luxury_decor/chairs.lua

385 lines
14 KiB
Lua

--[[function chairs.attach_player_to_node (attacher, node, node_pos, pos)
attacher:set_pos(pos)
local phys_over = attacher:get_physics_override()
attacher:set_physics_override({speed=0, jump=0})
attacher:get_meta():set_string("is_attached", minetest.serialize({node=node, node_pos=node_pos, pos, old_phys_over = phys_over}))
end
function chairs.disattach_player_from_node(disattacher)
local meta = disattacher:get_meta()
local is_attached = minetest.deserialize(meta:get_string("is_attached"))
local phys_over = is_attached.old_phys_over
disattacher:set_physics_override({speed=phys_over.speed, jump=phys_over.jump})
meta:set_string("is_attached", "")
end
function chairs.set_seat_pos(player, pos, dir, x_val, z_val)
local is_attached = minetest.deserialize(player:get_meta():get_string("is_attached"))
if is_attached ~= nil or is_attached ~= "" then
for axis, val in pairs(dir) do
if val ~= 0 then
local new_pos = pos
local dff = {
["x"] = {z={"-", "+"}},
["-x"] = {z={"+", "-"}},
["z"] = {x={"+", "-"}},
["-z"] = {x={"-", "+"}}
}
new_pos[axis] = pos[axis] + val
break
end
end
local sdfd = {"x", "-x", "z", "-z"}
for _, axis in ipairs(sdfd) do
local axis = tonumber(axis)
if axis == dir_axis then
local need_axis = pos[tonumber(string.sub(tostring(axis), 2))]
local need_sign = need_axis[string.sub(val, 1, 1)]
else
return
function chairs.set_look_dir(player)
local is_attached = minetest.deserialize(player:get_meta():get_string("is_attached"))
if is_attached ~= nil or is_attached ~= "" then
minetest.debug(dump(is_attached))
local node_dir = is_attached.node.param2
local player_dir = player:get_look_dir()
local degrees = 0
local radians = 0
while node_dir ~= player_dir do
degrees = degrees + 90
radians = math.floor(math.rad(degrees))
player:set_look_horizontal(radians)
player_dir = player:get_look_dir()
minetest.debug(dump(player_dir))
end
else
return
end
end
-- "seats" table should contain: {[1]={is_busy={bool, player_obj}, pos=table}, [2]={is_busy={bool, player_obj}, pos=table}, ... [n]}
function chairs.sit_player(sitter, node, pos, sitter_anim)
local meta = minetest.get_meta(pos)
local seats = minetest.deserialize(meta:get_string("seats_range"))
for seat_num, seat_data in pairs(seats) do
if seat_num == #seats and seat_data.is_busy.bool == true then
minetest.chat_send_player(sitter:get_player_name(), "All seats are busy!")
return
end
if seat_data.is_busy.bool == false then
seat_data.is_busy.bool = true
seat_data.is_busy.player = sitter:get_player_name()
meta:set_string("seats_range", minetest.serialize(seats))
chairs.attach_player_to_node(sitter, node, pos, seat_data.pos)
if #sitter_anim > 1 then
local random_anim = math.random(1, #sitter_anim)
sitter:set_animation(sitter_anim[random_anim][1], sitter_anim[random_anim][frame_speed], sitter_anim[random_anim][frame_blend])
else
sitter:set_animation(sitter_anim[1][1], sitter_anim[1][frame_speed], sitter_anim[1][frame_blend])
end
end
end
end
function chairs.standup_player(player, pos, oldmetadata_seats)
local meta = minetest.get_meta(pos)
local player_meta = minetest.deserialize(player:get_meta():get_string("is_attached"))
minetest.debug(dump(player_meta))
if player_meta ~= nil then
local pos = player_meta.node_pos
local seats = minetest.deserialize(meta:get_string("seats_range")) or oldmetadata_seats or {}
for seat_num, seat_data in pairs(seats) do
if seat_data.is_busy.player == player:get_player_name() then
seat_data.is_busy.bool = false
seat_data.is_busy.player = nil
meta:set_string("seats_range", minetest.serialize(seats))
chairs.disattach_player_from_node(player)
player:set_animation({x=1,y=1}, 15, 0)
end
end
else
return
end
end]]
minetest.register_node("luxury_decor:kitchen_wooden_chair", {
description = "Kitchen Wooden Chair",
visual_scale = 0.5,
mesh = "kitchen_wooden_chair.obj",
tiles = {"bright_wood_material.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2.5},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.43, -0.45, -0.4, 0.43, 0.39, 0.35},
{-0.43, -0.45, 0.35, 0.43, 1.3, 0.46}
--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.43, -0.45, -0.4, 0.43, 0.39, 0.35},
{-0.43, -0.45, 0.35, 0.43, 1.3, 0.46}
}
},
sounds = default.node_sound_wood_defaults(),
on_construct = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.3, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, speed=15, blend=0, loop=true}}))
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
local seat = minetest.deserialize(oldmetadata.fields.seat)
if seat.busy_by then
local player = minetest.get_player_by_name(seat.busy_by)
chairs.standup_player(player, pos, seat)
end
end,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
local bool = chairs.sit_player(clicker, node, pos)
if bool == nil then
chairs.standup_player(clicker, pos)
end
end
})
minetest.register_node("luxury_decor:luxury_wooden_chair_with_cushion", {
description = "Luxury Wooden Chair (with cushion)",
visual_scale = 0.5,
mesh = "luxury_wooden_chair_with_cushion.b3d",
tiles = {"luxury_wooden_chair_with_cushion.png"},
inventory_image = "luxury_wooden_chair_with_cushion_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 3.5},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, 0.28, 0.42},
{-0.3, 0.28, 0.28, 0.45, 1.4, 0.42}
--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, 0.28, 0.42},
