Initial commit

master
AndrejIT 2021-08-04 19:16:50 +03:00 committed by Andrejs
commit 1aace58fdb
3 changed files with 120 additions and 0 deletions

6
README.md Executable file
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Bed Lives mod for minetest game.
After you spend 3 lives, your bed is broken and you loose your saved spawnpoint.
Sleep to get lives back.

111
init.lua Normal file
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bed_lives = {}
bed_lives.max_bed_lives = 6
local hud_ids_by_player_name = {}
function bed_lives.set_lives(player, lives)
player:get_meta():set_string("bed_lives:lives", tostring(lives))
player:hud_change(
hud_ids_by_player_name[player:get_player_name()],
"number",
math.min(bed_lives.max_bed_lives, lives)
)
end
function bed_lives.get_lives(player)
return tonumber(player:get_meta():get_string("bed_lives:lives"))
end
minetest.register_on_joinplayer(function(player)
local lives = bed_lives.get_lives(player) or bed_lives.max_bed_lives
player:get_meta():set_string("bed_lives:lives", tostring(lives))
local id = player:hud_add({
name = "bed_lives",
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
size = {x = 24, y = 24},
text = "beds_bed.png",
number = lives,
-- text2 = "beds_bed.png",
-- item = bed_lives.visual_max,
alignment = {x = -1, y = -1},
offset = {x = -266, y = -110},
-- max = 0,
})
hud_ids_by_player_name[player:get_player_name()] = id
end)
minetest.register_on_respawnplayer(function(player)
local old = bed_lives.get_lives(player)
local lives = old - 2
if lives < 0 then
local pos = player:get_pos()
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "bed") > 0 then
minetest.dig_node(pos)
local player_name = player:get_player_name()
minetest.chat_send_player(player_name, "You lost you'r bed at "..math.floor(pos.x)..","..math.floor(pos.z).." and now will reborn at spawn.")
end
return
end
bed_lives.set_lives(player, lives)
end)
minetest.register_on_leaveplayer(function(player)
hud_ids_by_player_name[player:get_player_name()] = nil
end)
if _G["beds"] then
local remove_bed_spawn = function(pos)
for key, val in pairs(beds.spawn) do
local v = vector.round(val)
if vector.equals(v, pos) then
beds.spawn[key] = nil
end
end
end
local old_on_destruct = minetest.registered_nodes['beds:fancy_bed_bottom'].on_destruct
minetest.registered_nodes['beds:fancy_bed_bottom'].on_destruct = function(pos)
old_on_destruct(pos)
remove_bed_spawn(pos)
end
local old_on_destruct2 = minetest.registered_nodes['beds:fancy_bed_top'].on_destruct
minetest.registered_nodes['beds:fancy_bed_top'].on_destruct = function(pos)
old_on_destruct2(pos)
remove_bed_spawn(pos)
end
local old_on_destruct3 = minetest.registered_nodes['beds:bed_bottom'].on_destruct
minetest.registered_nodes['beds:bed_bottom'].on_destruct = function(pos)
old_on_destruct3(pos)
remove_bed_spawn(pos)
end
local old_on_destruct4 = minetest.registered_nodes['beds:bed_top'].on_destruct
minetest.registered_nodes['beds:bed_top'].on_destruct = function(pos)
old_on_destruct4(pos)
remove_bed_spawn(pos)
end
end
if _G["beds"] then
-- replenish bed lives when players sleep
local old_set_spawns = beds.set_spawns
beds.set_spawns = function()
old_set_spawns()
for name, pos in pairs(beds.spawn) do
local player = minetest.get_player_by_name(name)
if player then
bed_lives.set_lives(player, bed_lives.max_bed_lives)
end
end
end
end

3
mod.conf Normal file
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name = bed_lives
description = Loose bed spawn point after spending 3 lives
depends = default,beds