Minetest/builtin
Paramat 42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client CSM: add requested CSM_RF_READ_PLAYERINFO (#8007) 2018-12-24 10:51:10 +01:00
common core.after: Improve assertion message (#8388) 2019-03-17 10:25:47 +01:00
fstk Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
game Add sounds for falling and attached nodes (#7719) 2019-03-05 08:17:48 +01:00
mainmenu Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) 2019-03-27 00:18:43 +00:00
profiler Fix profiler crash by builtin since eea1fda (#8239) 2019-02-16 21:06:04 +01:00
init.lua Move `setlocale` from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404) 2019-03-20 04:37:33 +00:00