Added new trains with crafting recipes

master
Andrey01 2017-08-08 14:50:20 +03:00 committed by GitHub
parent a0dc1527cb
commit add8c9d344
36 changed files with 677 additions and 0 deletions

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advtrains
intllib?

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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("diesel_lokomotive", {
mesh="advtrains_engine_diesel.b3d",
textures = {"advtrains_engine_diesel.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name=S("Driver Stand (left)"),
attach_offset={x=-3, y=12, z=-2},
view_offset={x=0, y=3, z=0},
driving_ctrl_access=true,
group = "dstand",
},
-- {
-- name=S("Driver Stand (right)"),
-- attach_offset={x=5, y=10, z=-10},
-- view_offset={x=0, y=6, z=0},
-- driving_ctrl_access=true,
-- group = "dstand",
-- },
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=2, z=1.2},
maxpos = {x=0, y=2, z=1.2},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 1,
maxsize = 4,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"advtrains:engine_diesel"},
}, S("diesel Engine"), "advtrains_engine_diesel_inv.png")
minetest.register_craft({
output = 'advtrains:diesel_lokomotive',
recipe = {
{'default:steelblock', 'dye:grey', 'default:steelblock'},
{'dye:cyan', 'dye:grey', 'dye:cyan'},
{'default:steelblock', 'dye:cyan', 'default:steelblock'},
},
})
advtrains.register_wagon("wagon_gravel", {
mesh="advtrains_wagon_gravel.b3d",
textures = {"advtrains_wagon_gravel.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.6,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"advtrains:wagon_gravel"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("gravel Wagon"), "advtrains_wagon_gravel_inv.png")
minetest.register_craft({
output = 'advtrains:wagon_gravel',
recipe = {
{'group:wood', 'dye:grey', 'default:steelblock'},
{'dye:red', 'dye:grey', 'dye:red'},
{'default:steelblock', 'dye:red', 'group:wood'},
},
})
advtrains.register_wagon("wagon_track", {
mesh="advtrains_wagon_stick.b3d",
textures = {"advtrains_wagon_stick.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.6,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"advtrains:wagon_track"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("track wagon"), "advtrains_wagon_track_inv.png")
minetest.register_craft({
output = 'advtrains:wagon_track',
recipe = {
{'group:wood', 'dye:black', 'default:steelblock'},
{'dye:red', 'dye:black', 'dye:red'},
{'default:steelblock', 'dye:red', 'group:wood'},
},
})
advtrains.register_wagon("wagon_lava", {
mesh="advtrains_wagon_lava.b3d",
textures = {"advtrains_wagon_lava.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.6,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"advtrains:wagon_lava"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("lava wagon"), "advtrains_wagon_lava_inv.png")
minetest.register_craft({
output = 'advtrains:wagon_lava',
recipe = {
{'group:wood', 'dye:black', 'group:wood'},
{'dye:orange', 'default:lava_source', 'dye:orange'},
{'group:wood', 'dye:orange', 'group:wood'},
},
})
advtrains.register_wagon("wagon_tree", {
mesh="advtrains_wagon_tree.b3d",
textures = {"advtrains_wagon_tree.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.6,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"advtrains:wagon_tree"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("tree wagon"), "advtrains_wagon_tree_inv.png")
minetest.register_craft({
output = 'advtrains:wagon_tree',
recipe = {
{'group:wood', 'dye:black', 'group:wood'},
{'group:tree', 'dye:black', 'group:tree'},
{'group:wood', 'dye:black', 'group:wood'},
},
})

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advtrains
intllib?

