Fix entity damage

Animals from mobs weren't damaged because they have the immortal group set.
Instead, we check for the existence of "fleshy".
master
orwell96 2017-11-02 18:00:38 +01:00 committed by GitHub
parent 9294e770ca
commit 480011c781
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1 changed files with 2 additions and 2 deletions

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@ -598,8 +598,8 @@ function advtrains.train_step_b(id, train, dtime)
--- 8c damage other objects ---
local objs = minetest.get_objects_inside_radius(rcollpos, 2)
for _,obj in ipairs(objs) do
if not obj:is_player() and not obj:get_armor_groups().immortal==1 then
obj:punch(nil, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 then
obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
end
end
end