Fix continous object_property modification
This problem caused flickering of door animations on subways.master
parent
11d6a12ce7
commit
850d8ac570
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@ -131,6 +131,9 @@ function wagon:init_shared()
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if self.custom_on_activate then
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self:custom_on_activate(dtime_s)
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end
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-- reset line and infotext cache to update object properties on first call
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self.line_cache=nil
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self.infotext_cache=nil
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end
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function wagon:ensure_init()
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if self.initialized then
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@ -285,18 +288,25 @@ function wagon:on_step(dtime)
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--check infotext
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local outside=self:train().text_outside or ""
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if self.object:get_properties().infotext~=outside then
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if self.infotext_cache~=outside then
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self.object:set_properties({infotext=outside})
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self.infotext_cache=outside
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end
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local gp=self:train()
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local fct=self.wagon_flipped and -1 or 1
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--set line number
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if self.name == "advtrains:subway_wagon" and gp.line then
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if self.name == "advtrains:subway_wagon" and gp.line and gp.line~=self.line_cache then
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local new_line_tex="advtrains_subway_wagon.png^advtrains_subway_wagon_line"..gp.line..".png"
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self.object:set_properties({
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textures={"advtrains_subway_wagon.png^advtrains_subway_wagon_line"..gp.line..".png"},
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visual_size = text_scale,
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textures={new_line_tex},
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})
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self.line_cache=gp.line
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elseif self.line_cache~=nil then
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self.object:set_properties({
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textures=self.textures,
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})
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self.line_cache=nil
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end
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--door animation
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if self.doors then
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