adv_vehicles/init.lua

73 lines
2.5 KiB
Lua

local modpath = minetest.get_modpath("adv_vehicles")
dofile(modpath.."/api.lua")
adv_vehicles.register_vehicle("bmw_118_two_seats", {
hp_max = 60,
mass = 1.3,
max_vel = 5,
cbox = {-1.2, -0.5, -3.0, 1.2, 1.5, 3.0},
model = "bmw_118_two_seats.b3d",
textures = {"bmw_118_two_seats.png"},
seats = {["driver"]={busy_by=nil, pos={x=-3.5, z=-3.5}},
["passenger"]={busy_by=nil, pos={x=3.5, z=-3.5}}},
player_eye_offset = {x=-3.5, y=0, z=-3.5}
}, {
description = "BMW 118 two-seater",
inv_image = "bmw_two_seats_inv.png"
})
--[[minetest.register_craftitem("adv_vehicles:bmw_two_seats_inv", {
description = "BMW 118 two-seater",
inventory_image = "bmw_two_seats_inv.png",
on_place = function (itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local object = minetest.add_entity(pointed_thing.above, "adv_vehicles:bmw_118_two_seats")
local yaw = math.deg(placer:get_look_horizontal())
object:set_yaw(math.rad(yaw+180))
minetest.debug(math.deg(object:get_yaw()))
end
end
})]]
adv_vehicles.register_vehicle("volvo", {
hp_max = 130,
mass = 25,
max_vel = 3,
cbox = {-1.2, -0.5, -4.5, 1.2, 2.0, 4.5},
model = "volvo.b3d",
textures = {"volvo.png"},
seats = {["driver"]={busy_by=nil, pos={x=3.5, z=-13.0}},
["passenger"]={busy_by=nil, pos={x=-3.5, z=-2.0}},
["passenger"]={busy_by=nil, pos={x=3.5, z=-2.0}},
["passenger"]={busy_by=nil, pos={x=-3.5, z=-1.0}},
["passenger"]={busy_by=nil, pos={x=3.5, z=-1.0}},
["passenger"]={busy_by=nil, pos={x=3.5, z=0}},
["passenger"]={busy_by=nil, pos={x=-3.0, z=5.0}},
["passenger"]={busy_by=nil, pos={x=3.0, z=5.0}}
},
player_eye_offset = {x=-3.5, y=0, z=-3.5}
}, {
description = "Volvo Bus",
inv_image = "volvo_inv.png"
})
adv_vehicles.register_vehicle("kamaz", {
hp_max = 160,
mass = 40,
max_vel = 1.5,
cbox = {-1.5, -0.5, -3.5, 1.5, 2.5, 3.5},
model = "kamaz.b3d",
textures = {"kamaz.png"},
seats = {["driver"]={busy_by=nil, pos={x=0, z=-11.0}},
},
player_eye_offset = {x=0, y=0, z=-3.5}
}, {
description = "Kamaz Truck",
inv_image = "kamaz_inv.png"
})