updated documentation
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@ -208,33 +208,27 @@ minetest.register_entity("mod:name",{
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...
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}
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sounds = {
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[name] = [string filename], --single, simple,
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[name] = [string filename], --single, simple,
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[name] = { --single, more powerful. All fields but 'name' are optional
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[name] = { --single, more powerful. All fields but 'name' are optional
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name = [string filename],
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gain=[num or range], --range is a table of the format {x=left_bound,y=right_bound}
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gain=[num or range], --range is a table of the format {left_bound, right_bound}
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fade=[num or range],
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pitch=[num or range],
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max_distance=[num or range],
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loop = [bool]
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},
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[name] = {
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{ --variant, sound is chosen randomly
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[name] = { --variant, sound is chosen randomly
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{
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name = [string filename],
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gain=[num or range], --range is at table of the format {x=left_bound,y=right_bound}
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gain=[num or range],
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fade=[num or range],
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pitch=[num or range],
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max_distance=[num or range],
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loop = [bool]
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},
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{
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name = [string filename],
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gain=[num or range],
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fade=[num or range],
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pitch=[num or range],
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max_distance=[num or range],
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loop = [bool]
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},
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...
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},
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@ -360,7 +354,8 @@ function mobkit.animate(self,anim)
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function mobkit.make_sound(self,sound)
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-- sound is string, see entity definition
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-- makes an entity play sound, or does nothing if not defined
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-- makes an entity play sound, or does nothing if not defined
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--returns sound handle
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function mobkit.go_forward_horizontal(self,speed)
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-- sets an entity's horizontal velocity in yaw direction. Vertical velocity unaffected.
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