beer/init.lua

217 lines
5.7 KiB
Lua

farming = {}
function farming:add_plant(full_grown, names, interval, chance)
minetest.register_abm({
nodenames = names,
interval = interval,
chance = chance,
action = function(pos, node)
pos.y = pos.y-1
if minetest.env:get_node(pos).name ~= "farming:soil_wet" then
return
end
pos.y = pos.y+1
if not minetest.env:get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos) < 8 then
return
end
local step = nil
for i,name in ipairs(names) do
if name == node.name then
step = i
break
end
end
if step == nil then
return
end
local new_node = {name=names[step+1]}
if new_node.name == nil then
new_node.name = full_grown
end
minetest.env:set_node(pos, new_node)
end
} )
end
function farming:generate_tree(pos, trunk, leaves, underground, replacements)
pos.y = pos.y-1
local nodename = minetest.env:get_node(pos).name
local ret = true
for _,name in ipairs(underground) do
if nodename == name then
ret = false
break
end
end
pos.y = pos.y+1
if not minetest.env:get_node_light(pos) then
return
end
if ret or minetest.env:get_node_light(pos) < 8 then
return
end
node = {name = ""}
for dy=1,4 do
pos.y = pos.y+dy
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y-dy
end
node.name = trunk
for dy=0,4 do
pos.y = pos.y+dy
minetest.env:set_node(pos, node)
pos.y = pos.y-dy
end
if not replacements then
replacements = {}
end
node.name = leaves
pos.y = pos.y+3
for dx=-2,2 do
for dz=-2,2 do
for dy=0,3 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:set_node(pos, node)
for name,rarity in pairs(replacements) do
if math.random(1, rarity) == 1 then
minetest.env:set_node(pos, {name=name})
end
end
end
elseif dx == 0 and dz == 0 and dy==4 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:set_node(pos, node)
for name,rarity in pairs(replacements) do
if math.random(1, rarity) == 1 then
minetest.env:set_node(pos, {name=name})
end
end
end
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:set_node(pos, node)
for name,rarity in pairs(replacements) do
if math.random(1, rarity) == 1 then
minetest.env:set_node(pos, {name=name})
end
end
end
else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:set_node(pos, node)
for name,rarity in pairs(replacements) do
if math.random(1, rarity) == 1 then
minetest.env:set_node(pos, {name=name})
end
end
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end
farming.seeds = {
["farming:wheat_seed"]=20,
["farming:cotton_seed"]=30,
["farming:pumpkin_seed"]=60,
["farming:hops_seed"]=60,
}
-- ========= ALIASES FOR FARMING MOD BY SAPIER =========
-- hoes
minetest.register_alias("farming:wood_hoe", "farming:hoe_wood")
minetest.register_alias("farming:cobble_hoe", "farming:hoe_stone")
minetest.register_alias("farming:steel_hoe", "farming:hoe_steel")
minetest.register_alias("farming:mese_hoe", "farming:hoe_steel")
-- wheat -> wheat
minetest.register_alias("farming:wheat_node", "farming:wheat")
--minetest.register_alias("farming:wheat", "farming_wheat_harvested") cant do this
minetest.register_alias("farming:wheat_straw", "farming:wheat")
minetest.register_alias("farming:seed_wheat", "farming:wheat_seed")
for lvl = 1, 6, 1 do
minetest.register_entity(":farming:wheat_lvl"..lvl, {
on_activate = function(self, staticdata)
minetest.env:set_node(self.object:getpos(), {name="farming:wheat_1"})
end
})
end
-- rye -> wheat
minetest.register_alias("farming:rhy_node", "farming:wheat")
minetest.register_alias("farming:rhy", "farming:wheat_harvested")
minetest.register_alias("farming:rhy_straw", "farming:wheat")
minetest.register_alias("farming:seed_rhy", "farming:wheat_seed")
for lvl = 1, 6, 1 do
minetest.register_entity(":farming:rhy_lvl"..lvl, {
on_activate = function(self, staticdata)
minetest.env:set_node(self.object:getpos(), {name="farming:wheat_1"})
end
})
end
-- corn -> wheat
minetest.register_alias("farming:corn_node", "farming:wheat")
minetest.register_alias("farming:corn", "farming:wheat_harvested")
minetest.register_alias("farming:corn_straw", "farming:wheat")
minetest.register_alias("farming:seed_corn", "farming:wheat_seed")
for lvl = 1, 6, 1 do
minetest.register_entity(":farming:corn_lvl"..lvl, {
on_activate = function(self, staticdata)
minetest.env:set_node(self.object:getpos(), {name="farming:wheat_1"})
end
})
end
-- ========= SOIL =========
dofile(minetest.get_modpath("farming").."/soil.lua")
-- ========= HOES =========
dofile(minetest.get_modpath("farming").."/hoes.lua")
-- ========= CORN =========
dofile(minetest.get_modpath("farming").."/wheat.lua")
-- ========= COTTON =========
dofile(minetest.get_modpath("farming").."/cotton.lua")
-- ========= PUMPKIN =========
dofile(minetest.get_modpath("farming").."/pumpkin.lua")
-- ========= WEED =========
dofile(minetest.get_modpath("farming").."/weed.lua")
-- ========= PAPYRUS =========
dofile(minetest.get_modpath("farming").."/papyrus.lua")
-- ========= CACTUS =========
dofile(minetest.get_modpath("farming").."/cactus.lua")
-- ========= HOPS =========
dofile(minetest.get_modpath("farming").."/hops.lua")
if minetest.setting_get("log_mods") then
minetest.log("action", "farming loaded")
end