bed_lives/init.lua

143 lines
4.2 KiB
Lua

bed_lives = {}
bed_lives.max_bed_lives = 6
local hud_ids_by_player_name = {}
local beds_mod_present = false
if _G["beds"] then
beds_mod_present = true
end
function bed_lives.set_lives(player, lives)
player:get_meta():set_string("bed_lives:lives", tostring(lives))
player:hud_change(
hud_ids_by_player_name[player:get_player_name()],
"number",
math.min(bed_lives.max_bed_lives, lives)
)
end
function bed_lives.get_lives(player)
local raw_lives = player:get_meta():get_string("bed_lives:lives")
local lives = 0
-- give lives at first login
if raw_lives == "" then
lives = bed_lives.max_bed_lives
-- remove lives when there is no bed respawn point saved
elseif bed_lives.check_bed_spawnpoint(player) == false then
lives = 0
-- othervise get saved lives data
else
lives = tonumber(raw_lives)
end
return lives
end
function bed_lives.check_bed_spawnpoint(player)
if beds_mod_present then
local player_name = player:get_player_name()
if beds.spawn[player_name] == nil then
return false
end
end
return true
end
minetest.register_on_joinplayer(function(player)
local lives = bed_lives.get_lives(player)
player:get_meta():set_string("bed_lives:lives", tostring(lives))
local id = player:hud_add({
name = "bed_lives",
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
size = {x = 24, y = 24},
text = "beds_bed.png",
number = lives,
-- text2 = "beds_bed.png",
-- item = bed_lives.visual_max,
alignment = {x = -1, y = -1},
offset = {x = -266, y = -110},
-- max = 0,
})
hud_ids_by_player_name[player:get_player_name()] = id
end)
minetest.register_on_respawnplayer(function(player)
local old = bed_lives.get_lives(player)
local lives = old - 2
if lives < 0 then
local pos = player:get_pos()
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "bed") > 0 then
minetest.dig_node(pos)
minetest.set_node(pos, {name="air"}) -- Protection fix
local player_name = player:get_player_name()
minetest.log("action", "Player lost his bed at "..math.floor(pos.x)..","..math.floor(pos.z).." because lives are up")
minetest.chat_send_player(player_name, "You lost your bed at "..math.floor(pos.x)..","..math.floor(pos.z).." and now will reborn at spawn.")
end
return
end
bed_lives.set_lives(player, lives)
end)
minetest.register_on_leaveplayer(function(player)
hud_ids_by_player_name[player:get_player_name()] = nil
end)
if beds_mod_present then
-- Remove spawn when bed is removed
local remove_bed_spawn = function(pos)
for key, val in pairs(beds.spawn) do
local v = vector.round(val)
if vector.equals(v, pos) then
beds.spawn[key] = nil
end
end
end
local old_on_destruct = minetest.registered_nodes['beds:fancy_bed_bottom'].on_destruct
minetest.registered_nodes['beds:fancy_bed_bottom'].on_destruct = function(pos)
old_on_destruct(pos)
remove_bed_spawn(pos)
end
local old_on_destruct2 = minetest.registered_nodes['beds:fancy_bed_top'].on_destruct
minetest.registered_nodes['beds:fancy_bed_top'].on_destruct = function(pos)
old_on_destruct2(pos)
remove_bed_spawn(pos)
end
local old_on_destruct3 = minetest.registered_nodes['beds:bed_bottom'].on_destruct
minetest.registered_nodes['beds:bed_bottom'].on_destruct = function(pos)
old_on_destruct3(pos)
remove_bed_spawn(pos)
end
local old_on_destruct4 = minetest.registered_nodes['beds:bed_top'].on_destruct
minetest.registered_nodes['beds:bed_top'].on_destruct = function(pos)
old_on_destruct4(pos)
remove_bed_spawn(pos)
end
-- replenish bed lives when players sleep
local old_set_spawns = beds.set_spawns
beds.set_spawns = function()
old_set_spawns()
for name, pos in pairs(beds.spawn) do
local player = minetest.get_player_by_name(name)
if player then
bed_lives.set_lives(player, bed_lives.max_bed_lives)
end
end
end
end