commit
2cd40aa4ee
31
init.lua
31
init.lua
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@ -41,6 +41,10 @@ local neighbors ={
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-- UTILITY FUNCTIONS
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function mobkit.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function mobkit.dir2neighbor(dir)
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dir.y=0
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dir=vector.round(vector.normalize(dir))
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@ -285,8 +289,8 @@ function mobkit.turn2yaw(self,tyaw,rate)
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local nyaw = (yaw+step*dir)%(pi*2)
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self.object:set_yaw(nyaw-pi)
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if nyaw==tyaw then return true
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else return false end
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if nyaw==tyaw then return true, nyaw-pi
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else return false, nyaw-pi end
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end
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function mobkit.dir_to_rot(v,rot)
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@ -571,13 +575,24 @@ function mobkit.goto_next_waypoint(self,tpos)
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return true
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end
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function mobkit.go_forward_horizontal(self,yaw,speed) -- sets velocity in yaw direction, y component unaffected
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function mobkit.go_forward_horizontal(self,speed) -- sets velocity in yaw direction, y component unaffected
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local y = self.object:get_velocity().y
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local yaw = self.object:get_yaw()
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local vel = vector.multiply(minetest.yaw_to_dir(yaw),speed)
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vel.y = y
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self.object:set_velocity(vel)
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end
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function mobkit.drive_to_pos(self,tpos,speed,turn_rate,dist)
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local pos=self.object:get_pos()
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dist = dist or 0.2
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if mobkit.isnear2d(pos,tpos,dist) then return true end
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local tyaw = minetest.dir_to_yaw(vector.direction(pos,tpos))
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mobkit.turn2yaw(self,tyaw,turn_rate)
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mobkit.go_forward_horizontal(self,speed)
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return false
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end
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function mobkit.timer(self,s) -- returns true approx every s seconds
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local t1 = floor(self.time_total)
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local t2 = floor(self.time_total+self.dtime)
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@ -1469,8 +1484,8 @@ function mobkit.hq_aqua_roam(self,prty,speed)
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end
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mobkit.turn2yaw(self,tyaw,3)
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local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,yaw,speed)
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-- local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,speed)
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end
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mobkit.queue_high(self,func,prty)
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end
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@ -1478,8 +1493,8 @@ end
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function mobkit.hq_aqua_turn(self,prty,tyaw,speed)
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local func = function(self)
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local finished=mobkit.turn2yaw(self,tyaw)
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local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,yaw,speed)
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-- local yaw = self.object:get_yaw()
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mobkit.go_forward_horizontal(self,speed)
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if finished then return true end
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end
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mobkit.queue_high(self,func,prty)
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@ -1530,7 +1545,7 @@ function mobkit.hq_aqua_attack(self,prty,tgtobj,speed)
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mobkit.hq_aqua_turn(self,prty,yaw-pi,speed)
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return true
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end
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mobkit.go_forward_horizontal(self,yaw,speed)
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mobkit.go_forward_horizontal(self,speed)
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end
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mobkit.queue_high(self,func,prty)
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end
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@ -241,6 +241,13 @@ function mobkit.get_terrain_height(pos,steps)
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-- surface height at pos, or nil if not found
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-- liquid flag: true if found surface is covered with liquid
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function mobkit.turn2yaw(self,tyaw,rate)
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-- gradually turns towards yaw
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-- self: luaentity
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-- tyaw: target yaw in radians
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-- rate: turn rate in rads/s
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--returns: true if facing tyaw; current yaw
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function mobkit.timer(self,s)
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-- returns true approx every s seconds
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-- used to reduce execution of code that needn't necessarily be done on every engine step
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@ -326,9 +333,15 @@ function mobkit.make_sound(self,sound)
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-- sound is string, see entity definition
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-- makes an entity play sound, or does nothing if not defined
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function mobkit.go_forward_horizontal(self,yaw,speed)
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function mobkit.go_forward_horizontal(self,speed)
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-- sets an entity's horizontal velocity in yaw direction. Vertical velocity unaffected.
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function mobkit.drive_to_pos(self,tpos,speed,turn_rate,dist)
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-- moves in facing direction while gradually turning towards tpos, returns true if in dist distance from tpos
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-- tpos: target position
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-- speed: in m/s
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-- turn_rate: in rad/s
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-- dist: in m.
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-- Memory functions.
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