Check for out-of-bounds breath when setting breath_max (#8493)

master
ANAND ツ 2019-05-21 23:07:58 +05:30 committed by SmallJoker
parent 920bd3b16f
commit a90f2efb12
1 changed files with 10 additions and 1 deletions

View File

@ -750,17 +750,26 @@ int ObjectRef::l_set_properties(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
if (!co)
return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
if (prop->hp_max < co->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
co->setHP(prop->hp_max, reason);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
}
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER &&
prop->breath_max < co->getBreath())
co->setBreath(prop->breath_max);
co->notifyObjectPropertiesModified();
return 0;
}