Don't drop items in creative mode when player gets overrun by train
parent
4187d2504c
commit
0dd40c2434
|
@ -523,6 +523,7 @@ function advtrains.train_step_b(id, train, dtime)
|
|||
advtrains.collide_and_spawn_couple(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1)
|
||||
end
|
||||
--- 8b damage players ---
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local player=advtrains.playersbypts[testpts]
|
||||
if player and train.velocity>3 then
|
||||
--instantly kill player
|
||||
|
@ -544,6 +545,7 @@ function advtrains.train_step_b(id, train, dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--returns new id
|
||||
function advtrains.create_new_train_at(pos, pos_prev)
|
||||
|
|
Loading…
Reference in New Issue