aliveai/aliveai/settings.lua

319 lines
8.3 KiB
Lua

-- add / change settings in here too
aliveai.team_fight=true --attacking members from other teams
aliveai.grant_invisiable=true -- grant invisible to people that have collected all book pages
aliveai.set_bones=true --set bones on death
aliveai.constant_node_testing=false -- constantly checks if bots can use nodes / vehicles, usefull for test vehilces
aliveai.check_spawn_space=true -- e.g.g check if the bot spawns in air, and not in the ground
aliveai.enable_build=true -- makes bots can build
aliveai.status=false -- show bot status/dev mode (using more cpy) /aliveai status=true /aliveai status=false
aliveai.tools=0 -- hide bot tools
aliveai.get_everything_to_build_chance=50 -- get everything bots need to build chance
aliveai.get_random_stuff_chance=50 -- get random stuff on spawn (npc only)
aliveai.max_delay=100 -- max bot delay/lag
aliveai.max_new_bots=10 -- max spawning new bots, will be called old if they has been inactive
aliveai.lifetimer=60 -- remove unbehavior none nps
aliveai.default_team="Sam"
furnishings= {"default:torch","default:chest","default:furnace","default:chest_locked","default:sign_wall_wood","default:sign_wall_steel","vessels:steel_bottle","vessels:drinking_glass","vessels:glass_bottle","aliveai:bed","aliveai:bed_blue","aliveai:chair"}
aliveai.windows= {"default:glass","default:glass"}
aliveai.ladders= {"default:ladder_wood","default:ladder_steel"}
aliveai.beds= {"aliveai:bed","aliveai:bed_blue","beds:bed","beds:fancy_bed"}
aliveai.tools_handler["default"]={ -- see extras.lua for use
try_to_craft=true,
use=false,
tools={"pick_wood","pick_stone","steel_steel","pick_mese","pick_diamond","sword_steel","sword_mese","sword_diamond"},
}
aliveai.tools_handler["aliveai"]={
try_to_craft=true,
use=false,
tools={"cudgel"},
}
aliveai.nodes_handler={ -- dig, mesecon_on, mesecon_off, punch, function
["default:apple"]="dig",["aliveai_ants:antbase"]="dig",["tnt:tnt"]="dig",["tnt:tnt_burning"]="dig",["fire:basic_flame"]="dig",
}
minetest.register_craft({ -- right click to see
output = "aliveai:book",
recipe = {
{"","default:steel_ingot",""},
{"default:paper","default:paper","default:paper"},
{"","default:steel_ingot",""},
}
})
--[[
Was meant to marge books content, but still returns one old by no reason
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name()=="aliveai:book" then
local b={}
local c
for i, it in pairs(old_craft_grid) do
if it:get_name()=="aliveai:book" then
table.insert(b,it)
c=1
end
end
if c then
local bo={}
local bots={}
local num=0
local selected=""
for i, it in ipairs(b) do
local meta=minetest.deserialize(it:to_table().metadata) or {bots={},selected="",pages=1,selected_num=0}
for ii, iit in ipairs(meta.bots) do
bots[iit]=1
end
end
for i, it in pairs(bots) do
num=num+1
table.insert(bo,i)
if selected=="" then
selected=i
end
end
local item=itemstack:to_table()
item.metadata=minetest.serialize({bots=bo,selected=selected,pages=num,selected_num=1})
local a=ItemStack(item)
itemstack:replace(item)
return a
end
end
return itemstack
end)
--]]
minetest.register_craft({ -- right click to see
output = "aliveai:protector",
recipe = {
{"default:steel_ingot"},
{"default:bronzeblock"},
{"default:steel_ingot"},
}
})
minetest.register_craft({ --punch bot from another team to become their member
output = "aliveai:team_gift",
recipe = {
{"","default:bronze_ingot",""},
{"default:mese_crystal","default:diamond","default:steel_ingot"},
{"","default:gold_ingot",""},
}
})
minetest.register_craft({ --give to a laying bot
output = "aliveai:relive 6",
recipe = {
{"default:apple","default:iron_lump","farming:bread"},
{"vessels:glass_bottle","vessels:glass_bottle","vessels:glass_bottle"},
{"vessels:glass_bottle","vessels:glass_bottle","vessels:glass_bottle"},
}
})
