385 lines
14 KiB
Lua
385 lines
14 KiB
Lua
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--[[function chairs.attach_player_to_node (attacher, node, node_pos, pos)
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attacher:set_pos(pos)
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local phys_over = attacher:get_physics_override()
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attacher:set_physics_override({speed=0, jump=0})
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attacher:get_meta():set_string("is_attached", minetest.serialize({node=node, node_pos=node_pos, pos, old_phys_over = phys_over}))
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end
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function chairs.disattach_player_from_node(disattacher)
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local meta = disattacher:get_meta()
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local is_attached = minetest.deserialize(meta:get_string("is_attached"))
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local phys_over = is_attached.old_phys_over
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disattacher:set_physics_override({speed=phys_over.speed, jump=phys_over.jump})
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meta:set_string("is_attached", "")
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end
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function chairs.set_seat_pos(player, pos, dir, x_val, z_val)
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local is_attached = minetest.deserialize(player:get_meta():get_string("is_attached"))
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if is_attached ~= nil or is_attached ~= "" then
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for axis, val in pairs(dir) do
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if val ~= 0 then
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local new_pos = pos
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local dff = {
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["x"] = {z={"-", "+"}},
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["-x"] = {z={"+", "-"}},
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["z"] = {x={"+", "-"}},
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["-z"] = {x={"-", "+"}}
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}
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new_pos[axis] = pos[axis] + val
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break
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end
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end
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local sdfd = {"x", "-x", "z", "-z"}
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for _, axis in ipairs(sdfd) do
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local axis = tonumber(axis)
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if axis == dir_axis then
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local need_axis = pos[tonumber(string.sub(tostring(axis), 2))]
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local need_sign = need_axis[string.sub(val, 1, 1)]
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else
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return
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function chairs.set_look_dir(player)
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local is_attached = minetest.deserialize(player:get_meta():get_string("is_attached"))
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if is_attached ~= nil or is_attached ~= "" then
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minetest.debug(dump(is_attached))
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local node_dir = is_attached.node.param2
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local player_dir = player:get_look_dir()
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local degrees = 0
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local radians = 0
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while node_dir ~= player_dir do
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degrees = degrees + 90
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radians = math.floor(math.rad(degrees))
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player:set_look_horizontal(radians)
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player_dir = player:get_look_dir()
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minetest.debug(dump(player_dir))
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end
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else
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return
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end
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end
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-- "seats" table should contain: {[1]={is_busy={bool, player_obj}, pos=table}, [2]={is_busy={bool, player_obj}, pos=table}, ... [n]}
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function chairs.sit_player(sitter, node, pos, sitter_anim)
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local meta = minetest.get_meta(pos)
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local seats = minetest.deserialize(meta:get_string("seats_range"))
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for seat_num, seat_data in pairs(seats) do
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if seat_num == #seats and seat_data.is_busy.bool == true then
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minetest.chat_send_player(sitter:get_player_name(), "All seats are busy!")
