Added shelves of different types, added wall glass lamp, textures for all simple sofas parts and opened grand piano

master
Andrey2470T 2019-01-02 00:07:54 +03:00
parent 28a1fa5086
commit 4c9f8daeee
29 changed files with 69486 additions and 0 deletions

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models/glass_vase.blend1 Normal file

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models/glass_vase.mtl Normal file
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# Blender MTL File: 'glass_vase.blend'
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map_Kd glass_vase.png

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models/glass_vase.obj Normal file

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# Blender MTL File: 'grand_piano_opened.blend'
# Material Count: 2
newmtl Material
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map_Kd /home/user/luxury_decor/textures/grand_piano.png

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models/grand_piano_opened.obj Normal file

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# Blender MTL File: 'simple_corner_sofa_1.blend'
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_armchair.png

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# Blender MTL File: 'simple_corner_sofa_2.blend'
# Material Count: 1
newmtl Material
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_armchair.png

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# Blender MTL File: 'simple_long_sofa.blend'
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_sofa.png

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models/simple_long_sofa.obj Normal file

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# Blender MTL File: 'simple_middle_sofa.blend'
# Material Count: 1
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# Blender MTL File: 'simple_small_sofa.blend'
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map_Kd /home/andrey/opt/minetest/mods/luxury_decor/textures/simple_armchair.png

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models/simple_small_sofa.obj Normal file

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# Blender MTL File: 'wall_glass_lamp.blend'
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map_Kd /home/user/luxury_decor/textures/luxury_wall_lamp.png

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models/wall_glass_lamp.obj Normal file

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shelves.lua Normal file
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for _, shelf_sort in ipairs({"bright", "dark"}) do
minetest.register_node("luxury_decor:closed"..shelf_sort.."_wooden_shelf", {
description = "Closed".. shelf_sort.. " Wooden Shelf",
tiles = {shelf_sort.."_wood_material2"},
paramtype = "light",
groups = {choppy=2},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4, 0.4, -0.5, 0.4, 0.5, 0.5},-- upper box
{-0.4, -0.5, -0.5, 0.4, -0.4, 0.5}, -- lower box
{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5}, -- left box
{0.4, -0.5, -0.5, 0.5, 0.5, 0.5} -- right box
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("luxury_decor:closed"..shelf_sort.."_wooden_shelf_with_back", {
description = "Closed".. shelf_sort.. " Wooden Shelf (with back)",
tiles = {shelf_sort.."_wood_material2"},
paramtype = "light",
groups = {choppy=2},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4, 0.4, -0.5, 0.4, 0.5, 0.5},-- upper box
{-0.4, -0.5, -0.5, 0.4, -0.4, 0.5}, -- lower box
{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5}, -- left box
{0.4, -0.5, -0.5, 0.5, 0.5, 0.5}, -- right box
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} -- back box
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("luxury_decor:".. shelf_sort .."_wall_wooden_shelf", {
description = shelf_sort .. "Wall Wooden Shelf",
visual_scale = 0.5,
mesh = "wall_wooden_shelf.obj",
tiles = {shelf_sort .. "_wood_material2.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = {
{-0.5, 0.5, -0.5, 0.5, 0.5, 0.5}, --upper box
--[[{-0.4, -0.5, -0.5, 0.4, -0.4, 0.5}, --lower box
{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5}, --left box
{0.4, -0.5, -0.5, 0.5, 0.5, 0.5}, --right box
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} --back box]]
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
sounds = default.node_sound_wood_defaults()
})
end

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