Added shelves of different types, added wall glass lamp, textures for all simple sofas parts and opened grand piano
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28a1fa5086
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4c9f8daeee
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# Blender MTL File: 'glass_vase.blend'
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# Material Count: 1
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newmtl Material.001
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd glass_vase.png
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# Blender MTL File: 'grand_piano_opened.blend'
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# Material Count: 2
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newmtl Material
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/user/luxury_decor/textures/grand_piano.png
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newmtl Material_NONE
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/user/luxury_decor/textures/grand_piano.png
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# Blender MTL File: 'simple_corner_sofa_1.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_armchair.png
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# Blender MTL File: 'simple_corner_sofa_2.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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||||||
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_armchair.png
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# Blender MTL File: 'simple_long_sofa.blend'
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# Material Count: 1
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newmtl Material
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||||||
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Ns 96.078431
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||||||
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Ka 1.000000 1.000000 1.000000
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||||||
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_sofa.png
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# Blender MTL File: 'simple_middle_sofa.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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||||||
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Ka 1.000000 1.000000 1.000000
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||||||
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_sofa.png
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# Blender MTL File: 'simple_small_sofa.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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||||||
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Ka 1.000000 1.000000 1.000000
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||||||
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Kd 0.640000 0.640000 0.640000
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||||||
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_armchair.png
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# Blender MTL File: 'wall_glass_lamp.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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||||||
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Ka 1.000000 1.000000 1.000000
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||||||
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Kd 0.640000 0.640000 0.640000
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||||||
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Ks 0.500000 0.500000 0.500000
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||||||
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Ke 0.000000 0.000000 0.000000
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||||||
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd /home/user/luxury_decor/textures/luxury_wall_lamp.png
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for _, shelf_sort in ipairs({"bright", "dark"}) do
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minetest.register_node("luxury_decor:closed"..shelf_sort.."_wooden_shelf", {
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description = "Closed".. shelf_sort.. " Wooden Shelf",
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tiles = {shelf_sort.."_wood_material2"},
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paramtype = "light",
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groups = {choppy=2},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, 0.4, -0.5, 0.4, 0.5, 0.5},-- upper box
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{-0.4, -0.5, -0.5, 0.4, -0.4, 0.5}, -- lower box
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{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5}, -- left box
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{0.4, -0.5, -0.5, 0.5, 0.5, 0.5} -- right box
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("luxury_decor:closed"..shelf_sort.."_wooden_shelf_with_back", {
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description = "Closed".. shelf_sort.. " Wooden Shelf (with back)",
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tiles = {shelf_sort.."_wood_material2"},
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paramtype = "light",
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groups = {choppy=2},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, 0.4, -0.5, 0.4, 0.5, 0.5},-- upper box
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{-0.4, -0.5, -0.5, 0.4, -0.4, 0.5}, -- lower box
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{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5}, -- left box
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{0.4, -0.5, -0.5, 0.5, 0.5, 0.5}, -- right box
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{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} -- back box
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("luxury_decor:".. shelf_sort .."_wall_wooden_shelf", {
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description = shelf_sort .. "Wall Wooden Shelf",
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visual_scale = 0.5,
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mesh = "wall_wooden_shelf.obj",
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tiles = {shelf_sort .. "_wood_material2.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.5, -0.5, 0.5, 0.5, 0.5}, --upper box
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--[[{-0.4, -0.5, -0.5, 0.4, -0.4, 0.5}, --lower box
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{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5}, --left box
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{0.4, -0.5, -0.5, 0.5, 0.5, 0.5}, --right box
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{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} --back box]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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sounds = default.node_sound_wood_defaults()
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})
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end
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