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return
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end
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if seat_data.is_busy.bool == false then
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seat_data.is_busy.bool = true
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seat_data.is_busy.player = sitter:get_player_name()
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meta:set_string("seats_range", minetest.serialize(seats))
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chairs.attach_player_to_node(sitter, node, pos, seat_data.pos)
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if #sitter_anim > 1 then
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local random_anim = math.random(1, #sitter_anim)
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sitter:set_animation(sitter_anim[random_anim][1], sitter_anim[random_anim][frame_speed], sitter_anim[random_anim][frame_blend])
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else
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sitter:set_animation(sitter_anim[1][1], sitter_anim[1][frame_speed], sitter_anim[1][frame_blend])
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end
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end
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end
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end
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function chairs.standup_player(player, pos, oldmetadata_seats)
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local meta = minetest.get_meta(pos)
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local player_meta = minetest.deserialize(player:get_meta():get_string("is_attached"))
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minetest.debug(dump(player_meta))
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if player_meta ~= nil then
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local pos = player_meta.node_pos
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local seats = minetest.deserialize(meta:get_string("seats_range")) or oldmetadata_seats or {}
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for seat_num, seat_data in pairs(seats) do
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if seat_data.is_busy.player == player:get_player_name() then
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seat_data.is_busy.bool = false
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seat_data.is_busy.player = nil
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meta:set_string("seats_range", minetest.serialize(seats))
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chairs.disattach_player_from_node(player)
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player:set_animation({x=1,y=1}, 15, 0)
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end
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end
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else
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return
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end
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end]]
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minetest.register_node("luxury_decor:kitchen_wooden_chair", {
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description = "Kitchen Wooden Chair",
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visual_scale = 0.5,
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mesh = "kitchen_wooden_chair.obj",
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tiles = {"bright_wood_material.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2.5},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.43, -0.45, -0.4, 0.43, 0.39, 0.35},
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{-0.43, -0.45, 0.35, 0.43, 1.3, 0.46}
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--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
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{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.43, -0.45, -0.4, 0.43, 0.39, 0.35},
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{-0.43, -0.45, 0.35, 0.43, 1.3, 0.46}
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.3, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, speed=15, blend=0, loop=true}}))
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end,
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after_dig_node = function (pos, oldnode, oldmetadata, digger)
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local seat = minetest.deserialize(oldmetadata.fields.seat)
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if seat.busy_by then
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local player = minetest.get_player_by_name(seat.busy_by)
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chairs.standup_player(player, pos, seat)
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end
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end,
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on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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local bool = chairs.sit_player(clicker, node, pos)
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if bool == nil then
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chairs.standup_player(clicker, pos)
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end
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end
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})
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minetest.register_node("luxury_decor:luxury_wooden_chair_with_cushion", {
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description = "Luxury Wooden Chair (with cushion)",
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visual_scale = 0.5,
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mesh = "luxury_wooden_chair_with_cushion.b3d",
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tiles = {"luxury_wooden_chair_with_cushion.png"},
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inventory_image = "luxury_wooden_chair_with_cushion_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3.5},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.45, -0.5, -0.45, 0.45, 0.28, 0.42},
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{-0.3, 0.28, 0.28, 0.45, 1.4, 0.42}
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--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
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{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.45, -0.5, -0.45, 0.45, 0.28, 0.42},
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{-0.3, 0.28, 0.28, 0.45, 1.4, 0.42}
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.32, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, frame_speed=15, frame_blend=0, loop=true}}))
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end,
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after_dig_node = function (pos, oldnode, oldmetadata, digger)
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local seat = minetest.deserialize(oldmetadata.fields.seat)
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if seat.busy_by then
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local player = minetest.get_player_by_name(seat.busy_by)
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chairs.standup_player(player, pos, seat)
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end
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end,
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on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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local bool = chairs.sit_player(clicker, node, pos)
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if bool == nil then
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chairs.standup_player(clicker, pos)
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end
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end
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})
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minetest.register_node("luxury_decor:decorative_wooden_chair", {
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description = "Decorative Wooden Chair",
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visual_scale = 0.5,
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mesh = "decorative_wooden_chair.b3d",
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inventory_image = "decorative_chair_inv.png",
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tiles = {"dark_wood_material2.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2.5},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.36, 0.4, 0.5, 1.5, 0.5}, -- Upper box
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{-0.5, -0.5, -0.5, 0.5, 0.29, 0.5}, -- Lower box
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{-0.45, 0.29, -0.475, 0.45, 0.36, 0.4} -- Middle box
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.36, 0.4, 0.5, 1.5, 0.5}, -- Upper box
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{-0.5, -0.5, -0.5, 0.5, 0.29, 0.5}, -- Lower box
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{-0.45, 0.29, -0.475, 0.45, 0.36, 0.4} -- Middle box
