137 lines
4.0 KiB
Lua
137 lines
4.0 KiB
Lua
local mod_stairs = minetest.get_modpath("stairs") ~= nil
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local mod_dye = minetest.get_modpath("dye") ~= nil
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local colors = {
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{ dye = "dark_green" },
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{ hex = "#894adb70", name = "purple", dye = "violet" },
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{ hex = "#6c7eb070", name = "blue", dye = "cyan" },
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{ hex = "#bcc56770", name = "yellow", dye = "yellow" }
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}
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local sounds = default.node_sound_leaves_defaults({
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footstep = "default_grass_footstep",
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dug = "sickles_moss_dug",
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place = "sickles_moss_dug"
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})
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local node_box = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -0.45, 0.5, 0.5 },
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wall_top = { -0.5, 0.45, -0.5, 0.5, 0.5, 0.5 },
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wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.45, 0.5 }
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}
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for _, color in ipairs(colors) do
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local name_suffix = ""
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local display_name_prefix = ""
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local texture_overlay = ""
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if color.name ~= nil then
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name_suffix = "_" .. color.name
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display_name_prefix = color.name:gsub("^%l", string.upper) .. " "
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end
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if color.hex ~= nil then
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texture_overlay = "^[colorize:" .. color.hex
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end
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minetest.register_node("sickles:moss" .. name_suffix, {
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description = display_name_prefix .. "Moss",
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inventory_image = "sickles_moss_item.png" .. texture_overlay,
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wield_image = "sickles_moss_item.png" .. texture_overlay,
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tiles = { "trunks_moss.png" .. texture_overlay },
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groups = { snappy = 3, attached_node = 1, flora = 1, food = 1, moss = 1, food_moss = 1, flammable = 2 },
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on_use = minetest.item_eat(1),
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is_ground_content = false,
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sounds = sounds,
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use_texture_alpha = true,
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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node_box = node_box,
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selection_box = node_box,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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floodable = true
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})
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minetest.register_node("sickles:moss_block" .. name_suffix, {
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description = display_name_prefix .. "Moss Block",
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tiles = { "default_moss.png" .. texture_overlay },
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is_ground_content = false,
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groups = { snappy = 3, moss_block = 1, flammable = 2, fall_damage_add_percent = -80 },
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sounds = sounds
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})
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if mod_stairs then
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local register_stairs = stairs.register_stair_and_slab
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if stairs.mod == "redo" then register_stairs = stairs.register_all end
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register_stairs(
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"moss_block" .. name_suffix,
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"sickles:moss_block" .. name_suffix,
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{ snappy = 3, flammable = 2, fall_damage_add_percent = -80 },
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{ "default_moss.png" .. texture_overlay },
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display_name_prefix .. "Moss Stair",
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display_name_prefix .. "Moss Slab",
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sounds
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)
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end
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minetest.register_craft({
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output = "sickles:moss_block" .. name_suffix .. " 3",
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recipe = {
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{ "sickles:moss" .. name_suffix, "sickles:moss" .. name_suffix, "sickles:moss" .. name_suffix },
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{ "sickles:moss" .. name_suffix, "sickles:moss" .. name_suffix, "sickles:moss" .. name_suffix },
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{ "sickles:moss" .. name_suffix, "sickles:moss" .. name_suffix, "sickles:moss" .. name_suffix }
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}
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})
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minetest.register_craft({
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output = "sickles:moss" .. name_suffix .. " 3",
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recipe = {{ "sickles:moss_block" .. name_suffix }}
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})
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if mod_dye then
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minetest.register_craft({
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type = "shapeless",
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output = "sickles:moss_block" .. name_suffix,
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recipe = { "group:moss_block", "dye:" .. color.dye }
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})
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minetest.register_craft({
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output = "dye:" .. color.dye,
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recipe = {{ "sickles:moss" .. name_suffix }}
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})
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end
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "group:moss",
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burntime = 2
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:moss_block",
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burntime = 18
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})
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minetest.register_node("sickles:petals", {
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description = "Flower Petals",
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tiles = { "nature_blossom.png" },
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inventory_image = "nature_blossom.png",
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wield_image = "nature_blossom.png",
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is_ground_content = false,
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groups = { snappy = 3, attached_node = 1 },
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sounds = default.node_sound_leaves_defaults(),
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use_texture_alpha = true,
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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node_box = node_box,
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selection_box = node_box,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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floodable = true
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}) |