minetest.register_craft({ --give to a laying bot
output = "aliveai:hypnotics 6",
recipe = {
{"default:apple","default:tin_lump","farming:bread"},
{"vessels:glass_bottle","vessels:glass_bottle","vessels:glass_bottle"},
{"vessels:glass_bottle","vessels:glass_bottle","vessels:glass_bottle"},
}
})
minetest.register_craft({ --punch bot from another team to become their member
output = "aliveai:cudgel",
recipe = {
{"","default:stick"},
{"","default:stick"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai:cudgel",
burntime = 4,
})
minetest.register_craft({
output = "aliveai:bed",
recipe = {
{"wool:red","wool:red","wool:red"},
{"group:wood","group:wood","group:wood"},
}
})
minetest.register_craft({
output = "aliveai:bed_blue",
recipe = {
{"wool:blue","wool:blue","wool:blue"},
{"group:wood","group:wood","group:wood"},
}
})
minetest.register_craft({
output = "aliveai:chair",
recipe = {{"group:stick","",""},
{"group:wood","",""},
{"group:stick","",""},
}
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai:bed",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai:bed_blue",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai:chair",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai_aliens:ozer_sword",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai_aliens:alien_nrifle",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai_aliens:alien_rifle",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai_aliens:alien_homing_rifle",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai_aliens:vexcazer",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "aliveai_threats:mind_manipulator",
burntime = 10,
})
aliveai.make_door({
name="wood",
description = "Wooden door",
texture="default_wood.png",
material="default:wood",
craft={
{"default:wood","",""},
{"default:wood","",""},
{"default:wood","",""}
}
})
aliveai.make_door({
name="acacia",
description = "Wooden acacia door",
texture="default_acacia_wood.png",
material="default:acacia_wood",
craft={
{"default:acacia_wood","",""},
{"default:acacia_wood","",""},
{"default:acacia_wood","",""}
}
})
aliveai.make_door({
name="jungle",
description = "Wooden jungle door",
texture="default_junglewood.png",
material="default:junglewood",
craft={
{"default:junglewood","",""},
{"default:junglewood","",""},
{"default:junglewood","",""}
}
})
aliveai.make_door({
name="aspen",
description = "Wooden aspen door",
texture="default_aspen_wood.png",
material="default:aspen_wood",
craft={
{"default:aspen_wood","",""},
{"default:aspen_wood","",""},
{"default:aspen_wood","",""}
}
})
aliveai.make_door({
name="pine",
description = "Wooden pine door",
texture="default_pine_wood.png",
material="default:pine_wood",
craft={
{"default:pine_wood","",""},
{"default:pine_wood","",""},
{"default:pine_wood","",""}
}
})
aliveai.make_door({
name="glass",
description = "Glass door",
texture="default_glass.png",
material="default:glass",
craft={
{"default:glass","",""},
{"default:glass","",""},
{"default:glass","",""}
}
})
aliveai.make_door({
name="ice",
description = "Ice door",
texture="default_ice.png",
material="default:ice",
craft={
{"default:ice","",""},
{"default:ice","",""},
{"default:ice","",""}
}
})
aliveai.make_door({
name="steel",
description = "Steel door",
texture="default_steel_block.png",
material="default:steelblock",
craft={
{"default:steelblock","",""},
{"default:steelblock","",""},
{"default:steelblock","",""}
}
})
if minetest.get_modpath("kpgmobs") then
aliveai.nodes_handler["default:grass_1"]={func=aliveai.drive_vehicle,item="kpgmobs:horseh1",pos={x=0,y=20,z=0}}
aliveai.nodes_handler["default:grass_2"]={func=aliveai.drive_vehicle,item="kpgmobs:horsearah1",pos={x=0,y=20,z=0}}
aliveai.nodes_handler["default:grass_3"]={func=aliveai.drive_vehicle,item="kpgmobs:horsepegh1",pos={x=0,y=20,z=0}}
end