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.4, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, frame_speed=15, frame_blend=0, loop=true}}))
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end,
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after_dig_node = function (pos, oldnode, oldmetadata, digger)
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local seat = minetest.deserialize(oldmetadata.fields.seat)
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if seat.busy_by then
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local player = minetest.get_player_by_name(seat.busy_by)
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chairs.standup_player(player, pos, seat)
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end
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end,
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on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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local bool = chairs.sit_player(clicker, node, pos)
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if bool == nil then
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chairs.standup_player(clicker, pos)
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end
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end
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})
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minetest.register_node("luxury_decor:round_wooden_chair", {
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description = "Round Wooden Chair",
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visual_scale = 0.5,
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mesh = "round_wooden_chair.obj",
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tiles = {"bright_wood_material2.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3.5},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.45, -0.5, -0.45, 0.45, 0.35, 0.45},
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{-0.45, 0.35, 0.2, 0.45, 1.45, 0.35}
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--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
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{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.45, -0.5, -0.45, 0.45, 0.35, 0.45},
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{-0.45, 0.35, 0.2, 0.45, 1.45, 0.35}
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.4, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, frame_speed=15, frame_blend=0, loop=true}}))
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end,
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after_dig_node = function (pos, oldnode, oldmetadata, digger)
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local seat = minetest.deserialize(oldmetadata.fields.seat)
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if seat.busy_by then
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local player = minetest.get_player_by_name(seat.busy_by)
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chairs.standup_player(player, pos, seat)
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end
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end,
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on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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local bool = chairs.sit_player(clicker, node, pos)
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if bool == nil then
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chairs.standup_player(clicker, pos)
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end
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end
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})
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for _, material in ipairs({"", "jungle", "pine_"}) do
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for i = 1, 9 do
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minetest.register_craft({
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type = "shapeless",
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output = "luxury_decor:" .. material .. " wooden_plank",
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recipe = {"default:" .. material .. "wood"}
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})
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end
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end
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minetest.register_craft({
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output = "luxury_decor:kitchen_wooden_chair",
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recipe = {
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{"luxury_decor:wooden_plank", "default:stick", "default:stick"},
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{"luxury_decor:wooden_plank", "default:stick", ""},
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{"luxury_decor:wooden_plank", "default:stick", ""}
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}
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})
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minetest.register_craft({
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output = "luxury_decor:luxury_wooden_chair_with_cushion",
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recipe = {
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{"luxury_decor:jungle_wooden_plank", "default:stick", "default:stick"},
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{"luxury_decor:jungle_wooden_plank", "default:stick", "wool:white"},
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{"luxury_decor:jungle_wooden_plank", "default:stick", ""}
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}
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})
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minetest.register_craft({
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output = "luxury_decor:round_wooden_chair",
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recipe = {
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{"luxury_decor:pine_wooden_plank", "default:stick", "default:stick"},
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{"luxury_decor:pine_wooden_plank", "default:stick", ""},
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{"luxury_decor:pine_wooden_plank", "default:stick", ""}
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}
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})
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minetest.register_craft({
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output = "luxury_decor:decorative_wooden_chair",
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recipe = {
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{"luxury_decor:jungle_wooden_plank", "default:stick", "default:stick"},
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{"luxury_decor:jungle_wooden_plank", "default:stick", ""},
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{"luxury_decor:jungle_wooden_plank", "default:stick", ""}
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}
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})
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--[[minetest.register_on_joinplayer(function (player)
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local is_attached = minetest.deserialize(player:get_meta():get_string("is_attached"))
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--minetest.debug(dump(is_attached))
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if is_attached ~= nil then
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local is_attached_to = is_attached.node
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chairs.standup_player(player)
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chairs.sit_player(player, is_attached_to, {{{x=81,y=81}, frame_speed=15, frame_blend=0}})
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end
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end)
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minetest.register_on_joinplayer(function (player)
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local meta = minetest.deserialize(player:get_meta():get_string("attached_to"))
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if meta ~= nil and meta ~= "" then
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local pos = player:get_pos()
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minetest.after(0, function()
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if minetest.get_node(meta[1][1]).name == meta[1][2] then
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--minetest.debug("DDDDDD!")
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player:set_pos(meta[1][1])
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player:set_animation(meta[6])
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player:set_physics_override({speed=0, jump=0})
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end
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end)
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end
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end)]]
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