286
advtrains_rocket/init.lua Normal file
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local S
if core.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("rocket", {
mesh="advtrains_rocket.b3d",
textures = {"advtrains_rocket.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=5,
seats = {
{
name=S("Driver Stand"),
attach_offset={x=0, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=1.6,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
core.add_particlespawner({
amount = 20,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=3.2, z=1.4},
maxpos = {x=0, y=3.2, z=1.4},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 2,
maxsize = 8,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"advtrains:rocket"},
}, S("Rocket"), "advtrains_rocket_inv.png")
advtrains.register_wagon("rocket_wagon_tender", {
mesh="advtrains_rocket_wagon.b3d",
textures = {"advtrains_rocket_wagon.png"},
drives_on={default=true},
max_speed=3,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.0,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*2,
},
}, S("Rocket tender"), "advtrains_wagon_rocket_tender_inv.png")
advtrains.register_wagon("rocket_wagon_box", {
mesh="advtrains_rocket_wagon_long.b3d",
textures = {"advtrains_rocket_wagon.png"},
drives_on={default=true},
max_speed=3,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.9,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("Rocket Box Wagon"), "advtrains_wagon_rocket_box_inv.png")
--craftings for train
core.register_craft({
output = 'advtrains:rocket',
recipe = {
{'advtrains:chimney', '', ''},
{'advtrains:chimney', 'advtrains:boiler', 'group:wood'},
{'advtrains:wheel', '', 'advtrains:wheel'},
},
})
core.register_craft({
output = 'advtrains:rocket_wagon_tender',
recipe = {
{'', '', 'advtrains_train_rocket:barrel'},
{'group:wood', 'group:wood', 'group:wood'},
{'advtrains:wheel', '', 'advtrains:wheel'},
},
})
core.register_craft({
output = 'advtrains:rocket_wagon_tender',
recipe = {
{'advtrains_train_rocket:barrel_stack', 'advtrains_train_rocket:barrel_stack', 'advtrains_train_rocket:barrel_stack'},
{'group:wood', 'group:wood', 'group:wood'},
{'advtrains:wheel', '', 'advtrains:wheel'},
},
})
--barrels for craftings and decoration
local barrel_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
core.register_node("advtrains_train_rocket:barrel", {
description = "barrel",
tiles = {"advtrains_rocket_wagon.png"},
groups = {choppy = 3, oddly_breakable_by_hand = 3, flammable = 3,},
drawtype = "mesh",
paramtype2 = "facedir",
mesh = "advtrains_barrel.b3d",
visual_scale = 0.4,
paramtype = "light",
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = core.get_meta(pos)
meta:set_string("formspec", barrel_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*1)
end,
can_dig = function(pos,player)
local meta = core.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
core.log("action", player:get_player_name() ..
" moves stuff in chest at " .. core.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
core.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. core.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
core.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. core.pos_to_string(pos))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "advtrains_train_rocket:barrel"
core.remove_node(pos)
return drops
end,
})
core.register_node("advtrains_train_rocket:barrel_stack", {
description = "stacked barrel",
tiles = {"advtrains_rocket_wagon.png"},
groups = {choppy = 3, oddly_breakable_by_hand = 3, flammable = 3,},
drawtype = "mesh",
paramtype2 = "facedir",
mesh = "advtrains_barrel_stack.b3d",
visual_scale = 0.4,
paramtype = "light",
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-1.0, -0.5, -0.5, 1.0, 1.25, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -0.5, 0.5, 1.25, 0.5},
},
},
on_construct = function(pos)
local meta = core.get_meta(pos)
meta:set_string("formspec", barrel_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*3)
end,
can_dig = function(pos,player)
local meta = core.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
core.log("action", player:get_player_name() ..
" moves stuff in chest at " .. core.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
core.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. core.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
core.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. core.pos_to_string(pos))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "advtrains_train_rocket:barrel_stack"
core.remove_node(pos)
return drops
end,
})
--craftings for barrels
core.register_craft({
output = 'advtrains_train_rocket:barrel',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'default:steel_ingot','','default:steel_ingot'},
{'group:wood', 'group:wood', 'group:wood'},
},
})
core.register_craft({
output = 'advtrains_train_rocket:barrel_stack',
recipe = {
{'', 'advtrains_train_rocket:barrel', ''},
{'group:stick', 'group:stick', 'group:stick'},
{'advtrains_train_rocket:barrel', '', 'advtrains_train_rocket:barrel'},
},
})

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Driver Stand (left) = Führerstand Links
Driver Stand (right) = Führerstand Rechts
Steam Engine = Dampflokomotive
Detailed Steam Engine = detaillierte Dampflokomotive
Passenger Wagon = Passagierwaggon
Box wagon = Güterwaggon

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advtrains
intllib?

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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("NY_lokomotive", {
mesh="advtrains_engine_ny.b3d",
textures = {"advtrains_engine_ny.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name=S("Driver Stand (left)"),
attach_offset={x=-1, y=5, z=2},
view_offset={x=0, y=-4, z=2},
driving_ctrl_access=true,
group = "dstand",
},
{
name="1",
attach_offset={x=-4, y=8, z=0},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=8, z=0},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=8, z=-8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {"pass"},
require_doors_open=true,
},
pass={
name = "Passenger area",
access_to = {"dstand"},
require_doors_open=true,
},
},
assign_to_seat_group = {"dstand", "pass"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
visual_size = {x=1, y=1},
wagon_span=4,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
drops={"advtrains:engine_ny"},
}, S("NY subway Engine"), "advtrains_engine_ny_inv.png")
minetest.register_craft({
output = 'advtrains:NY_lokomotive',
recipe = {
{'default:steelblock', 'dye:black', 'default:steelblock'},
{'group:aspen_wood', 'default:sign_wood', 'default:aspen_wood'},
{'default:steelblock', 'dye:black', 'default:steelblock'},
},
})
advtrains.register_wagon("ny_wagon", {
mesh="advtrains_wagon_ny.b3d",
textures = {"advtrains_engine_ny.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="1",
attach_offset={x=-4, y=8, z=8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=8, z=8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="1a",
attach_offset={x=-4, y=8, z=0},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="2a",
attach_offset={x=4, y=8, z=0},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=8, z=-8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=8, z=-8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
},
seat_groups = {
pass={
name = "Passenger area",
access_to = {},
require_doors_open=true,
},
},
assign_to_seat_group = {"pass"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1}
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1}
}
},
door_entry={-1, 1},
visual_size = {x=1, y=1},
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"advtrains_wagon_ny"},
}, S("NY subway wagon"), "advtrains_wagon_ny_inv.png")
minetest.register_craft({
output = 'advtrains:ny_wagon',
recipe = {
{'default:steelblock', 'dye:black', 'default:steelblock'},
{'group:aspen_wood', 'dye:black', 'default:aspen_wood'},
{'default:steelblock', 'dye:black', 'default:steelblock'},
},
})

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