adv_vehicles2/init.lua

118 lines
3.2 KiB
Lua

MOD_NAME = "adv_vehicles2" -- global macro
local modpath = minetest.get_modpath(MOD_NAME)
dofile(modpath .. "/api.lua")
--[[minetest.register_entity("cars_api:car", {
mass = 2000, -- in kg
physical = true,
visual = "cube",
on_activate = function(self, staticdata, dtime_s)
self.mass = 2000
self.step = function(self, dtime)
cars.set_gravity(self)
end
end
})
minetest.register_craftitem("cars_api:car", {
description = "Car",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
minetest.add_entity(pointed_thing.above, "cars_api:car")
end
end
})
minetest.register_globalstep(function(dtime)
minetest.debug(dump(minetest.luaentities))
for i, self in pairs(minetest.luaentities) do
minetest.debug(i .. ": " .. dump(self))
if self.step then
self.step(self, dtime)
end
end
end)]]
-- Test car
--[[vehicles.register_vehicle("cube_car", {
vehicle_type = "ground",
visual = "cube",
mass = 2000,
bounding_box = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
seats = {{type = "driver", pos = {0, 0.3, 0}}}
}, {
description = "Cube car"
}
)]]
vehicles.register_vehicle("bmw", {
obj = {
vehicle_type = "ground",
mass = 2000,
bounding_box = {-1.7, -0.5, -4.5, 1.6, 2.2, 2.7},
visual = "mesh",
visual_size = {x=3.5, y=3.5, z=3.5},
mesh = "bmw_fw.b3d",
textures = {"bmw.png"},
seats = {
{
["pos"] = {x=-2.5, y=-1.5, z=-3.0},
["type"] = "driver"
},
{
["pos"] = {x=2.5, y=-1.5, z=-3.0},
["type"] = "passenger"
},
{
["pos"] = {x=0.0, y=-1.5, z=5.5},
["type"] = "passenger"
}
},
traction_force = 5000,
wheels = {
{
["type"] = "front",
["pos"] = {x=-3.1, y=-0.05, z=-7.55},
["radius"] = 0.5
},
{
["type"] = "front",
["pos"] = {x=2.9, y=-0.05, z=-7.55},
["rot"] = {x=0, y=180, z=0},
["radius"] = 0.5
},
{
["type"] = "rear",
["pos"] = {x=-3.1, y=-0.05, z=4.85},
["radius"] = 0.5
},
{
["type"] = "rear",
["pos"] = {x=2.9, y=-0.05, z=4.85},
["rot"] = {x=0, y=180, z=0},
["radius"] = 0.5
}
},
max_speed = 50000,
stepheight = 0.5
},
item = {
description = "BMW Spawner",
inv_image = "bmw_inv.png"
}
}, {
obj = {
visual = "mesh",
visual_size = {x=1, y=1, z=1},
mesh = "bmw_wheel.b3d",
textures = {"bmw.png"}
},
item = {
description = "BMW wheel",
inventory_image = "bmw_wheel.png"
}
}
)