Correct rotation of attached nodes, and rotate colored nodes

master
Dániel Juhász 2017-02-27 10:50:54 +01:00 committed by paramat
parent 297192dd39
commit efb81d188e
1 changed files with 40 additions and 6 deletions

View File

@ -11,6 +11,19 @@ screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
end
end
-- For attached wallmounted nodes: returns true if rotation is valid
-- simplified version of minetest:builtin/game/falling.lua#L148.
local function check_attached_node(pos, rotation)
local d = minetest.wallmounted_to_dir(rotation)
local p2 = vector.add(pos, d)
local n = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[n]
if def2 and not def2.walkable then
return false
end
return true
end
screwdriver.rotate = {}
local facedir_tbl = {
@ -32,18 +45,39 @@ local facedir_tbl = {
},
}
screwdriver.rotate.facedir = function(node, mode)
return facedir_tbl[mode][node.param2]
screwdriver.rotate.facedir = function(pos, node, mode)
local rotation = node.param2 % 32 -- get first 5 bits
local other = node.param2 - rotation
rotation = facedir_tbl[mode][rotation] or 0
return rotation + other
end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
screwdriver.rotate.wallmounted = function(node, mode)
return wallmounted_tbl[mode][node.param2]
screwdriver.rotate.wallmounted = function(pos, node, mode)
local rotation = node.param2 % 8 -- get first 3 bits
local other = node.param2 - rotation
rotation = wallmounted_tbl[mode][rotation] or 0
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
-- find an acceptable orientation
for i = 1, 5 do
if not check_attached_node(pos, rotation) then
rotation = wallmounted_tbl[mode][rotation] or 0
else
break
end
end
end
return rotation + other
end
screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
@ -66,7 +100,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
end
local should_rotate = true
local new_param2 = fn(node, mode)
local new_param2 = fn(pos, node, mode)
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef and ndef.on_rotate then
@ -80,7 +114,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
should_rotate = false
end
else
if not ndef or not ndef.paramtype2 == "facedir" or
if not ndef or
ndef.on_rotate == false or
(ndef.drawtype == "nodebox" and
(ndef.node_box and ndef.node_box.type ~= "fixed")) or