data = def.add_properties.shelves_data[self.shelf_data_i]
local list = inv:get_list(self.connected_to.name:sub(self.connected_to.name:find(":")+1) .. "_" .. shelf_data.type)
local list = inv:get_list(shelves.build_name_from_tmp(self.connected_to.name, "list", self.shelf_data_i))
for _, stack in ipairs(list) do
table.insert(self.inv_list, {name=stack:get_name(), count=stack:get_count(), wear=stack:get_wear()})
end
--minetest.debug("1")
shelves.open_shelf(shelf, -1)
end
end

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@ -5,3 +5,4 @@ dofile(modpath .. "/chairs.lua")
dofile(modpath .. "/lamps.lua")
dofile(modpath .. "/shelves.lua")
dofile(modpath .. "/tables.lua")
dofile(modpath .. "/wardrobes.lua")

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@ -114,8 +114,8 @@ register.register_table("modern_wooden_desk", {
minetest.register_entity("modern:wooden_drawer", {
visual = "mesh",
visual_size = {x=5, y=5, z=5},
mesh = "multidecor_wooden_drawer.obj",
textures = {"multidecor_wooden_desk2.png"},
mesh = "multidecor_wooden_drawer.b3d",
textures = {"multidecor_jungle_wood.png", "multidecor_metal_material.png"},
physical = false,
selectionbox = {-0.35, -0.15, -0.4, 0.35, 0.15, 0.4},
static_save = true,
@ -128,8 +128,8 @@ minetest.register_entity("modern:wooden_drawer", {
minetest.register_entity("modern:wooden_door", {
visual = "mesh",
visual_size = {x=5, y=5, z=5},
mesh = "multidecor_wooden_door.obj",
textures = {"multidecor_wooden_desk2.png"},
mesh = "multidecor_wooden_door.b3d",
textures = {"multidecor_jungle_wood.png", "multidecor_metal_material.png"},
physical = false,
selectionbox = {-0.65, -0.25, 0, 0, 0.25, 0.05},
static_save = true,

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modern/wardrobes.lua Normal file
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@ -0,0 +1,73 @@
register.register_table("modern_cupboard_with_glass_doors", {
style = "modern",
material = "wood",
description = "Wooden cupboard with glass doors",
mesh = "multidecor_cupboard_with_glass_doors.b3d",
visual_scale = 0.5,
tiles = {"multidecor_jungle_wood.png", "multidecor_glass_material.png", "multidecor_metal_material.png"},
inventory_image = "multidecor_cupboard_inv.png",
bounding_boxes = {
{-0.5, -0.5, -0.25, 0.5, 2.2, 0.5}
},
callbacks = {
on_construct = function(pos)
shelves.set_shelves(pos)
end
}
},
{
shelves_data = {
{
type = "sym_doors",
pos = {x=0.5, y=1.6625, z=0.25},
pos2 = {x=-0.5, y=1.6625, z=0.25},
object = "modern:wardrobe_wooden_glass_door",
inv_size = {w=6,h=3}
},
{
type = "sym_doors",
pos = {x=0.5, y=0.2375, z=0.25},
pos2 = {x=-0.5, y=0.2375, z=0.25},
object = "modern:wardrobe_wooden_door",
inv_size = {w=6,h=3}
}
}
},
{
recipe = {
{"multidecor:jungleboard", "multidecor:jungleboard", "xpanes:pane_flat"},
{"multidecor:jungleboard", "multidecor:jungleboard", "xpanes:pane_flat"},
{"multidecor:jungleboard", "multidecor:jungleboard", "multidecor:jungleboard"}
}
})
minetest.register_entity("modern:wardrobe_wooden_glass_door", {
visual = "mesh",
visual_size = {x=5, y=5, z=5},
mesh = "multidecor_wardrobe_wooden_glass_door.b3d",
textures = {"multidecor_metal_material.png", "multidecor_jungle_wood.png^[resize:32x32", "multidecor_glass_material.png"},
use_texture_alpha = true,
physical = false,
backface_culling = false,
selectionbox = {-0.5, -0.53, 0, 0, 0.53, 0.075},
static_save = true,
on_activate = shelves.default_on_activate,
on_rightclick = shelves.default_on_rightclick,
on_step = shelves.default_door_on_step,
get_staticdata = shelves.default_get_staticdata
})
minetest.register_entity("modern:wardrobe_wooden_door", {
visual = "mesh",
visual_size = {x=5, y=5, z=5},
mesh = "multidecor_wardrobe_wooden_door.b3d",
textures = {"multidecor_metal_material.png", "multidecor_jungle_wood.png^[resize:32x32"},
physical = false,
selectionbox = {-0.5, -0.53, 0, 0, 0.53, 0.075},
static_save = true,
backface_culling = false,
on_activate = shelves.default_on_activate,
on_rightclick = shelves.default_on_rightclick,
on_step = shelves.default_door_on_step,
get_staticdata = shelves.default_get_staticdata
})