add 2 value sanity checks which should not be needed but are for any reason

game crashed because of these values being nil, I don't know how these values could even become nil, but whatever.
Interestingly, I never found the wagon entity that was causing the crashs
master
orwell96 2016-10-29 21:08:26 +02:00
parent be37a649f7
commit ee6b7494bb
1 changed files with 10 additions and 0 deletions

View File

@ -174,6 +174,12 @@ end
function wagon:on_step(dtime)
local t=os.clock()
local pos = self.object:getpos()
if not pos then
print("["..self.unique_id.."][fatal] missing position (object:getpos() returned nil)")
return
end
if not self.initialized_pre then
print("[advtrains] wagon stepping while not yet initialized_pre, returning")
self.object:setvelocity({x=0,y=0,z=0})
@ -269,6 +275,10 @@ function wagon:on_step(dtime)
self.object:setvelocity({x=0, y=0, z=0})
return
end
if not self.pos_in_train then
print("["..self.unique_id.."][fatal] no pos_in_train set.")
return
end
local index=advtrains.get_real_path_index(self:train(), self.pos_in_train)
--print("trainindex "..gp.index.." wagonindex "..index)