{-0.3, 0.28, 0.28, 0.45, 1.4, 0.42}
}
},
sounds = default.node_sound_wood_defaults(),
on_construct = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.32, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, frame_speed=15, frame_blend=0, loop=true}}))
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
local seat = minetest.deserialize(oldmetadata.fields.seat)
if seat.busy_by then
local player = minetest.get_player_by_name(seat.busy_by)
chairs.standup_player(player, pos, seat)
end
end,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
local bool = chairs.sit_player(clicker, node, pos)
if bool == nil then
chairs.standup_player(clicker, pos)
end
end
})
minetest.register_node("luxury_decor:decorative_wooden_chair", {
description = "Decorative Wooden Chair",
visual_scale = 0.5,
mesh = "decorative_wooden_chair.b3d",
inventory_image = "decorative_chair_inv.png",
tiles = {"dark_wood_material2.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2.5},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.5, 0.36, 0.4, 0.5, 1.5, 0.5}, -- Upper box
{-0.5, -0.5, -0.5, 0.5, 0.29, 0.5}, -- Lower box
{-0.45, 0.29, -0.475, 0.45, 0.36, 0.4} -- Middle box
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, 0.36, 0.4, 0.5, 1.5, 0.5}, -- Upper box
{-0.5, -0.5, -0.5, 0.5, 0.29, 0.5}, -- Lower box
{-0.45, 0.29, -0.475, 0.45, 0.36, 0.4} -- Middle box
}
},
sounds = default.node_sound_wood_defaults(),
on_construct = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.4, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, frame_speed=15, frame_blend=0, loop=true}}))
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
local seat = minetest.deserialize(oldmetadata.fields.seat)
if seat.busy_by then
local player = minetest.get_player_by_name(seat.busy_by)
chairs.standup_player(player, pos, seat)
end
end,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
local bool = chairs.sit_player(clicker, node, pos)
if bool == nil then
chairs.standup_player(clicker, pos)
end
end
})
minetest.register_node("luxury_decor:round_wooden_chair", {
description = "Round Wooden Chair",
visual_scale = 0.5,
mesh = "round_wooden_chair.obj",
tiles = {"bright_wood_material2.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 3.5},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, 0.35, 0.45},
{-0.45, 0.35, 0.2, 0.45, 1.45, 0.35}
--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, 0.35, 0.45},
{-0.45, 0.35, 0.2, 0.45, 1.45, 0.35}
}
},
sounds = default.node_sound_wood_defaults(),
on_construct = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("seat", minetest.serialize({busy_by=nil, pos = {x = pos.x, y = pos.y+0.4, z = pos.z}, anim={mesh="character_sitting.b3d", range={x=1, y=80}, frame_speed=15, frame_blend=0, loop=true}}))
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
local seat = minetest.deserialize(oldmetadata.fields.seat)
if seat.busy_by then
local player = minetest.get_player_by_name(seat.busy_by)
chairs.standup_player(player, pos, seat)
end
end,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
local bool = chairs.sit_player(clicker, node, pos)
if bool == nil then
chairs.standup_player(clicker, pos)
end
end
})
for _, material in ipairs({"", "jungle", "pine_"}) do
for i = 1, 9 do
minetest.register_craft({
type = "shapeless",
output = "luxury_decor:" .. material .. " wooden_plank",
recipe = {"default:" .. material .. "wood"}
})
end
end
minetest.register_craft({
output = "luxury_decor:kitchen_wooden_chair",
recipe = {
{"luxury_decor:wooden_plank", "default:stick", "default:stick"},
{"luxury_decor:wooden_plank", "default:stick", ""},
{"luxury_decor:wooden_plank", "default:stick", ""}
}
})
minetest.register_craft({
output = "luxury_decor:luxury_wooden_chair_with_cushion",
recipe = {
{"luxury_decor:jungle_wooden_plank", "default:stick", "default:stick"},
{"luxury_decor:jungle_wooden_plank", "default:stick", "wool:white"},
{"luxury_decor:jungle_wooden_plank", "default:stick", ""}
}
})
minetest.register_craft({
output = "luxury_decor:round_wooden_chair",
recipe = {
{"luxury_decor:pine_wooden_plank", "default:stick", "default:stick"},
{"luxury_decor:pine_wooden_plank", "default:stick", ""},
{"luxury_decor:pine_wooden_plank", "default:stick", ""}
}
})
minetest.register_craft({
output = "luxury_decor:decorative_wooden_chair",
recipe = {
{"luxury_decor:jungle_wooden_plank", "default:stick", "default:stick"},
{"luxury_decor:jungle_wooden_plank", "default:stick", ""},
{"luxury_decor:jungle_wooden_plank", "default:stick", ""}
}
})
--[[minetest.register_on_joinplayer(function (player)
local is_attached = minetest.deserialize(player:get_meta():get_string("is_attached"))
--minetest.debug(dump(is_attached))
if is_attached ~= nil then
local is_attached_to = is_attached.node
chairs.standup_player(player)
chairs.sit_player(player, is_attached_to, {{{x=81,y=81}, frame_speed=15, frame_blend=0}})
end
end)
minetest.register_on_joinplayer(function (player)
local meta = minetest.deserialize(player:get_meta():get_string("attached_to"))
if meta ~= nil and meta ~= "" then
local pos = player:get_pos()
minetest.after(0, function()
if minetest.get_node(meta[1][1]).name == meta[1][2] then
--minetest.debug("DDDDDD!")
player:set_pos(meta[1][1])
player:set_animation(meta[6])
player:set_physics_override({speed=0, jump=0})
end
end)
end
end)]]