Initial commit
commit
1aace58fdb
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Bed Lives mod for minetest game.
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After you spend 3 lives, your bed is broken and you loose your saved spawnpoint.
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Sleep to get lives back.
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@ -0,0 +1,111 @@
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bed_lives = {}
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bed_lives.max_bed_lives = 6
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local hud_ids_by_player_name = {}
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function bed_lives.set_lives(player, lives)
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player:get_meta():set_string("bed_lives:lives", tostring(lives))
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player:hud_change(
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hud_ids_by_player_name[player:get_player_name()],
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"number",
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math.min(bed_lives.max_bed_lives, lives)
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)
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end
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function bed_lives.get_lives(player)
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return tonumber(player:get_meta():get_string("bed_lives:lives"))
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end
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minetest.register_on_joinplayer(function(player)
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local lives = bed_lives.get_lives(player) or bed_lives.max_bed_lives
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player:get_meta():set_string("bed_lives:lives", tostring(lives))
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local id = player:hud_add({
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name = "bed_lives",
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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size = {x = 24, y = 24},
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text = "beds_bed.png",
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number = lives,
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-- text2 = "beds_bed.png",
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-- item = bed_lives.visual_max,
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alignment = {x = -1, y = -1},
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offset = {x = -266, y = -110},
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-- max = 0,
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})
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hud_ids_by_player_name[player:get_player_name()] = id
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end)
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minetest.register_on_respawnplayer(function(player)
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local old = bed_lives.get_lives(player)
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local lives = old - 2
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if lives < 0 then
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local pos = player:get_pos()
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "bed") > 0 then
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minetest.dig_node(pos)
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local player_name = player:get_player_name()
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minetest.chat_send_player(player_name, "You lost you'r bed at "..math.floor(pos.x)..","..math.floor(pos.z).." and now will reborn at spawn.")
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end
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return
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end
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bed_lives.set_lives(player, lives)
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end)
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minetest.register_on_leaveplayer(function(player)
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hud_ids_by_player_name[player:get_player_name()] = nil
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end)
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if _G["beds"] then
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local remove_bed_spawn = function(pos)
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for key, val in pairs(beds.spawn) do
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local v = vector.round(val)
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if vector.equals(v, pos) then
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beds.spawn[key] = nil
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end
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end
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end
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local old_on_destruct = minetest.registered_nodes['beds:fancy_bed_bottom'].on_destruct
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minetest.registered_nodes['beds:fancy_bed_bottom'].on_destruct = function(pos)
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old_on_destruct(pos)
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remove_bed_spawn(pos)
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end
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local old_on_destruct2 = minetest.registered_nodes['beds:fancy_bed_top'].on_destruct
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minetest.registered_nodes['beds:fancy_bed_top'].on_destruct = function(pos)
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old_on_destruct2(pos)
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remove_bed_spawn(pos)
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end
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local old_on_destruct3 = minetest.registered_nodes['beds:bed_bottom'].on_destruct
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minetest.registered_nodes['beds:bed_bottom'].on_destruct = function(pos)
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old_on_destruct3(pos)
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remove_bed_spawn(pos)
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end
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local old_on_destruct4 = minetest.registered_nodes['beds:bed_top'].on_destruct
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minetest.registered_nodes['beds:bed_top'].on_destruct = function(pos)
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old_on_destruct4(pos)
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remove_bed_spawn(pos)
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end
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end
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if _G["beds"] then
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-- replenish bed lives when players sleep
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local old_set_spawns = beds.set_spawns
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beds.set_spawns = function()
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old_set_spawns()
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for name, pos in pairs(beds.spawn) do
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local player = minetest.get_player_by_name(name)
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if player then
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bed_lives.set_lives(player, bed_lives.max_bed_lives)
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end
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end
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end
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end
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