Added animation for iron chandelier, added inv images for a few nodes and working on wall glass lamp
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@ -140,6 +140,7 @@ minetest.register_node("luxury_decor:decorative_wooden_chair", {
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description = "Decorative Wooden Chair",
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visual_scale = 0.5,
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mesh = "decorative_wooden_chair.obj",
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inventory_image = "decorative_chair_inv.png",
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tiles = {"dark_wood_material2.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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@ -2,6 +2,7 @@ minetest.register_node("luxury_decor:luxury_desk_lamp_off", {
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description = "Luxury Desk Lamp",
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visual_scale = 0.5,
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mesh = "luxury_desk_lamp.obj",
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inventory_image = "luxury_desk_lamp_inv.png",
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tiles = {"luxury_desk_lamp.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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@ -32,6 +33,7 @@ minetest.register_node("luxury_decor:luxury_desk_lamp_on", {
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description = "Luxury Desk Lamp",
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visual_scale = 0.5,
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mesh = "luxury_desk_lamp.obj",
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inventory_image = "luxury_desk_lamp_inv.png",
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tiles = {"luxury_desk_lamp.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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@ -64,7 +66,11 @@ minetest.register_node("luxury_decor:iron_chandelier", {
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description = "Iron Chandelier",
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visual_scale = 0.5,
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mesh = "iron_chandelier.obj",
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tiles = {"iron_chandelier.png"},
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inventory_image = "iron_chandelier_inv.png",
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tiles = {{
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name = "iron_chandelier_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, lenght = 3.4}
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}},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2.5},
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BIN
models/wall_glass_lamp.blend
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BIN
models/wall_glass_lamp.blend
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@ -2,6 +2,7 @@ minetest.register_node("luxury_decor:grand_piano", {
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description = "Grand Piano",
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visual_scale = 0.5,
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mesh = "grand_piano.obj",
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inventory_image = "grand_piano_inv.png",
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tiles = {"grand_piano.png"},
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--inventory_image = "simple_wooden_table_inv.png",
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paramtype = "light",
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@ -38,4 +38,31 @@ minetest.register_node("luxury_decor:simple_flowerpot", {
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("luxury_decor:luxury_flowerpot", {
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description = "Luxury Flowerpot",
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visual_scale = 0.5,
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mesh = "luxury_flowerpot.obj",
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inventory_image = "luxury_flowerpot_inv.png",
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tiles = {"luxury_flowerpot.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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--[[{-0.65, -0.3, -1.46, 0.65, 1.4, -1.66},
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{-0.65, -0.3, 0.46, 0.65, 1.4, 0.66}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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Before Width: | Height: | Size: 429 B After Width: | Height: | Size: 447 B |
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textures/iron_chandelier_animated.png
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textures/iron_chandelier_animated.png
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After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 397 B After Width: | Height: | Size: 397 B |
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textures/luxury_flowerpot_inv.png
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textures/luxury_flowerpot_inv.png
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After Width: | Height: | Size: 16 KiB |
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